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The Trident
Tri-barrel Rocket Launcher is extremely popular among
competitors who enjoy more bang for their buck. The rotating
rear-loading barrel design allows for both single- and
multi-warhead launches, letting you place up to three
dumbfire rockets on target. The warheads are designed
to deliver maximum concussive force to the target and
surrounding area upon detonation.
-- Official description
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The bread and butter of any multiplayer first-person-shooter,
the Rocket Launcher is as good as it ever was.
The primary firing mode will fire a single dumbfire rocket.
By dumbfire, the rocket will not track any players, and will
fly in a straight line until it hits something. If you want
the rocket to track, you need to keep your target crosshair
trained on an enemy until it turns red. At this point, you
can let go, and the rocket will track the enemy. It isn’t
very accurate, but it’s better than firing and dying.
The secondary fire mode unleashes up to three rockets, depending
on how long you hold the button down. As is the old saying,
three [rockets] are better than one or two.
When using the secondary fire, you have two choices. The
first is to let the rockets go, and the three of them will
travel, and spread out over time. Your second choice is to
press the primary fire button just before letting them go;
this will cause the rockets to travel in a straighter, tighter
formation, which gives all three a better chance of hitting
the intended target.
Unless you are playing a beginner who stands still, you should
fire the rocket at the ground near the enemy. If you fire
a rocket dead on, it usually results in a miss, as most enemies
won’t stand around waiting to be killed. By firing at
the ground near the enemy, or near where you think the enemy
will be, it will crash into the ground, explode, and the splash
damage will hurt the enemy. It doesn’t cause as much
damage as a direct hit, but have fun trying to get a direct
hit on an experienced player that never stands still.
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