Once
you have collected 100 points of adrenaline, you can perform
one of six moves that last until your adrenaline wears down.
These moves are performed by pressing a series of keys in
order. The commands listed are used with the default control
scheme.
Speed
This power up increases your movement speed, allowing you
to run at twice the speed.
Command:
Regenerate
This power up replenishes your health every second by five
points. If you manage to reach 199 health, it will begin adding
to your armor count. If you manage to reach 150 armor, it
will stop until you lose health/armor, or until your adrenaline
runs out.
Command:
Invisibility
This power up renders you invisible. While enemies at a distance
cannot see you, those who are right next to you will be able
to make out a faint a outline of your character, like a watermark.
Don’t rely on it completely.
Command:
Berserk
This power up increases the damage you cause. It works like
a Double Damage power up. Combine both the Double Damage and
this ability for one hell of a destructive rampage.
Command:
Camouflage
This power up blends your character into foliage and rocks,
making you harder to see. This can only be activated if the
Bonus Combos mutator is enabled.
Command:
Pint-Size
This power up turns your character into a tiny player, making
you harder to hit for the duration. This can only be activated
if the Bonus Combos mutator is enabled.
Command:
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