Assault
Assault pits two teams against each other, Attackers and Defenders.
The Attackers must make their way through various maps, completing
different objectives. The Defenders must stop the attackers
from completing the objectives. When either team wins, or
if the round ends, teams are swapped, and the Attackers become
the Defenders.
Onslaught
Onslaught pits two teams against each other in large, outdoor
maps. Each team has a home base and a Power Core. Each team
must race to different Power Nodes spread throughout the map
to take control of that node. Each node gives the team new
vehicles, and a new place to spawn. Once enough nodes have
been linked to the enemy base, that team can then attack the
enemy power core. When the power core is destroyed, the team
that destroyed it wins.
Deathmatch
Deathmatch has been around since the days of Doom, and it’s
an every man for himself free-for-all. There are no teams,
just you against everybody else. The player with the most
kills at the end of the round wins.
Capture the Flag
Two teams are pitted against each other, trying to steal the
opposing team’s flag. Bases are identical, just on opposite
sides. A player must race to the enemy base, steal the flag,
and return to their home base, where they must run into their
own flag to score a capture. If that team’s flag has
been taken, it must be returned to its stand before a point
can be scored. At the end of the round, the team with the
most captures wins.
Team Deathmatch
Identical to deathmatch, except you’re in teams. Each
team must kill members of the other team, with no objectives
or nodes to worry about. The team with the highest amount
of kills at the end wins.
Double Domination
Two teams are tasked with capturing and controlling two control
points, and holding them long enough to score a point. Control
points can be captured in any order, but the countdown can
be interrupted if an enemy steps on your point, converting
it to their team. At the end of the round, the team with the
most points wins.
Bombing Run
Kind of like soccer, two teams face off. There is one ball,
and whenever a player runs over the ball, they carry it. They
must take it to the enemy base, and either shoots it through
the goal or run through the goal to score points. The ball
drops if the carrier is killed, and can be picked up by members
of either team. You can also pass the ball to teammates. The
team with the most points at the end of the round wins, or
the team who hits the predetermined score limit first.
Mutant
A variation of Deathmatch. It starts off as a normal Deathmatch
game, but the first person to score a kill becomes the Mutant.
As the Mutant, you score points by killing enemies. The Mutant
has access to constant beserk, invisibility and agility adrenaline
moves, and can collect all weapons, but the Mutant’s
health drains and can only be replenished by killing people.
The Mutant appears on everybody’s radar, and the other
players all gun for the Mutant, as they can no longer kill
each other. Once a player kills the Mutant, he becomes the
Mutant, and the whole thing starts over again. There is also
a player called the Bottom Feeder, and this player must have
the lowest frags in the game. He is allowed to kill other
people besides the Mutant, but doesn’t have access to
the same powers. Once the player is no longer the lowest scorer,
he loses his Bottom Feeder rating, and the next lowest player
becomes the Bottom Feeder. If the Mutant kills the Bottom
Feeder, the Mutant receives a bonus five points. The player
who racks up the most points as the Mutant wins.
Invasion
You must hold out on an endless wave of enemies. Each of the
waves lasts between ninety seconds and four minutes. If you
die during a wave, you’re out of the round, unless one
player survives, in which case everyone respawns for the next
attack.
Last Man Standing
Another variation of Deathmatch, everybody starts the game
will every weapon. However, every player has a limited amount
of lives, and once they are gone, you’re out until the
next round. Camping is not allowed in this mode, as campers
will be called out, and their position will appear on everyone’s
radar. The last person to remain alive wins.
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