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Designed
to be used strictly against vehicles, the Avril allows
infantry a fighting chance. Once the Avril has acquired
lock, it fires a solid-fuel missile which will track the
target as long as the reticule is held on the vehicle.
The missile tracks it's intended target when fired, able
to pull 4G's and 2 ninety degree turns in 100 feet. Alt-fire
allows the player view to hold and zoom on the locked
target. Armed only milliseconds before impact, the missile
explodes on contact, delivering the full force of a shaped
PolyDiChlorite charge into the delivery point. Slow to
recharge, the Avril must be used with caution, but can
turn the tide in a pitched battle.
-- Official description
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With the AVRiL, foot soldiers have quite a formidable defense
against vehicles. The AVRiL is a powerful homing missile that
is deadly against all manners of vehicles, but useless against
other people on foot.
The primary firing mode fires a heat seeking missile. You
must keep the reticule on the target, otherwise the missile
fires dumb.
The secondary firing mode brings up a zoom that will automatically
track a target as long as you hold the secondary button down.
This makes it easier to guide the missile, as you can see
the target more clearly.
A very good defensive tactic is to get four people together,
centered around a node, or preferably, your team’s power
core, and equip three of them with AVRiL’s, while one
of them has standard weapons. Whenever a vehicle approaches,
have all three players send a missile at it. Three AVRiL missiles
will destroy every vehicle except for the Leviathan. The fourth
player is there for normal players who get by, and who are
almost invulnerable against the AVRiL missiles.
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