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The GES
BioRifle continues to be one of the most controversial
weapons in the Tournament. Loved by some, loathed by others,
the BioRifle has long been the subject of debate over
its usefulness. Some Tournament purists argue that the
delayed detonation of the mutagenic sludge, coupled with
the ability to quickly carpet an area with the highly
toxic substance, has reduced the weapon to the equivalent
of a minefield, a barbaric and cowardly weapon employed
during past human conflicts. Proponents of the weapon
argue that it enhances the tactical capabilities of defensive
combatants, allowing participants to cover multiple choke
points more efficiently. Despite the debate, the weapon
remains historically accurate, providing rapid-fire wide-area
coverage in primary firing mode, and a single-fire variable
payload secondary firing mode. In layman's terms, this
equates to being able to pepper an area with small globs
of Biosludge, or launch one large glob at the target.
-- Official description
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The Biorifle is deadly, no matter how you use it. Whether
it’s used as an offensive weapon or a defensive weapon,
you can kill just about anybody, as long as you’re skilled
with it, as you can hurt or kill yourself, too.
The primary button launches several small blobs of biosludge,
which stick to the floor for a little bit and cause damage
to anybody walking over them, yourself included, but not your
teammates (unless friendly fire is enabled). This could be
used defensively, especially in Capture the Flag games. You
can lay down a circle of sludge around your flag, forcing
enemies to run through it to grab the flag (they may jump,
but most of the time they won’t notice it). This may
not kill them, but it will certainly make it harder for them
to get back to their base alive.
The alternate fire lets you charge up one great big gob of
goop. The longer you hold the button, the more gob fills in
the chamber, the more powerful it is. A fully loaded Biorifle
can kill an enemy with full health if it lands directly on
him. When using the Biorifle, it is best to keep the secondary
fire constantly charged, so that it can be used against your
enemy as soon as you see them.
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