|
|
|
The Lightning
Gun is a high-power energy rifle capable of ablating even
the heaviest carapace armor. Acquisition of a target at
long range requires a steady hand, but the anti-jitter
effect of the optical system reduces the weapon's learning
curve significantly. Once the target has been acquired,
the operator depresses the trigger, painting a proton
'patch' on the target. Milliseconds later the rifle emits
a high voltage arc of electricity, which seeks out the
charge differential and annihilates the target.
-- Official description |
|
The Lightning Gun made it’s debut in Unreal Tournament
2003, replacing the Sniper Rifle, and for good reason; it
can only be used as a long-range weapon. The weapon is useless
in close quarters fighting, as the recharge rate is very slow,
and most enemies won’t stand around for you to get a
clean shot.
The primary firing mode is an arc of electricity that shoots
straight out. If aiming at the body, it will take two shots
to kill an unarmored foe, three or four to kill one with armor
(depending on how high the player’s armor is). However,
since it’s a long-distance weapon, you should go for
head shots, by aiming directly at the player’s cranium.
A head shot will result in an instant death, regardless of
the player’s health or armor. You also get a cool “Head
shot!” from the announcer.
The alternate firing mode brings up the Lightning Gun’s
scope. You can zoom in a great distance to get a clear shot.
Unless you have superhuman eyesight, the scope is essential
for getting head shots. Keep in mind, however, that when you
are zoomed in, you cannot see immediately around you, so an
enemy could be doing a little dance behind you before finally
deciding to kill you and you’d have no idea.
Besides the slow recharge rate, your view when looking through
the scope is partially obstructed due to the “snow”
you get, which looks similar to a bad connection on your television
or computer monitor. It doesn’t hinder your view as
much as the smoke from the Sniper Rifle, but it’s enough
to make you pay attention.
One good strategy, which I used to do all the time in Starsiege:
Tribes, is to get the Lightning Gun, find a good area to snipe
from, and grab a vehicle, preferably a Raptor, although a
Manta may also work. You use the Raptor to fly to the destination,
then park it while you’re sniping at your enemies. When
you are spotted (or if, depending on good you are), you can
jump back into the Raptor, and retreat to safety, or to another
sniping location. This tactic worked wonders in Tribes, as
I would use the Scout flyer to get around, then use it to
run away. I call this a “hit & run”.
Whatever you do, please don’t camp near a respawn point
and kill people after they spawn from a death. This is not
only a cheap way to get kills, but it ruins the game for everybody.
How do you improve your skill if you kill people before they
have a chance to do anything?
If you are, unfortunately, on the receiving
end of a spawn camper, you can hold down your move forward
button (default Up Arrow/W), and hold it down as you spawn.
This gives you a chance to run as soon as you appear, possibly
avoiding the sniper.
|