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MISSION 4 - BELDINGFORD MANOR  

Assassinate Lord Winston Beldingford
Assassinate Alistair Beldingford
Rescue Giles Northcott
Escape Beldingford

Infiltrate Beldingford Manor, assassinate Lord Winston Beldingford and his son Alistair, and free their prisoner, Giles Northcott.

Northcott was recently abducted by the Beldingfords. No ransom has been requested and our client didn’t want to involve the police. It’s simple enough, but the client wants it done with a certain touch of class. He has accepted your price. We have no information on where Northcott is being kept hostage.

The Beldingfords are having a hunting party this weekend and guests are in the house. We’ll get you there for a nocturnal approach, when most of the hunting party guests should be asleep.

There’s been high turnover on their domestic staff, so we don’t have any background on them. Use the boat by the lake to leave the estate when you’re done.



View Screenshot You begin the mission facing the boat you arrived on. Immediately turn to your left and head toward the brick wall. View Screenshot You will want to follow the wall toward the house. Stay in the bushes until you get to the wall, or a guard will spot you. Follow the wall to a small wooden door leading to the tennis court. View Screenshot On the tennis court, run to the little alcove ahead of you. You will see a guard come from the right path, and he’ll stop. When he turns around and starts walking away, follow him. You’ll see a large building, the barn. View Screenshot Follow the path to the right, behind the haystacks. Pass the first door. Keep following the path until you come to a switch on the wall, which is connected to a satellite. View Screenshot Before throwing the switch, take a peak inside the door. When the man reaches the bottom of the stairs, throw the switch. This disables the satellite, causing three guards to come investigate. View Screenshot Before they come out, run into the barn, and hide under the stairs that the man you saw earlier walked down. View Screenshot

The guards will come from the door on your right. When they get outside, run into the door they came from, and in the hall, go through the door to your right. Pick up the key from the box beside the table. View Screenshot Leave, and go through the door directly opposite you, and pick up the canister. View Screenshot Leave this room, and turn right, back into the room where you were hiding. Run over to the water, and poison it. View Screenshot Immediately turn around and run to this spot next to some hay, and hide. View Screenshot

 

Hide in this spot until the guards pass and go back into their room, to resume watching their television. You may also see the stable boy come running into the room, and run back upstairs. He’s seen the horses, and he’s pissed, but don’t worry; he won’t blow your cover. After the guards leave, follow them, but instead of going in one of the side rooms, go through the middle door. View Screenshot In this room, there is a guard patrolling the upper floor, and if you are standing in the middle when he reaches one of the sides, you will be spotted. When the coast is clear, enter the door on the right. You are in one of the stables. At the far end of the stable, on the right side, you will spot the person you have to rescue. View Screenshot Open the stable door to free him. Return to the room with the patrolling guard. Approach the half-open door, View Screenshot, and look outside. When the coast is clear, make a break for the barn across from you, and run inside, where it’s safe.

Inside the barn, exit through the back door, and turn right. Hide by the bushes until the two guards pass from left to right. View Screenshot When the guards are moving to the right, run up the path where they came from, and go through the small door to your left. View Screenshot You’re now in a small yard. Above you and straight ahead is an open window. Run to where the window is, and go through the small opening on the right. Go through the door at the bottom of the small set of stairs. View Screenshot

You’re now inside the house. Turn left, and you will see three doors. Enter the one on the left. Approach the furnace, and disable it. View Screenshot This will shut the hot water off, causing the woman to get out of the shower. Run back to where the open window is, and climb the ladder. View Screenshot. On the balcony, climb through the window.

You are in a bedroom. Take the vial of poison on the nightstand (great place to leave poison, huh?), and exit the bedroom. Enter the door just to the left of you. See this mirror? View Screenshot It’s actually a hidden door, so go through it. Run up the stairs, but don’t go through the door yet. You have two choices of killing this target, both of which will let you get the Silent Assassin rank.

First choice: Go into the room before the target gets there, but crouch-walk, or you’ll wake up his wife. Crouch to the side of the bed (the empty side), and use the vial in the glass of milk. View Screenshot Lord Beldingford will come back to bed, drink his milk, lay down, and never wake up again.

Second choice: Bring up your map, and make sure Lord Beldingford (the flashing red icon) is in the bedroom. If he is, crouch-walk over to the bed, and pick up the pillow on the end. Walk over to the Lord’s head, and use the pillow to smother him. View Screenshot

 

However you choose to kill him, you’ve got one person left to kill. Walk through the door at the end of the bedroom. Open this bookcase, View Screenshot, to reveal a passageway. Walk in, climb the ladder, and run through the room upstairs, and through the wooden door. Go down the small steps, and through another wooden door. You’ll be at the top of a spiral staircase going down. View Screenshot Follow it to the first door, and go through it. Go through the next door, and you’ll be in the room of a hunting party guest. View Screenshot He’s sleeping, so be sure to sneak around. To the right of the bed is his gun and his clothes; just take his clothes. Return to the secret passage, and back to the spiral stairs. Take them down to the bottom, and go through the door. View Screenshot

You are on the first floor. You want the door next to the cabinet holding the sniper rifle. View Screenshot Enter the room, and you will see your final target. View Screenshot Alistair is the man on the left. Make sure the butler isn’t the room, or that he isn’t approaching the room, and put a single bullet into Alistair’s head. His guest is too drunk from the whiskey to notice.

Now that your final target is dead, the last thing to do is escape from the mansion. To do this, backtrack all the way to the beginning of the level, where you arrived. Approach your boat, and as you near it, the mission ends. View Screenshot

Congratulations, you’ve just beat the fourth mission. With your Silent Assassin rating, you have unlocked the Magnum 500 Dual.




Basement

1st Floor

2nd Floor

3rd Floor
       

Stables

Stable Loft

Park
 

 

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