You start the mission hiding behind a large crate on the
cargo plane.
Wait for the guard in front of you to start walking out of
the plane, then turn to the left, and run to the rear exit
of the plane. Run past the orange ladder and go outside. Run
up to the barbwire.
Follow the barbwire to the right. Keep crouched while moving,
or run in sneak mode, otherwise you risk being spotted by
several guards. If you keep following the barbed wire, you
will finally come to a large tower.
Open the door to the tower, and walk straight a very small
ways. You'll see a ladder leading down.
Take it.
At the bottom, you will see a wooden door on your left. Enter
sneak mode, and go through it. Go through the next wooden
door. You will now be in small room, behind a guard. Pull
out your Syringe, and give him a dose.
Don't worry about hiding his body; just take his clothes.
Once you're disguised as the guard, go back up the ladder,
and exit the tower back into the snowy outside.
Back outside, you'll want to head left. Follow the plane
until you get to the ramp that is open. When you get to the
end of the plane, look right, and you'll see a building.
This is the mess hall.
Do not run, at all, inside the mess hall. Always walk. After
entering the mess hall, turn left and walk into the kitchen.
Speak to the man; this is Yuriskha. After he talks to you,
search the nearby counter to the left of the stove for a bottle
of Laxative. With the laxative in hand, go over to
the pile of soup. Make sure that the cook is out of the room,
or not facing you, and pour it into the soup.
Leave the kitchen, and walk to the bathroom door; it's the
small wooden door to the right of the large flag on the wall,
in the main area of the mess hall. Once inside, walk to the
back right corner, and face the stall. If you've been walking
like I said, and nobody has looked at you funny, then you'll
be by yourself, and the guard by the fireplace won't follow
you in.
We now have to wait a little bit. Franz Fuchs will ask the
cook for some soup, and the cook will bring him out a bowl
from that pot you poisoned. After he eats it, he'll
run to the washroom. Wait for him to sit on the stall, then
bring out your pistol and kill him with one shot to the head.
Take his clothes and leave the stall. Now that you are no
longer disguised as a guard, you won't have to worry
about the guard you knocked out in the tower reporting you.
When he does, everyone will be looking for a suspicious guard,
but you've ditched that uniform.
Back in the mess hall, you will be approached by a soldier
who is to escort you to the Commander.
Just follow him. Don't fall too far behind, or ditch
the guard and run to the tram yourself, or he'll open
fire on you. He won't even become suspicious, he'll
just attack. He'll lead you out the back door of the
mess hall (through the kitchen), and will take you to the
tram at the far end of the base.
Once you get on the tram, flick the switch to engage it.
When the ride is over, you emerge in the second area of the
base.
Hop off the tram, and take the stairs to the ground. You want
to head to the left, to the large ship that is docked.
When you get to the entrance, these two guards will tell
you the Commander is expecting you.
Enter the door just behind them, and go through the second
door on your right. Run up the stairs, through the door at
the top, and hang a right. Enter the only door in here, a
blue one, and you'll wind up on a deck. The two guards
will frisk you, and if you have any weapons, they will remove
them.
Run past the guards, and enter the first door on your right.
You are now in the Commander's room, and he will come up
to hug you.
After the conversation, he will turn around and walk to the
table. Do not pull out your fiber wire yet, because he will
turn around in a "Are you sure you don't want a drink?" look.
After he looks turns back to the drinks, strangle him. Walk
over to the table, grab the Master Key, and leave the
way you came. Run back outside, along the deck, down the stairs,
until you're back on the ground outside the boat.
Back outside, follow the mountain to your left. Soon, you
will see a small camp.
The large warehouse at the far end is your target, so run
toward it. Be sure to avoid the guards, especially if you're
running, or you may become suspicious. Once inside, head to
the first alcove on your right.
You will see a radiation suit. Change into it.
Exit the warehouse the way you came in, and run straight across,
past the sunken plane, ,
toward the submarine.
Near the submarine, follow the deck.
You will soon come to a hole in the side of the sub, which
will grant you access.
Inside the submarine, take a right, and go through the open
doorway. Hang a left inside, and grab the bombs off the small
crate.
Leave the submarine through the hole, return to the wooden
walkway, and take a left. At the end of the walkway is a ladder
leading to some ice surrounding the sub. Climb down.
You now have to place three bombs.
Location of first bomb:
Location of second bomb:
Location of third bomb:
Once all three bombs are placed, return to the ladder, go
up, follow the walkway, and run all the way back to the tram.
Do not ride the tram; just run along the tracks, because it's
much faster. Pull out your trigger and detonate the bomb when
you reach this spot.
Activate the trigger, and say bye-bye to the submarine.
Run through the remainder of the tram tunnel, and keep running.
When you come back outside, head toward the plane you started
in.
Inside the plane, run to the back, where the ladder is.
As you near the ladder, a cutscene takes over. Mission over.
Congratulations, you've just beat the third mission. With
your Silent Assassin rating, you have unlocked the Silverballers
Silenced.
Airport |
Mess Hall and Hangar |
Airport Service Tunnel |
Control Tower 1st Floor |
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Control Tower 2nd Floor |
Tunnel |
Transport Ship 1st Floor |
Transport Ship 2nd Floor |
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Submarine |
Warehouse |
Barracks |
Marine Base Outside |
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