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MISSION 12 - HUNTER AND HUNTED  

Assassinate Inspector Albert Fournier
Assassinate Ambassador Richard Delehunt (pre-completed)
Assassinate Tenor Philippe Berceuse (pre-completed)
Escape to DeGaulle Airport

Three high-profile, high-price targets will be gathering at L’Opera D’Orleans in Paris Friday evening. Our client wants all three eliminated. The first is Portuguese tenor Philippe Berceuse, who’ll be playing the role of Mario Cavarodossi in Tosca. The second is his friend Richard Delahunt, the American ambassador. The third is their mutual friend Inspector albert Fournier of the Metropolitan Police.

Additional information and some valuable tools are waiting for you in the opera’s wardrobe room under the name of Flech Fisher.

Eliminate all three targets and get to the airport.



The final mission is also the hardest. The very beginning has you under a strict time limit, as several SWAT teams are rushing the building, gunning for you.

View Screenshot The mission begins with you in your apartment. Immediately run out the door to your left, into the hallway. Turn right, and enter the first door on your left. View Screenshot If you do this fast enough, you’ll be out of your apartment and out of the hall before the SWAT team breaches the upper floor. In this room, approach the open window. View Screenshot Walk through, and use the jump action to get to the roof opposite you. View Screenshot From your spot on the roof, turn right. You’ll see an open balcony. Ignore it, and follow that rail all the way down to the corner, where you will spot another open balcony. View Screenshot Jump to that one.

 

You are now back inside the hotel. Go into sneak mode, and open the door. To your left, View Screenshot, are four SWAT members, with their backs to you. Turn to the right, and throw the power switch. View Screenshot This darkens the entire hotel, and the SWAT can’t see you in the dark. After flipping the switch, turn around, and run to where the SWAT team is. To their left, you will see an open elevator shaft. View Screenshot Climb down the ladder, but don’t go down the second ladder. The elevator door at the bottom is shut, but it can be opened. Open it and go through. View Screenshot

Follow the hall to the left, and follow it around the bend. You will see a SWAT standing outside a door. View Screenshot Sneak up on him, stab him with the syringe, and take his uniform. The door he was guarding is locked, so open the one across from it, and drag his body into the room. View Screenshot Leave the room, and now pick the lock of the door the policeman was guarding. Inside, there is a corpse on the bed, View Screenshot, but there is also an extra syringe on the floor next to the bed. Take it (in case you mess up the hit and need a change of clothing), leave the room, turn left, and head to the stairwell at the end of the hall. View Screenshot Take the stairs down to the first floor, follow the hall, and you will come to a door that leads to an alley. View Screenshot To your right are four SWAT, so go left. Crouch in between these two dumpsters, View Screenshot, and wait for the patrolling cop to go from right to left. When he’s safely to the left, run out, and follow the rocky path to the right. You will soon come to a ladder leading down to the sewers. View Screenshot Take it.

 

View Screenshot Go across the first ramp and over to the right. The next alcove on the left, View Screenshot, holds another ladder; climb it. You emerge in a small alcove behind the alley. View Screenshot Walk through the small hole, and hang a right. Immediately hang another right, following the wall. View Screenshot Follow the alley down to the end, then turn right. View Screenshot At the end, you can see your target, with his back turned to you. View Screenshot Pull out your silenced pistol, and put one bullet through his brain. The other cops will notice what happened, but they can’t see you and won’t come after you.

Turn around, and take the right path now. View Screenshot At the end of the small path, turn right. You will see a cop car, some cops and some civilians. View Screenshot Walk around the right side of the cop car, not getting too close to the real police, and go through the break in the barrier. View Screenshot Walk a little ways, and the mission, as well as your career, is over.

Congratulations, you’ve just beat the twelfth and final mission. With your Silent Assassin rating, you have unlocked the PGM Sniper Rifle Silenced.

As the Hitman leaves Paris, we see him traveling on a plane, to some unknown destination. He is speaking with a woman in the seat behind him, whose voice sounds like Diana. She explains how he was found in Paris was attributed to 47 being set up, and she hands him a set of documents. He reads them, claims “this is serious business”, then asks if the agency has that kind of money. She tells 47 it’s under his seat.

Well, looks like your career is not over. Personally, I can’t wait for the next Hitman game to be released, and when it does, you can be sure to find a detailed walkthrough for it, right here!

You have now fully completed Hitman: Contracts. If you haven’t played the previous two games, Hitman: Codename 47 and Hitman: Silent Assassin, I suggest you do so. Just like Contracts, they are both fun games, with a complete emphasis on stealth.




3rd Floor

Sewers

Streets

1st Floor
       

2nd Floor

3rd Floor
   

 

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