You start off in the back of a truck, after beating a butcher
senseless.
Do not shoot him, or you will forgo the Silent Assassin award.
Take his clothes, exit the truck, and activate the red button
on the side of the truck.
This traps the butcher inside, preventing him from alerting
any guards. Make your way to the front of the truck, and drop
your guns. You may keep the Meat Hook, Syringe,
Fiber Wire and your equipment, but your Silverballers
must go. Walk around the building, following it to the right,
until you come to the entrance.
As you reach the entrance, the guard at the bottom of the
stairs will frisk you, checking for weapons.
Once you're clear, you'll be allowed access. Run
up the stairs, and go into the building.
You'll want to run directly across from the entrance
to the door marked with a large "A" and go inside.
You will see a guard on your left, a staircase, and a guard
on your right, next to another door. You'll want to
go into this door. You'll be in a small room, facing
a garbage dumpster. Take a right, and go through the door
on your left; it's the only door in here.
You'll wind up in a hallway.
There are three doors here; take the one in the middle labeled
"B". You'll now be in another hallway that
looks similar to the one you just came from. Open the door
on your left. You'll be in the kitchen, and the cook
will talk to you.
After he tells you to deliver the meal to Sturrock, you will
see a small table with a meat cleaver. On this table is a
chicken; pick it up. You will use it shortly. Leave the kitchen,
turn right, go back to the previous hallway, and enter the
door on the right to wind up in the locker room. At the back
of the room, to your left (just before the showers), you will
find some clothing.
Drop the chicken plate in here, and change into the clothes.
You are now disguised as an opium waiter.
Leave the locker room, turn left and go through the door.
Walk past the kitchen, and go through the door marked "C".
In the next room, run through the next door, also marked "C".
You are now in the lounge area.
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While in this area, be wary of the opium waiter, dressed like
you. There should only be one waiter, and if he sees you,
he may become suspicious. Try to stay out of his field of
view. Walk down the stairs, take a left, and approach the
bar. You should see a bartender. Near the right end of the
bar you will see a pile of Opium Pipes. Pick one up,
and enter the room on the far left, covered in red cloth.
Inside, you will find the lawyer; he may be on any one of
the three beds. Walk to his bed, and get as close as you can
to him. When you get close enough to the table, use action
to place the opium pipe, and he will start smoking.
Wait until the lawyer puts the opium pipe down. He will become
unconscious. Search his body to get a silenced Silverballer.
You can pick up the VIP Invitation if you want, but you won't
need it. Use the Silverballer to put a single shot into the
lawyer's head, completing one objective. Holster the gun,
then run all the way back to the locker room.
If the opium waiter and a woman are in here, ,
wait until they both leave before changing back into the butcher
uniform. Once you've changed lockers, bring out your
weapon, and stand in front of the chicken until you get the
action "Place Silverballer .S". Do this, and the
Hitman will pick up the chicken and place the gun inside.
If you're still carrying the Meat Hook, drop it in here.
Leave the locker room, and return to the lounge.
Inside the lounge, you'll want to go through the only
open door.
Follow the hallway as it curves to the right, and enter the
door.
You are now in a dance area.
Head to the small staircase at the right, next to the lap
dancing couple. Walk up these small stairs, and turn to the
right. To your right is a dance area. To your left is a metal
staircase. Take the stairs up. If you've followed this
guide, you will not have any weapons except for the hidden
Silverballer, and you should've dropped the meat hook.
At the top of the stairs, a guard will frisk you.
After he clears you, enter the bloodstained door to the right
of the staircase.
Inside this room, look to your left. You will see the Meat
King through a window, and a single door at the far right
side of the wall.
Go through that door.
You're in his private room. Run up to the red light
switch on the wall.
Activate it, and curtains will come down, blocking anybody
from seeing what's about to take place. Wait for the
two women to leave the room, then approach the Meat King and
give him the chicken.
As he takes the chicken from you, pick up the Silverballer,
and put a bullet through his brain. Only shoot him once, and
make sure the one shot kills him. Objective number two down.
Holster your weapon.
Leave the Meat King's room, and go back downstairs
to the dance floor. Make your way all the back to the main
hall, where you first came in from outside. You should wind
up in this room.
You will want to run up these stairs.
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At the top of the stairs, you will be faced with three doors;
go through the one on your right.
In this hallway, run straight down to the next door, but before
you go through, check your map. Look for the enemy indicator,
and make sure he is in the room to the left of your position.
This enemy is a butcher and will attack anybody, whether you're
dressed as a butcher, guard, or guest.
When the enemy is in that room, run through the door, take
a right, and go through the next door. You're now at your
final objective.
Walk up to the girl, and a cutscene will take over. Looks
like the person you have to rescue is dead. Search the bloody
ground for the Murder Proof, then leave the room, turn
left, and exit the door back into the hallway. If you're fast
enough, the butcher will still be in the other room, and you'll
be safe. Return to the room with the staircase and the three
doors.
From the door you just came from, run straight across to
the next door, on the opposite side of the staircase. In this
room, take the door on the right, and you'll be in another
room.
Run to the far right corner, to the single metal door that's
kind of hidden by a box of crates.
Go through this door, and you will be back outside, on the
roof of the factory.
Run onto the roof of one of the white trucks, and drop down
to the pavement below. Once on the ground, run to the left,
and head toward the small stairs that appear to lead back
into the factory. As you do so, the mission will end.
Congratulations, you've just beat the second mission. With
your Silent Assassin rating, you have unlocked the Micro
Uzi's.
Outside |
2nd Floor |
1st Floor |
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