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MISSION 2 - THE MEAT KING'S PARTY  

Assassinate "Meat King" Campbell Sturrock
Assassinate Lawyer Andrei Puscus
Rescue the client's daughter
Escape the compound

Our client believes his daughter was kidnapped and possibly killed by self-proclaimed "Meat King" Campbell Sturrock.

Assassinate him and his lawyer, Andrei Puscus, and get the girl.

Sturrock was prosecuted for the kidnapping, but despite the overwhelming evidence against him his lawyer got him off through a technicality of Romanian law and some well-placed bribes. They're having a party to celebrate their courtroom victory tonight, so the security is going to be tight at the plant.

Even so, it's an ideal opportunity to assassinate the targets. The large number of guests and staff at tonight's party should give you plenty of opportunities to get close to both men.



You start off in the back of a truck, after beating a butcher senseless. View Screenshot Do not shoot him, or you will forgo the Silent Assassin award. Take his clothes, exit the truck, and activate the red button on the side of the truck. View Screenshot This traps the butcher inside, preventing him from alerting any guards. Make your way to the front of the truck, and drop your guns. You may keep the Meat Hook, Syringe, Fiber Wire and your equipment, but your Silverballers must go. Walk around the building, following it to the right, until you come to the entrance. View Screenshot

As you reach the entrance, the guard at the bottom of the stairs will frisk you, checking for weapons. View Screenshot Once you're clear, you'll be allowed access. Run up the stairs, and go into the building. View Screenshot You'll want to run directly across from the entrance to the door marked with a large "A" and go inside.

View Screenshot You will see a guard on your left, a staircase, and a guard on your right, next to another door. You'll want to go into this door. You'll be in a small room, facing a garbage dumpster. Take a right, and go through the door on your left; it's the only door in here.

You'll wind up in a hallway. View Screenshot There are three doors here; take the one in the middle labeled "B". You'll now be in another hallway that looks similar to the one you just came from. Open the door on your left. You'll be in the kitchen, and the cook will talk to you. View Screenshot After he tells you to deliver the meal to Sturrock, you will see a small table with a meat cleaver. On this table is a chicken; pick it up. You will use it shortly. Leave the kitchen, turn right, go back to the previous hallway, and enter the door on the right to wind up in the locker room. At the back of the room, to your left (just before the showers), you will find some clothing. View Screenshot Drop the chicken plate in here, and change into the clothes. You are now disguised as an opium waiter.

Leave the locker room, turn left and go through the door. Walk past the kitchen, and go through the door marked "C". View Screenshot In the next room, run through the next door, also marked "C". You are now in the lounge area.

 

View Screenshot While in this area, be wary of the opium waiter, dressed like you. There should only be one waiter, and if he sees you, he may become suspicious. Try to stay out of his field of view. Walk down the stairs, take a left, and approach the bar. You should see a bartender. Near the right end of the bar you will see a pile of Opium Pipes. Pick one up, and enter the room on the far left, covered in red cloth. View Screenshot Inside, you will find the lawyer; he may be on any one of the three beds. Walk to his bed, and get as close as you can to him. When you get close enough to the table, use action to place the opium pipe, and he will start smoking. View Screenshot Wait until the lawyer puts the opium pipe down. He will become unconscious. Search his body to get a silenced Silverballer. You can pick up the VIP Invitation if you want, but you won't need it. Use the Silverballer to put a single shot into the lawyer's head, completing one objective. Holster the gun, then run all the way back to the locker room.

If the opium waiter and a woman are in here, View Screenshot, wait until they both leave before changing back into the butcher uniform. Once you've changed lockers, bring out your weapon, and stand in front of the chicken until you get the action "Place Silverballer .S". Do this, and the Hitman will pick up the chicken and place the gun inside. If you're still carrying the Meat Hook, drop it in here. Leave the locker room, and return to the lounge.

Inside the lounge, you'll want to go through the only open door. View Screenshot Follow the hallway as it curves to the right, and enter the door. View Screenshot

You are now in a dance area. View Screenshot Head to the small staircase at the right, next to the lap dancing couple. Walk up these small stairs, and turn to the right. To your right is a dance area. To your left is a metal staircase. Take the stairs up. If you've followed this guide, you will not have any weapons except for the hidden Silverballer, and you should've dropped the meat hook.

At the top of the stairs, a guard will frisk you. View Screenshot After he clears you, enter the bloodstained door to the right of the staircase. View Screenshot Inside this room, look to your left. You will see the Meat King through a window, and a single door at the far right side of the wall. View Screenshot Go through that door.

You're in his private room. Run up to the red light switch on the wall. View Screenshot Activate it, and curtains will come down, blocking anybody from seeing what's about to take place. Wait for the two women to leave the room, then approach the Meat King and give him the chicken. View Screenshot As he takes the chicken from you, pick up the Silverballer, and put a bullet through his brain. Only shoot him once, and make sure the one shot kills him. Objective number two down. Holster your weapon.

Leave the Meat King's room, and go back downstairs to the dance floor. Make your way all the back to the main hall, where you first came in from outside. You should wind up in this room. View Screenshot You will want to run up these stairs. View Screenshot

 

At the top of the stairs, you will be faced with three doors; go through the one on your right. View Screenshot In this hallway, run straight down to the next door, but before you go through, check your map. Look for the enemy indicator, and make sure he is in the room to the left of your position. This enemy is a butcher and will attack anybody, whether you're dressed as a butcher, guard, or guest. View Screenshot When the enemy is in that room, run through the door, take a right, and go through the next door. You're now at your final objective. View Screenshot Walk up to the girl, and a cutscene will take over. Looks like the person you have to rescue is dead. Search the bloody ground for the Murder Proof, then leave the room, turn left, and exit the door back into the hallway. If you're fast enough, the butcher will still be in the other room, and you'll be safe. Return to the room with the staircase and the three doors.

From the door you just came from, run straight across to the next door, on the opposite side of the staircase. In this room, take the door on the right, and you'll be in another room. View Screenshot Run to the far right corner, to the single metal door that's kind of hidden by a box of crates. View Screenshot Go through this door, and you will be back outside, on the roof of the factory. View Screenshot Run onto the roof of one of the white trucks, and drop down to the pavement below. Once on the ground, run to the left, and head toward the small stairs that appear to lead back into the factory. As you do so, the mission will end.

Congratulations, you've just beat the second mission. With your Silent Assassin rating, you have unlocked the Micro Uzi's.




Outside

2nd Floor

1st Floor
 

 

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