Offering
little in the way of armor, the Scorpion is effective against
infantry and as a light, fast combat support vehicle. A rear-attached
plasma ribbon emitter fires a string of plasma cores bound
together by cohesive magnetic force. These cores wrap around
enemies or vehicles and detonate. The Scorpion is fitted with
twin sling arms embedded with three industrial-grade steel
shears with zero-G forged edges only an atom's width in thickness.
The sling arms snap out on command and effortlessly cleave
through any body armor with ease, leaving perfectly severed
heads and torsos in its wake. Being so small and lightly armored,
the Scorpion is vulnerable to most other vehicles, and heavy
infantry fire.
-- Official description
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Driver
Controls
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Control |
What it does |
Mouse |
Steer |
Up Arrow/W |
Accelerate |
Down Arrow/S |
Brake/Reverse |
Left Arrow/A |
Turn Left |
Right Arrow/D |
Turn Right |
Spacebar |
180° Handbrake Turn |
Left Mouse Button |
Charge/Fire Ribbon Gun |
Right Mouse Button |
Hold to Deploy Blades |
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The Scorpion is the fastest land vehicle in the game, but
because of this, it has very low armor, and an AVRiL missile
can destroy it in one shot.
You only have room for one person, the driver, but the driver
has access to both of the weapons. The primary weapon is a
green plasma ribbon that “ties” to enemies. The
longer you charge the ribbon, the larger and more powerful
it becomes. When released, it will tie itself to enemy players,
vehicles, power nodes and stationary turrets. The enemy must
move fast to get away from the ribbon, otherwise it kills
them.
The secondary fire shoots out two sharp blades on each side
of the vehicle. The blades are useless against vehicles and
power nodes, but will kill any enemy if it connects, regardless
of health or armor. If you do use the blades against a vehicle
or building, the blade will break off, and the only way to
get it back is to get a new Scorpion.
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