WALKTHROUGH - Chapter 7: A Dark Secret Revealed

Part 1 - The Plaza



 

Look for the only open doorway up on the highest platform and make your way over to it. Jump to the curtain and slide down it, but jump off right before you reach the bottom of the curtain to land on the ledge across from it and keep from plummeting to the spikes below. Walk to the right on the ledge and jump to the room across from it. Walk around the corner and jump to the ledge across the hole. Jump to the ledge up above the first and walk to the right. Jump toward the pole and grapple it with your whip to reach the beam across from it. View Screenshot Jump to the floor below you from the beam. Use the right wall and run to the first shutter and leap from that shutter to another shutter then leap again to catch onto a ledge. Move to the right and drop to the ledge below that one. Move to the right some more then run down the hall. Wall run on the left wall and grapple the torch up above along the way to keep you running. On the other side run to the left and some warriors will attack you once you go through the doorway. Sand creatures will follow after the warriors are defeated. Stay in the sunlight as usual to weaken the sand creatures.

View Screenshot This next part is a little tricky in finding out what to do next. Go back toward the doorway you used to enter this area and look to the left. There is a pole extending out of the wall beside the column on the left that you need to grapple to. Run to the brick wall behind the column (near the corner) and wall run up it then jump off at the peak of the wall run and grapple onto the pole above. This will carry you to a beam. Walk across the beam to the floor ahead. Rotate the camera so that you are looking out over the area and wall run on the right wall. Grapple onto the torch above while running and jump off the next two shutters you will land on. The Prince will be sent to the top of a column. Shimmy to the right until the camera shows you the wooden floor above. Jump to the wooden floor across from you and hop through the window. Go around the corner to the left. Wall run on the right wall then jump and grapple to the pole above you. This will send you flying toward a crevice. Shimmy to the right along the crevice and line yourself up with the pole across from the right side. Jump to the pole and grapple to it. The grapple will send you flying to a chain. [SPEED KILL] Slide down the chain and perform a speed kill on the guard below. Wait for the pacing guard in the back to turn his back to you then drop down and sneak behind him for another speed kill. [END SPEED KILL] Wall run up to the switch on the wall to press it. The first time you press it two sand creatures will attack you. Wall run and press it again to make a door open to the right. Use Eye of the Storm to get through the door before it closes.

[SPEED KILL] Once you go through the door, step into the gap in the wall to the left and wait for the guard in the back to walk down the area ahead and come through the doorway. He will turn around and start to walk back through the doorway. Rush behind him and speed kill him as he walks away. [END SPEED KILL] Break the objects in front of the wooden structure past the doorway and roll under the wooden structure. Keep running down the path and step through the window at the end.

Wade through the water to find a save fountain on the right side of the room.

SAVE FOUNTAIN

Part 2 - The Upper City

 

Walk over to the wooden structure on the side of the room. View Screenshot Pull yourself up on top of the first part (not the beam) and move the camera to the wooden platform above the save fountain. Wall run on the left wall and jump to the railing of the walkway. Rotate the lever on top. Jump back down to the floor below and move the wooden structure all the way to the water pool until you cannot move it anymore. Climb to the beam on top of the wooden structure and leap to the wooden wall that closed when you rotated the lever. Leap toward the wall and wall jump off the wall to reach a beam above the wooden structure. Pull yourself up and walk to the center of the beam. The center will point toward a gap. Jump to the gap. There is a pacing guard up above you that will see you if he has his back turned and if you are on the same level as him while climbing the gap. Make sure that he has his back to you then climb all the way to the top of the gap. [SPEED KILL] Jump to the set of beams up above the guards. Walk to the center of the beams and wait for both of the guards to stand together with their backs turned. Use a speed kill on the first guard, then walk up behind the second guard for another speed kill. [END SPEED KILL] Rotate the lever to open the door across from you. There is a pacing guard patrolling around that doorway. Jump to the crevice up above the door that just opened. [SPEED KILL] Make sure the guard inside is pacing away from the doorway, then drop to grab onto the floor of the room above. Wait until the guard paces away once again then pull yourself up and speed kill him. [END SPEED KILL]

Walk through the next doorway in the room. Wall run on the right wall up to the first shutter then leap off of the shutter and jump to the next two shutters and you will land on the area in the distance. View Screenshot Go through the doorway on the other side for a cutscene. Wall run on the left wall then jump to the beam across from the wall. From the beam, jump to the chain and climb down it then drop to floor below. Sand creatures will attack at the bottom. Lead them into the sunlight to quickly get rid of them. Break the chest to the left of the hole they came through for 10 sand credits. View Screenshot Wall run up to the switch on the wall to open the door in this area. Through the door there will be a guard that will stare to the right. [SPEED KILL] Go through the doorway on the left side to keep him from seeing you. Quickly sneak up behind him as he starts to walk to the right and speed kill him. Walk down the path he was going to but stop before you step out from behind the right wall. There are two guards in the distance. Wait for the guard furthest away from you to turn his back then run and speed kill the first guard closest to you. Kill the next guard after that before he turns his back again. [END SPEED KILL] Climb up the ladder in the area the guards were both staring at. Jump to the wall behind the ladder and wall jump to the railing up above the ladder. Wall run directly up the wall to the left of the lantern and jump to the beam across from the wall. Walk along the beam and pull yourself up to the floor above.

Wall run on the left wall to reach the beam further ahead on the wall. Jump to the wooden platform beside the beam. Walk along the small ledge on the side and drop down the to the third ledge below then walk to the platform on the left. Wall run on the right wall then leap off the two shutters to land on a ledge up above the pacing guard in the distance. [SPEED KILL] Move over to the side of the ledge closest to the guard and wait for him to stop pacing below. View Screenshot Activate a speed kill when the screen distorts. [END SPEED KILL] The guards below will not be able to see you on this platform. Wall run on the left wall then leap off the shutter to the platform up ahead. [SPEED KILL] When you land on the platform from the shutter you will scare some birds away. Do not move until the guards get back to their normal patrol. View Screenshot They will not be able to see you on this platform when they get back to their normal patrols. Wall run on the left wall and jump to the beam across from the wall. Stand on the beam and get ready for some speed killing. When the pacing guard walks over to the normal guard, wait for the sand gate guard to turn his back and walk away. During that instant, hang off the side of the beam and activate the double speed kill for the two guards below. Quickly run over to the sand gate guard and speed kill him. Go by the right side of the sand gate when you sneak up to him. [END SPEED KILL] Walk up to the sand gate to get The Winds of Sand. As always, pick up the sand gate guard's sword. Wall run up to the switch on the wall across from the sand gate then run through the door that opens.

Walk up the stairs and hop over the railing at the top. The baskets and pots up ahead are hiding a crate. Break through all the objects and pull the crate out of the area behind the objects. Pull the crate to the left and move it in front of the sealed doorway ahead of you. Climb on top of the crate and wall run up the wall. Hop to the other side and walk down the hall. In the area with the moss on the walls, jump to the top of the block sticking out of the wall. Wall run and stab the plate on the wall up above. While on the plate, wall run to the left and leap from the wall to the plate across from you and stab it. Jump to the crevice above the plate you leap to and shimmy to the top of the floor above you to find a save fountain.

SAVE FOUNTAIN

Part 3 - The City Gardens



 

Walk through the doorway and jump to the pole extending out of the left wall. Swing from the pole to the plate up ahead and stab it. Wall run to the right and stab the next plate. Drop to the ledge below the plate and walk around the corner. Jump to the next ledge above. There's no reason to pull yourself up - shimmy along the crevice on the side of the building and drop to the beam it will lead you to. View Screenshot Walk to the end of the beam and hop across to the next beam. Jump to the ledge up above the beam then pull yourself up and move to the right. Jump to the beam across from the ledge then jump and stab the plate above the beam. Wall run to the next plate to the right and stab it. [SPEED KILL] Wait until the guard on the side walkway paces away from you. Wall run to the small platform below the guard. Some birds will fly off and alert the guard above. Grab onto the side of the walkway and wait for the guard to turn his back, then pull yourself up and go for a speed kill on him. [END SPEED KILL] Go to the other side of the walkway and hang off the railing. Jump to the pole and swing to the other walkway across from you. Walk to the other end when you're on the walkway across from the pole and hang off the side. Shimmy to the crevice on the side of the building and drop to the ledge below. Jump to the ledge on the large column to the side.

Hang onto the side of the ledge and move to the right side of the large column then pull yourself up. Jump to the tree behind you. [SPEED KILL] Slide down the tree just enough to jump to the tree on the side. Hop to the next tree then hop to the tree after that. Look on the wall to the side and you should see a piece of dark brown wood forming a ledge. Jump to that ledge. From the ledge, jump to the statue and the Prince will grab onto the side. This is the area where the speed kills begin! Stay hanging on the statue and face the camera so that it is looking down at the Prince's back and you see three guards. One guard will pace below you, one guard will stand still with his back to you, and one guard will pace toward you and away from you in the distance next to the trees. Wait for the pacing guard by the columns to turn his back and walk away and wait until the guard below you walks behind the stone wall holding up the statue (he will move to the Prince's left). Activate a speed kill on him the moment he walks behind the statue and stand behind the standing guard while still concealed behind the statue from the pacing guard's view. This is the hardest part since the pacing guard by the trees will notice you if he sees you while you are not concealed behind the stone wall. Go for a speed kill on the standing guard right next to you when the pacing guard walks away from you then get back behind the stone holding up the statue. When the pacing guard walks toward you and stands across from the stone holding the statue, rush behind him and speed kill him. The standing guard in the back will not notice. Get behind the last standing guard by going around the stone with the statue and speed kill him from behind. [END SPEED KILL]

Wall run up the stone holding the statue and sink the dagger into the tall plate to make two beams rotate on the two big columns in the back of you. Climb up the small tree closest to the big column and leap to the taller tree beside it. From the tall tree leap to the ledge on the side of column and hang from it. Move to the left side of the big column and drop to the beam below it. Hop across to the beam on the next big column. Jump to the ledge above the beam and move around the side of big column while hanging. On the other side, leap to the ledge on the crevice across from you. Drop to the plate below and stab it. Drop from the plate to the floor below. Walk out onto the beam ahead and jump to the beam to your right. Look through the grating (rotate the camera) and make sure the guard behind it is not looking your way then jump to the ledge on the wall beside the grating. Move to the right on the ledge and jump to the pole across from you. Turn around and face the wall on the pole. Swing to the wall and wall jump to the pole above you. Turn around once again on the next pole. Swing to the top of the wall and pull yourself up.

Walk out onto the beam and jump to the tree up ahead. Slide down the tree just enough to where you can jump to the ledge about midways down. [SPEED KILL] From the ledge, jump to the plate and stab it. Wall run to the right and stab the next plate. Wall run to the beam on the right. You are now positioned to make the perfect speed kill on the sand gate guard. Hang off to start the distortion for the speed kill. Wait for the pacing guard to turn his back to you then hang off and start to speed kill the sand gate guard. Immediately after the kill, hang off the side of the wall overlooking the river. Shimmy toward the side with the standing guard but

 

stay behind the stone up above. If you shimmy to the left and the standing guard or the pacing guard is looking your way, they will see you. Stay behind the stone until the pacing guard turns his back to you then quickly shimmy to the left and pull yourself up then speed kill the standing guard. Hang along the side once again and make sure to stay behind the stone. When the pacing guard turns his back to you once again shimmy over to the left, pull yourself up, get behind him, and speed kill him. [END SPEED KILL] Walk to the sand gate to get a new sand tank. View Screenshot Grab the sand gate guard's sword if don't still have the one from earlier. Look toward the stone holding up the statue. There is a tall plate on the stone. Wall run up the stone and stab your dagger into the tall plate to rotate a beam and open a window outside this area.

Climb back up the tree and jump back to the beam where you entered this area. Walk onto the top of the wall and jump to the wooden portion of the open window. Jump to the ledge on the side of the big column against the building up ahead. Move to the left on the ledge and drop to the beam below. Hop to the other beam on the big column across from you. Jump to the ledge above and move to the right. Hop to the ledge across from you and drop to the next ledge. [SPEED KILL] When the pacing guard below you walks to the left and turns his back to you activate a double speed kill on both of them. [END SPEED KILL] Wall run on the left wall to the pole extending from the wall. Swing from the pole to the ledge in front of you. Walk around the right side of the ledge. [SPEED KILL] Wait for the pacing guard below you to walk your way then turn around. When he turns his back to you activate a double speed kill on both guards. The camera will sometimes zoom out during this speed kill making it a bit hard to time. [END SPEED KILL] Go down the walkway and break the chest behind the sixth waterfall for 10 sand credits. View Screenshot Drop down below to activate a cutscene.

Boss - Sand Creature Juggernaut

This boss is extremely easy. All you have to do is get behind him and hack away at the back of his legs until he drops. The Prince should automatically climb on his back and activate a speed kill. View Screenshot

Speed Kill - The Prince will hop up the boss' back and [ATTEMPT] to stab him in the back of the head but the boss will shake around causing the Prince to nearly lose his balance. The Prince will continue to hang on to the boss' neck and eventually stab him in the back of the head.

Now you will ride the boss through the rest of the garden area. Here is a list of the ways you will have to turn while riding on his back: View Screenshot

Charge through the door.
Right
Left to break through another door.
Left
Right
Right
Left
Right
Left
Right
Right
Left
Left
Right
Right
Left

After the cutscene, climb up the ladder to the right to find a save point.

SAVE FOUNTAIN

Part 4 - The Canal

There is a life upgrade through the little hole to the right of the save fountain. View Screenshot

Roll through the hole by the baskets to the right of the save fountain. Move to the left on the first ledge then drop down to the second ledge below and continue moving left. Walk to the very end of the next ledge further down and hop onto the ladder across from it. Slide all the way down the ladder and jump to the floor below. Drink from the fountain to start the life upgrade trial. This one if much easier than the last one.

Walk to the left. For the first set of traps, run through them on the right side when the first spike pillar starts to move to the left. Be sure to roll just as the second spike pillar comes downward. Use Eye of the Storm and wall run on the left wall to get past the saw blades easily. If you don't have any sands then run the moment right before the first saw blade goes into the wall. For next set of spike pillars, run through the right side when the first spike pillar touches the left wall. When you reach the lone saw blade, stand on the right side and study the movements then roll through the second you see an open spot. Walk toward the light to claim the life upgrade. Leave the area afterwards and roll back through the hole.

Climb on top of the stone block in the distance. Wall run up the wall on the left and wall jump to the area above. Walk to the left when you reach the floor above. Wall run on the right wall to reach the ledge across from you. Walk to the left on the ledge and line yourself up with the ladder across from you. Jump to the ladder and slide to the bottom. Jump to the ledge across from you at the very bottom and move to the right. Jump to the pole across from you and swing to the area across from the pole. There is a save fountain to the left up ahead.

Part 5 - The Promenade

Walk through the doorway ahead and stand behind the wooden structure made out of planks. [SPEED KILL] A warrior will walk back and forth from behind the building in the background. When he steps around the side of the building, get on top of the wooden structure and jump to the pole up above. Swing to the smaller pole up ahead and stand on top of it. Wait for the distortion to start for the speed kill when the warrior below turns his back to you then speed kill him. [END SPEED KILL] Move the crate to the side over to the railing of the pool of water. Make sure it is to the left of the big door. Get up on top of the crate and wall run on the right wall over to the small stream of water coming out of the drain in the back. Right before you reach the wall (or drain), jump to the other wall across from you and wall jump all the way up to the side of the area above. [SPEED KILL] Wait on the side of the floor until the warrior turns his back to you then speed kill him from the back. [END SPEED KILL] Wall run up to the switch on the wall to close the drain on the wall to the right. Immediately wall run on the wall to the right and jump from the shutter to land on a ledge in the corner. Move to the right on the ledge and pull yourself up to the next ledge. Jump to the wall across from you on the wooden structure extending from the building and use it to wall jump all the way to the top of the wooden structure. Wall run on the right wall and jump off the shutter to the next shutter. Jump off the second shutter to land on the railing of the walkway in the back. Pull yourself up and walk through the doorway for a cutscene.

Run to the doorway on the side and jump to the chain. Slide down the chain. [SPEED KILL] Wait for the warrior, on the other side of the doorway to walk beneath the chain then speed kill him from the chain. [END SPEED KILL] Sand dogs will enter the room and attack you. Drop from the chain and fight them off then go through the doorway. As you exit the doorway there is a plate on the left wall. Stab the plate to lower the covering of the windows on the wall to the side. Wall run on the right wall and grapple the torch. You will hit a curtain while running. When you near the bottom of the curtain, jump to the pole in the back and grapple to it. The pole will carry you to an area with sand dogs and female sand creatures. Fight off the enemies then wall run up to the plate in the back and stab it to lower the covering of the windows on the next wall.



 

Wall run on the right wall up ahead and grapple to the torch. Continue wall running and leap off the first shutter to another shutter. Jump from the second shutter to hit a third shutter. View Screenshot Jump from the third shutter to a platform with a warrior. Defeat the warrior then wall run on the wall behind him. Jump off three shutters then grapple to the pole after leaping from the third shutter to land in an area with sand dogs and warriors. Wall run on the next wall to reach the platform on the left. If you land on the beam drop down - you will use that beam in a moment. Wall run up to the plate and stab it to open the coverings of the windows in the areas you just came from. Get on top of the beam and jump to the first window covering. Jump back to the platform where you fought the sand dogs and warriors. Looking at the second window covering above, wall run directly up the wall to the left and jump to the covering at the peak of the wall run. On top of the covering, wall run on the left wall, jump off the wall, and grapple to the next two poles across from it. On the platform you land to, hang off the side up ahead and shimmy along the crevice to the right. Use your whip to pull the white block with the face out of the wall across from you. View Screenshot Jump on top of the white block. Wall run on the left wall to reach a ladder. Slide down the ladder and pull the white block with the face out of the wall. The white block will be across from you at the bottom of the ladder. Jump on top of the block and wall run on the right wall (while facing the railing) and jump to the floor across from the wall to land in a pool of water.

Jump to the ledge to the right of the drain and grab onto the top of the railing above. Pull yourself up to the walkway above. Hang off the railing ahead on the left side and jump to the two poles across from you. From the second pole jump to the beam up ahead then walk to the edge. Jump to the chain in front of the beam and slide all the way down it. [SPEED KILL] Hang on to the end of the chain and wait for the sand gate guard in the back to face away from you. The moment he faces away activate a speed kill on the warrior below the chain (he should be below you by then). Immediately head to the wall in the middle of the area and wall run directly to the top and pull yourself up. If you are not all the way at the top when the sand gate guard turns, he will see you. Walk toward the wooden wall and jump onto the beam across from you. Surprisingly, the guard behind the wooden wall will not be able to see you on either of the beams to the side. Jump to the next beam across from you and then jump to the chain. Slide all the way

 

down the chain. When the sand gate guard turns his side to you, activate the speed kill for the warrior below the chain. Wall run back up the middle wall in the area and jump back to the first beam on the wooden wall. From this beam, you can easily activate the speed kill for the sand gate guard. After killing him you still cannot claim your prize from the sand gate because the guard behind the wooden wall is actually another sand gate guard. Wall run up the wall behind the wooden wall and grab onto the side of the floor. Wait for the second sand gate guard to turn his back then pull yourself up and speed kill him. [END SPEED KILL] Break the chest to the side for 10 extra sand credits. View Screenshot Go back down and claim your reward of 200 sand credits from the sand gate.

Walk through the doorway below the first chain. Walk down the halls until you reach some crushers. The best way to do this part is to actually run across the top of the crushers as they go back into the wall. Use Eye of the Storm to slow down time and make this part a bit easier. Stand on the far left and wait for the first set of two crushers to dash out of the wall then get on top of the first one and run to the second. Do a roll to the next set as it dashes out of the wall. Then move to the single crusher ahead. Keep moving along the crushers (rolling and jumping) but do not get too close to the wall or the saw blades will hit you. Use Recall to help you out if you mess up at the beginning. If you have the sand gate guard sword then that will help out a bunch. Run to the left and go through the doorway for a save fountain.

SAVE FOUNTAIN

Part 6 - The Royal Workshop

Wall run and stab the tall plate to the side to open the door up ahead and start a cutscene. After the cutscene run to the statue in the back. View Screenshot Climb the bottom of the staff that the statue is holding. Turn your back away from the statue and jump to the wooden platform on the side. When you land, wall run up the wall directly in front of you and leap to the pole across from the wall at the peak of the wall run. Move along the pole and move across to the wooden platform on the side then pull yourself up to it. Jump and hang onto the crevice on the wall in the back. Shimmy to the left on the crevice until you go all the way around the other side. Jump to the crevice on the wall across from you and shimmy to the left again until you reach a wooden platform. Run toward the lever on the side up ahead.

This lever will help you to solve the puzzle in this room. The objective for this puzzle is to ram the statue into the side of the building at the end using the rolling platform in the middle of the floor. The lever you are currently at will switch the statue between moving either clockwise or counterclockwise. The tall plate to the side will move the lever in the actual direction. Look above the tall plate to see what the statue is currently set to. It should be set to clockwise for the moment. If you move the lever the picture will revolve and the symbol for counterclockwise will appear. The lever across from you will move the statue forward and backward. To reach that lever, climb up the ladder and move across the platform to the other side. The same directions apply to the lever on the other side only it will move the statue forward and backward. The lever is currently set to forward.

Below is the correct sequence you will have to move the levers in:

1. Forward
2. Clockwise
3. Clockwise
4. Forward
5. Forward
6. Clockwise
7. Backward
8. Clockwise
9. Forward
10. Clockwise
11. Forward
12. Counterclockwise
13. Forward

You will only need to mess with the lever on the side for the Backward and Counterclockwise movements. Rotate the lever once before you stab the plate and move the lever once again after you stab the plate.

After you move the statue forward for the last time, a cutscene will activate.

Part 7 - The King's Road (Second Chariot Ride)



 

Sadly, if you had the sand gate guard sword from earlier it will be taken away from you at the start of this part. View Screenshot Fight off the sand guards from your chariot and zigzag down the walls of the path in front of you. When you reach the ramp you will leap into a cave. When the sand guard in the chariot comes up from the right side, keep moving him further to the right and he should plow into a wall further ahead. When the path splits you can take either path. Right after the split you will have to stay in the middle since there will be a pitfall on both sides. Right after going over the middle portion of the pitfall you will have to move to either the right or left to avoid the rock in the middle area up ahead. Right after you exit the cave do not move to the far right because there will be some rubble off to the side that will cause you to crash. Along the twisting streets ahead you will come upon two ramps and fly to the path on the other side. The first entrance will be on the left and the second will be just about all the way to the right. Make sure to line up with the entrance properly before jumping. A cutscene will play eventually and a sand guard on a chariot will appear to the right of you. You will see the sand guard crash later from taking the wrong path. Right after he crashes, you will be forced to veer to the left when you see the waterfall ahead or fall off into a hole. You will be forced to dodge many barricades on the paths ahead. Be sure to tap that primary attack button to force the sand guards off your chariot. When the next sand guard on a chariot appear to the left of you a cutscene will begin that will end the chariot riding.

Boss - Sword and Axe Sand Demons View Screenshot

This battle seems near impossible if you don't know how to approach it. The sword demon cannot be damaged at any time during this battle with an attack from the Prince. The only boss that can be damaged is the axe demon, but there is a catch involved in how to damage him. When the battle starts rush over to the sword demon and hit him three times. After a few blocked hits on the sword demon, the camera will switch to a frontal view of the Prince and will show the axe demon in the background right before he strikes. During this moment dodge to the side and the axe demon will get his axe stuck in the ground. This is your moment to strike the axe demon. The sword demon will try to attack you this entire time so it is best to move to one side of the axe demon and attack him while the sword demon is on the opposite side. Use the jump button to hop over the axe demon if the sword demon gets next to you. The sword demon will usually start an attack after you hit the axe demon the first time. The axe demon will eventually recover so you will have to hit the sword demon once again to make the axe demon take a swing at you. Try to split them apart - don't hit the sword demon when they are both together. If you back off they will eventually split apart again like they were at the start of this battle. The sword demon will usually try to jump toward you and strike you with his sword. Block that hit and attack him. After you have taken 50% of the axe demon's life bar a distortion for a speed kill will start. The moment that distortion starts be sure to take the speed kill!

Speed Kill 1: The Prince will jump on top of the axe demon's axe and [STAB] him in the back of the head then leap to the sword demon. When the Prince hits the ground he will [STAB] the sword demon in the chest right before the sword demon strikes.

Do the same thing for the rest of the battle and eventually another distortion for the final speed kill will activate.

Speed Kill 2: The Prince will dodge both the sword and axe demon's strike then jump to the axe demon and [STAB] him in the head knocking him down. The Prince will then jump to the sword demon, get behind him, and [STAB] him in the back of the head and throw him toward him toward his friend. Burn!

Please note that the button taps for the second speed kill stab animations have to be pressed very quickly (the instant) during the slow down or the demons will throw you off. If you lose a bunch, don't get frustrated because this battle is quite hard and takes practice. After the final stab of the second speed kill a cutscene will start.

 

After all the cutscenes you will be in control of Dark Prince and will have to face a whole armada of warriors and female sand creatures. After the first wave of enemies another wave of warriors will attack. Go through the door after fighting the warriors and break the baskets in the shrubbery to the left, below the railing in front of you. View Screenshot Wall run up the left side of the wall to reach the railing overhead. Shimmy over to the right side of the railing to pull yourself up to the floor above. Step through the curtain and step into the pool of the room ahead.

Wall run up the wall with the engraving in front of the pool to catch onto the railing up above. Pull yourself to the floor above to find a save fountain.

SAVE FOUNTAIN

 

[ back to walkthrough - chapter 6 ] [ continue to walkthrough - chapter 8