WALKTHROUGH - Chapter
2: The Prince's Responsibility
Hang off the railing to the side and fall to the roof.
The guard in the back will leave the balcony and go
back inside. Wall run against the left wall and jump
to the railing of the balcony while running. If you
move over too far to the left while hanging onto the
railing, the guard will see you. Shimmy
to far right side and pull yourself up. Stay against
the wall and walk to the left, but do not step out from
behind the wall. Run directly up the wall and grab the
ledge at the top. Pull yourself up and walk around the
corner until the screen distorts. Wait
until the archer in the back walks down the hall, then
go for the speed kill on the guard below. The archer
will stay down the side of the hall.
Walk into the hall and stay behind the grating on the
right side. Wait for the archer in the
back to turn and face the right side then quickly run
to the left area beside him and get behind the column.
Get on top of the chest and run directly up the wall
and jump to the beam up above you. Walk to the far end
of
the beam to activate a distortion, then go for the speed
kill. Sneak up behind the second archer and speed kill
him as well.
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Jump and climb on top of the small pedestal. Now for
another new technique - run up the wall and press the
primary attack button to stab the Prince's dagger into
the plate up above.
After stabbing the first plate, press the jump button
then quickly stab the second plate by pressing the primary
attack button again. Jump to the railing of the area
across from you and pull yourself up. In the distance
you will see a shutter and a tutorial will appear for
yet another new technique. Wall run along the left wall
until you reach the shutter (it will sink into the wall)
then quickly jump off the shutter to leap diagonally
to the next area. Break the weapon rack and grab the
weapon. Stand on the switch to open the gate then quickly
run through the doorway before the gate lowers.
Climb on top of the small pedestal then wall run along
the right wall
and immediately stab the dagger into the plate when
you reach it. Drop onto the small beam below from the
plate and jump to the next plate in front of you and
stab it. While
on the plate the distortion for the speed kill of the
guard below will activate - go for it! Climb up the second column and put
your back to the beam then leap to it. Jump to the railing
and move to the far left side. Climb up then wall run directly up the
wall in front of you to get on the ledge above. Be sure
to pull yourself up on the ledge then work your way
across to the beam up ahead. Walk to the end of the
beam and jump to the gap above the archer. Turn around
while inside the gap (drop down a bit) and go for a
speed kill.
Hang off the railing to the side and jump to the beam
across from it.
While on the beam a guard will pace around underneath
you just begging for a speed kill - don't disappoint
him!
Break the chairs and the pot blocking your way to the
next room and the guard will notice the sound, but shouldn't
notice you. Run
up the wall in between the pots and chairs then grab
onto the railing. Move to the right side then pull yourself
up behind the guard to get another speed kill. Run up the wall the guard was facing
and stab the first plate followed by the second.
Wall run to the left and stab the other plate. Run
along the wall one more time to make it to the other
side. Climb on top of the pedestal. In order to get this speed kill you will
have to wall run to the shutter then press the secondary
attack button to activate the speed kill right when
you run over the shutter. Run up the wall to the left of the big
door then leap off to the beam up above. Jump to the
next beam then walk to the edge of it and jump to the
ledge up above. Pull yourself up and jump to the ledge
across from the one you're currently on. Grab onto the
railing and pull yourself up.
Don't even think of breaking the chairs if you want
to do this the stealthy way! Climb the pedestal then wall run up to
the plate and stab it. Wall run to the right and jump
off the wall while running to get to the top of the
wall across from it. The guard in the back will leave.
Walk along the top of the wall and walk to the end of
the beam facing the archer. Jump to the gap above the
archer then slide down and turn to activate the distortion
for a speed kill.
Walk down the hall and climb the pedestal on the left.
Run up the wall
to the left and leap to the beam overhead. Walk along
the beam until you reach a plate. Jump and stab the
plate then wall run and stab the other. Leap to the
beam across from the second plate and walk to the edge
of the small beam pointing at the guard then jump to
the gap above him. Slide down and turn to
activate the distortion for a speed kill. Walk through the doorway on the right
then wall run and stab the plate to the left. Wall run
to the small ledge and work your way across to the area
without any railing. Nevermind the Kaileena cameo -
it's just a teaser. Climb to the floor above. Run over
to the left and run up the wall to hit the switch then
jump off at the peak of wall run to the beam.
Quickly go through the doorway before the gate lowers.
Save your game at the save fountain.
SAVE FOUNTAIN
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Either run or wall run down the hall ahead to avoid
the spikes. Further down the hall a saw blade will activate
- time a roll to get by it safely. Run on top of the
floor at the end when the wood portion appears then
wall run up to the railing above. Wall run as the saw
blade moves away from the top portion
then jump to the area across from the wall while
still wall running. For the next portion, wall run when
the spike portion of the wall turns and jump off the
shutter in the back. Wait until the spike portion of
the wall ahead is
about to turn then dash over the spike floor and run
up the wall. Roll through the break in the saw blades
on the floor as they go by to reach the end. Pick up
the sword from the weapon rack if your current one is
exhausted and turn the lever at the end. Turn around
and do a wall run directly up to the tall plate against
the side wall and stab your dagger into it to make a
portion of the wall come out across from you. Jump to
the wall and use it to quickly wall run to the ledge
above and get into the room overhead. Use the save fountain
to the left after climbing into the room.
SAVE FOUNTAIN
Get on top of the bird head statue to the right of
the save fountain. Run up the wall behind it and stab
the plate then wall run to the right platform. For the archer in the distance, wait until
he turns to walk away from you then wall run and press
the secondary attack button to begin a speed kill right
when you hit the shutter on the wall. Wall run across the grating on the
left wall to reach the next platform. Wall run to the
higher platform in front of you when you land. Be sure
to use landscape view to see what you will have to do
next.
Wall run to the shutter and leap off of it to get
to the ledge on the column. Jump and stab the dagger
into the plate up above then jump and grab onto the
beam against the wall behind you. Shimmy along the beam then pull yourself
up and jump to the gap above the archer. Turn around
and slide down for a speed kill. Run up the wall to the side and grab
the ledge then walk around the corner. Jump and stab
the plate. Wall run to
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the right and jump off the wall to land on the ledge
on the large column.
Walk around the left side of the large column and keep
your eye on the archer pacing around upstairs. When
he turns his back to you, jump to the small column behind
you. From the column, jump to the railing on the same
floor as the archer.
His back must be to you until you reach the railing
or he will see you. Wait for him to turn his back and
walk to the other side then sneak up behind him for
a speed kill. Hang off the railing next to the small
column beside the two guards and jump to the small column.
Climb to the top of the column and put your back to
the gap above the guard in the back then jump to it.
Turn around and slide down the gap for a double speed
kill on both guards. Double speed kills have more stab
animations that you will need to time. Run down the hall they were guarding.
After the cutscene you will gain the Recall power.
Like the past games in the series, this will allow you
to rewind time to undo a mistake. Run through the entrance
up ahead and break the furniture to the side. Around
the corner at the end of the hall, the floor will give
away and you will need to run all the way to the switch
on the left wall in the distance. Run up to the switch
with a wall run to open the gate then quickly run through
the doorway. In the next room the floor will give away
as you go through the doorway. Run and jump over the
gap in the floor and keep running until you reach the
left side of platform next to the railing. Wall run
up to the plate and stab it, then wall run to the left
and stab the next plate. Wall run one more time to reach
the area ahead. Use landscape view and you will notice
a curtain off to the side. Wall run to the curtain and
drop to the floor below. Immediately get off the broken
portion of the bridge as you land since it will fall.
Save your game at the save fountain through the doorway.
SAVE FOUNTAIN
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