WALKTHROUGH - STAGE 7
STAGE 7-1 ~ The Tower Mirage
The following items are available at the shop:
Technique |
Gold |
Power Up |
Gold |
Roulette |
Gold |
Left Hook 3 |
10,000 |
Fruit Smoothie |
18,000 |
Shaolin Blast |
30,000 |
Short Uppercut 3 |
8,000 |
Puppy Pizza |
25,000 |
Crescent Kick |
10,000 |
Elbow Spin 3 |
11,000 |
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Haymaker 2 |
14,000 |
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Forearm Smash 2 |
22,000 |
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Right Roundhouse 3 |
15,000 |
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High Side Kick 3 |
15,000 |
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Half Moon Kick |
90,000 |
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Charged Punch 4 |
20,000 |
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Be sure to buy the Forearm Smash 2!
Up ahead the ground will start to move and some tunnelers
will attack. One bomber will show up as well. Step back
whenever the tunnelers start their spinning attack or
you will suffer some major damage. Use combos to juggle
them much like other small enemies. Run down the path
ahead and destroy one of the pillars around the area.
The one you have to destroy is random. The rest of the
pillars will fade when you get next to them. Dr. Ion
will appear and challenge you again after the first
pillar is destroyed. He has not changed at all, so just
use the same tactics as you did last time. He will still
change his arms often. He'll leave you with a chest
containing 3,000 gold. It's possible to bring an assassin
sword into the fight with you. You will need to stay
away from the sand whirlpools in this stage since they
can suck you down and kill you instantly. Keep tapping
the O button if you accidentally step in one to get
out. You can also knock enemies into the whirlpools
and watch them scramble to get out. Many bombers and
tunnelers will keep appearing as long as you stay in
this area. Several blade assassins and cannon fatties
are spread throughout the area as well. Destroy the
another pillar to make a stone pyramid hover above the
stone piece with the circle. The light is actually a
teleporter that will teleport you to the next stage.
It actually doesn't matter which pillar you destroy
first - you'll get the same results either way. Dr.
Ion will always challenge you once you destroy the first
pillar. Before you leave, run into the cave in the middle
portion and open the treasure chest for an item. There
are two tunnelers and a blade leader guarding the chest.
STAGE 7-2 ~ The Flying Pyramid
This stage is short, but it can get really tough. When
you step out of the circle, a warrior gal, cannon fatty,
and punk will appear to challenge you. A punk leader,
another warrior gal, and a blade assassin will appear
next. The third wave will be two warrior gals, a punk,
punk leader, and another blade assassin. The final enemy
will be a samurai demon. The main hard part about this
stage is the third wave of enemies. I would advise you
to save all of the weapons that you get from the prior
enemies to use against the group of five enemies. A
weapon will help you out extremely well. Try to have
a full TP gauge while going into the third battle as
well and use it take down the blade assassin quickly
so he won't stand back and throw knives. Step into the
portal that appears afterward to finish the stage.
STAGE 7-3 ~ Great Sensei's Revenge
You have to stay extremely aggressive against this
boss if you want an easy fight here. Stay up on him
and attack then guard break him as soon as he raises
his arms. It takes a few blocked hits for him to parry,
so you shouldn't have any problems guard breaking him.
If he ever starts to swing his sword while coming toward
you then back flip away very fast. When he does his
constant sword poke combo, dodge to the side to avoid
it and he will move right by you. His main attack that
will cause problems is when he twirls his blade in front
of him and makes separate images of himself. You will
need to defeat the images before they all corner you.
They can corner you extremely quick thanks to Sensei's
aggressiveness with his sword. Save your TP gauge throughout
the battle until he does his image attack then unleash
the God Hand and defeat the clones quickly. If an image
doesn't die within one combo string then you are hitting
the real Sensei. Stay on top of him the whole battle
and he will not have a chance to do his image attack
much at all. You can actually counter the image attack
if you hit him at the very beginning of the move. There
are plenty of breakable objects around the area where
you can find items. You can also pull out the parasol
from near the chair - be sure to grab it when he is
far away so he won't hit you after Gene pulls the parasol
out of the ground.
STAGE 7-4 ~ The Mirage Town
Keep in mind that random enemies will spawn throughout
this stage so the quicker you get it done, the easier
it will be. Run over to the right side and save the
innocent man behind the wall from the thug leader, blade
leader, and two thugs. The leader will leave you with
ROSARY 1. In the area behind the gate with the face
in the middle portion, defeat the leader and warrior
gal then run to the back area of the building and jump
up the ladder to find a Little Devil.
Winning Condition: Destroy the car before time
runs out.
Time Limit: 2 minutes
Once you start to pound on the car, two blade assassins
and a tunneler will show up and attack. Try to have
a full TP gauge or at least a few roulette orbs and
you can defeat them quick. One more tunneler will enter
the area after the first then they will stop. The car
in the middle is much tougher than it was before so
be sure to use the blade assassin's sword to help you
destroy it faster.
Reward: Lv1 = 5000, Lv2 = 7500, Lv3 = 10000,
LvDie = 30,000
To get ROSARY 2 defeat the two warrior gals in the
middle building on the right. Open the door and take
them down quickly! ROSARY 3 is in the hands of the thug
leader near the sealed gate at the back of this area.
Defeat him fast and the enemies will stop teleporting
into the area. There are tons of pots in the areas on
the right and left side of the door. If you do this
fast, it will not be that hard, but if you stall around
too long, it will be a nightmare. Don't be afraid to
use roulette attacks a bunch and use the TP gauge
constantly.
STAGE 7-5 ~ The Four Devas' Leader
Belze is fast! His moves are very hard to see coming
and you will have to keep an extremely sharp eye on
his front claws and back flip as he raises either of
them to attack. This battle is much like the Shannon
demon battle, but Belze will jump away from you sometimes.
He will frequently shoot some green liquid toward you
that will cake up the screen to where you cannot see
anything. You
should always back flip away from Belze whenever Gene
is blinded by the liquid. Like the other demon bosses,
here is a list of his attacks:
Claw Strike: Belze will hold back his left claw
and swipe you with it. This is a very fast move.
Claw Pound: (right claw) Belze will raise his
right claw into the air then step forward and pound
it into the ground.
Claw Pound: (left claw) Belze will raise his
left claw into the air then step forward and pound it
into the ground.
Claw Combo: Belze will raise his right claw
into the air then stop forward and pound it into the
ground, strike with his left claw, then clash both of
them together. This has the exact same startup animation
as the right claw pound.
Green Liquid: The middle portion of Belze face
will start to spew liquid and he will quickly spit it
at you.
Double Claw Strike: (mid-range attack) Belze
will charge both of his claws with a pinkish flame then
step forward and clash them both together. You can counter
this move with an attack if you hit him fast enough.
Ram: (distant attack) Belze will pound both
of his front claws together as a pinkish flame surrounds
his front portion and he will dash toward you. You can
counter this move as well if you hit him fast enough.
Jump Back: Belze will suddenly leap back a few
steps.
The good thing about this fight is that Belze will
not really chase after you as much as the other bosses
would. He is very slow, so you can easily grab an item
from one of the breakable objects lying around if you
need it. The only distant attack you have to watch out
for is his ram. He will usually only do this if you
are facing him. To avoid his attacks you will either
have to back flip the moment right before the attack
hits you or dodge to the side right before he hits you.
Dodging to the side will take better timing but it will
help you avoid damage much better than back flipping.
As long as you are not in front of Belze during any
of the attacks then he cannot hit you. You will initiate
a special "Pummel" command exclusive to this
boss fight once you dizzy him. Be sure to tap the button
as fast as you can as Gene spins his arm and he will
take off more when he finally hits Belze. Belze has
a little surprise for you once you have taken down half
of his life. He will sprout wings and start to fly.
While flying he will also have a brand new set of moves:
Energy Sword Strike: Belze will hold up two
laser swords and try to hit you with both of them.
Double Claw Strike: Belze will lift up his bottom
half and dash toward you while striking with both claws.
Glowing Ram: Belze will start to glow a pinkish
color then will quickly roll into a ball and dash toward
you. This is another very fast move.
Energy Swords Projectiles: (distant attack)
Belze will hold up two laser swords and begin to fire
them at you.
His flying stance is actually a little helpful since
you can avoid his attacks easier. Just back flip to
avoid all the attacks except for the projectiles and
the ram - dodge to the right or left to avoid those.
He will still spit the green liquid while flying so
back flip whenever Gene is blinded. Once he starts to
fly he will switch between flying and walking so you
will have to watch out for both sets of attacks. Build
up your TP gauge by constantly attacking him and unleash
the God Hand or use some powerful roulette attacks and
you should be able to take him down. Fighting him without
any type of special attack is when the battle gets really
hard, though not impossible, as long as you can avoid
his attacks appropriately.
IMPORTANT NOTE: There is one MAJOR key to dodging his
attack. Look toward his insect eyes and notice that
they will turn pink while he attacks. If you watch his
eyes, you will know exactly when to dodge his attacks.
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