WALKTHROUGH - STAGE 5
STAGE 5-1 ~ Oh no! Human Horseshoes
The following items are available at the shop:
Technique |
Gold |
Power Up |
Gold |
Roulette |
Gold |
Left Jab 3 |
10,000 |
Fruit Smoothie |
15,000 |
Face Runner |
8,000 |
Long Straight 3 |
12,000 |
Puppy Pizza |
20,000 |
Shockwave 2 |
12,000 |
Short Uppercut 2 |
5,000 |
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Backfist Strike 2 |
7,000 |
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Right High Knee |
11,000 |
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Back Roundhouse |
13,000 |
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Drunken Fist 2 |
10,000 |
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Side Swipe |
10,000 |
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Drunken Twist |
6,500 |
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Overhead Blow |
10,000 |
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Drunken Sweep |
7,500 |
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Drunken Fall |
7,500 |
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Toe Touch Kick |
10,000 |
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Heel Drop |
10,000 |
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You'll receive an extra 10,000 gold upon entering this
stage thanks to the money that Gene received from Olivia
in the prior cutscene. Up ahead, a thug, thug leader,
and a clown fatty will be waiting. The thugs are much
like the other enemies you fought in the prior stages,
but they are a little more aggressive. Destroy all the
objects to the left (food baskets) for some extra items
then continue onward. Halfway across the bridge up ahead
a cutscene will play with some enemies torturing an
innocent man. Run down the steps past the bridge and
defeat the thug, thug leader, and fatty by knocking
them into the water. Another cutscene will play after
you defeat all the enemies. Grab the HOME RUN GOD roulette
attack from the treasure chest afterward. Be sure to
equip it. Run up the stairs and open the gray door to
exit the stage.
STAGE 5-2 ~ Dangerous Alleyways
A fighter will be down the alley ahead as you start
this area. The fighters are just as weak as thugs, but
they should not be taken for granted. They can perform
four attacks in a row and will take off a good chunk
of your health with each attack. Back flip or duck and
sweep whenever they start their attack string. Launchers
(especially the reverse hell kick) work extremely well
on them. Enter the building to the right. Two more fighters
will enter the building as you walk toward the back.
Check the alleyways on your way around the building.
A wrestler, a whip gal, two blade fan gals, and a blade
leader will be up the steps ahead. Go under the bridge
and enter the building further down to the left to find
some extra crates to break open. There are some more
down the alley to the right. Run to the open area on
the left side to find two fighters and a master. This
is quite a team since they all have long attacks strings
so unleash the God Hand or have some roulette attacks
handy. Open the door down the street ahead to finish
the stage.
STAGE 5-3 ~ Long Walk. Short Pier.
Don't grab the red barrel just yet. Take care of the
blade fan gal and whip gal near the bridge at the top
of the stairs. Punch the bridge to make it fall then
go back and grab the red barrel. Toss it at the clown
fatty across the bridge then prepare to do battle with
him and the group of thugs and punks on the other side.
A blade fan gal and a punk will be waiting down the
street ahead. Get on the boat to end the stage.
STAGE 5-4 ~ Rock Star Tour Boat
Don't break any of the crates just yet unless you are
dangerously low in life. Pull the switch next to the
cannon on the front of the ship. You'll start a minigame
where you need to shoot as many ships as you can. Press
the X button to fire the cannon and aim for the boats
and spaceships. The spaceships are worth the most points
so be sure to get all of them if they appear. You'll
have to aim near the front of the boats since the cannonball
will take a while to reach them. A boat will pull up
beside yours after the minigame and a whip gal and thug
will jump over to your boat and attack. Now you can
start to destroy the crates if you need any extra life
or powerups. Lure the enemies to the front of the boat
and kick them off with a reverse hell kick. A thug,
thug leader, and another whip gal will attack next.
Do the same to them. You can actually kick off a demon
as well if one of them turns. Make sure to keep all
the enemies away from the innocent man or they will
kill him. The final wave of enemies will be a whip gal,
a warrior with a spiked club, and a thug leader. A cutscene
will play after you defeat the final enemy.
This boss is pretty weak once you get rid of the thugs
that are on the boat. Lure the thugs to the front of
the boat and kick them off with reverse hell kicks.
No, you can't kick Love Guitar off the boat! He has
several guitar moves, but they are not all that damaging.
He will play his guitar and launch several shockwaves
of electricity at you sometimes to which you can avoid
by staying in between the shockwaves. He sometimes fires
out electric fireballs or will dash toward you and slide
with his guitar while playing. Sidestep these moves
with the right analog. His slide is very fast so watch
for him to dash then get ready to sidestep. He is most
dangerous at a distance. Most of his close range moves
are guitar hits. He does attack quite a few times in
a row at time with his guitar so keep your distance
by back flipping whenever he attacks. If you have a
roundhouse equipped then that will usually counter his
guitar combo very well. Watch out for his grab also.
Attack him as you would any normal enemy. He will raise
his guard and will keep it up long enough for you to
easily guard break. Attack and pummel away at him when
he staggers. You'll have this boss beat in no time if
you use some powerful roulette attacks and use the God
Hand.
STAGE 5-5 ~ The Floating Bazaar
The innocent man from the last stage will reward you
as you exit the boat. Run up the stairs and two blade
fan gals will attack. Defeat them and run toward the
area to the right of the gate in the back (the gate's
locked for the moment). If you don't need the items
in the crates then save them for later. A blade fan
gal, a blade leader, and a whip gal will attack on your
way up the stairs. Grab the KEY in the top area and
talk to the little devil for another Little Devil challenge.
Winning Condition: Annihilate all of the enemies
before time runs out.
Time Limit: 2 minutes 30 seconds
At the start of the battle, a master and two fighters
will appear in front of you but there are also two fighters
to your left side, two more fighters to your right and
a sumo behind you. For this fight, you really need some
roulette attacks or a full TP gauge to start things
out since all the enemies surrounding you will attack
at once. Daisy Cutters work very well for quickly defeating
the fighters. You can also kick all of the enemies off
the side of the platform that you are standing on. Use
reverse hell kicks or forearms smash or some other heavy
attacks to get to knock them off quickly. The sumo can
actually knock the other enemies off himself if he tries
to ram you and one of them is in his path. Remember
that you can knock them off by punching them to the
edge and actually pushing them off with punches - it
doesn't have to be launcher attack. A roulette attack
that launches such as Divine Smash will send off several
enemies at a time.
Reward: Lv1 = 5000, Lv2 = 7500, Lv3 = 10000,
LvDie = 30,000
On your way back to the gate, two fighters and a master
will jump from the rooftop and attack. Unlock the gate
as usual and open it to end this stage.
STAGE 5-6 ~ Knife Sniper
Up ahead you'll notice a thug and a thug leader hitting
an innocent man. Rush toward them and defeat the two
enemies then collect your reward from the man. A gate
with a face you can attack is up ahead, but there are
two blade leaders on the bridge to the right that will
throw knives at you. Run to the right and head up the
stairs to stop this nuisance. Two thugs and a blade
fan gal will pop out from the sides as you run under
the bridge. Try to stay directly under the bridge so
the blade leaders can't hit you with their knives. A
thug, blade fan gal, a wrestler, and the two blade leaders
will be waiting at the top. If you have a roulette attack
or enough TP for a God Hand unleashing then use them.
Otherwise, use reverse hell kicks on the smaller enemies
to knock them away from the group then finish them off.
Be sure to break the crates past the bridge then jump
down. Punch and dodge the maces on the gate as usual
to open it. A whip gal and a thug are all that stand
between you and the exit gate on the other side. Be
sure to jump up the area with the ladder for some extra
item pickups. Open the gate to finish the stage.
STAGE 5-7 ~ Encore?
Love Guitar is the exact same as he was last time,
but this time he has a companion drummer. Double C will
stand back and constantly shoot fireballs at you by
hitting his drums. Either he will shoot two fireballs
at you, or he will charge one big fireball and shoot
it toward you. The big fireball is slow so you can easily
get by it by dodging to the right or left. You can get
away from the two fireballs the same also, but be warned
that they are faster. The main objective here is to
try to get Love Guitar away from Double C so you can
quickly defeat Double C. Use a forearm smash to get
a guaranteed launcher on Love Guitar - dash into him
and attack then use a forearm smash as he recovers -
then attack Double C. He acts much like a normal fatty,
but he will parry you much quicker. Roll back every
time he parries or ducks a hit to avoid damage. He has
a triple sweep combo that you need to look out. If you
work up your TP gauge or use the Home Run God you will
heavily damage either one of them. Their life gauges
fall fast so this battle shouldn't be too hard. Sometimes
you can attack Love Guitar and Double C will just stand
back and watch - you may want to try this if you have
problems knocking Love Guitar away from Double C.
The final boss that you defeat will leave you with
the KEY to unlock the exit door. If you check Lover
Guitar's body afterward, you will trigger an optional
boss. You can easily just exit the level without fighting
him if you don't examine Love Guitar's body.
This boss is really the exact same as Lover Guitar,
though he seems to stand back and shoot electricity
from his guitar more often if you give him some distance.
Stay on top of him with attacks and break his guard
just like you would Lover Guitar's to easily take him
down. The only thing really different about him, other
than his more aggressive fireball nature, is that he
can take slightly more damage than Love Guitar.
STAGE 5-8 ~ It's A Trap!!
Run straight ahead and the ramp up ahead will turn
on. A large ball will be blocking the ramp. The ramp
will electrify every few seconds. The object here is
to attack the ball and move it up the ramp as you follow
behind. There are sections of the ramp that will not
electrify and that is where you must stop to rest. Use
reverse hell kicks and dashing jump kicks to move the
ball forward. Reverse hell kick, dashing jump kick,
reverse hell kick, dashing jump kick - use this to get
you to the top. Any other powerful attack should, but
make sure to use an attack with very little delay while
starting and ending it. Stand on the unelectrified pieces
and use reverse hell kicks to keep the ball from pushing
you away. Kick the ball on the circular space at the
very top and it will open to reveal a clown fatty. Defeat
the clown fatty and check around the side of the building
up ahead for plenty of crates. Enter the building to
finish this stage.
STAGE 5-9 ~ Elvis's Graced Land
Jump down to the area below and walk toward the altar
to activate a cutscene.
Did he just say Henshin? And Viewtiful Elvis? Let's
rock baby, yeah! Anyway, this boss will truly test your
dodging skill like none before. He has tons of attacks
and you must know how to dodge each one. For all of
his close attack, you will need to back flip to escape
from getting hit and for all of his long distance attack
you will have to do a well timed dodge to the right
or left to avoid his attack. The hardest part about
this fight is the fact that you will have to watch him
like a hawk to see when his next attack is coming. When
you are close, watch his arms, his mouth (chest mouth),
his foot, or watch for him to jump then back flip accordingly.
To better help you out, here is a list of his attacks:
Three hit combo: Elvis will raise his left arm
into the air and come toward you with a series of three
punches.
Punch: Elvis will raise his right arm into the
air and punch one time.
Flames: Elvis will raise both arms into the
air (they will glow) and spew flames in the area in
front of him. You must back flip VERY quickly to escape
this attack! Back flip twice.
Ground Stomp: Elvis will raise his left leg
and stomp the area in front of him.
Ground Pound: Elvis will raise both hands into
the air and punch the ground in front of him.
Jumping Stomp: Elvis will jump into the air
and come down with an earth-shattering stomp. This is
much like the attack he had in human form.
Bite: Elvis' chest will open its mouth and Elvis
will lunge toward you and try to grab you with his chest
teeth. This is a VERY fast move and he will do it twice
in a row if it misses the first time. Shake the analog
immediately if he grabs you with this. He can actually
eat you and end the battle right then if you don't get
away quick enough.
Fireball: (distant attack) Elvis will charge
both arms and shoot a fireball.
Ram: (distant attack) Elvis will get into a
crane pose then dash forward with fire around him. You
must wait until right before he hits you to dodge to
the side.
To beat him, you will need to attack him up close and
dodge away from his attacks each time you see him about
to perform one. One good aspect of this battle is that
you will not have to worry about performing guard breaks
- he never guards! That doesn't make the battle any
easier though. Keep attacking him until you get the
"Pummel" icon then press the O button to get
a pummel exclusive to this boss fight. He will lie on
the ground when the icon appears. Take advantage of
when he taunts you. He has two taunts: one where he
will motion to you and one where his chest mouth will
open. As always, unleash the God Hand when the TP gauge
is full and use your most powerful roulette attack (Home
Run God) to help chip away at his life faster. He's
really not that bad if you use the God Hand or roulette's
on him, but if you still have that "Kick Me"
sign on Gene's back then you better be prepared to do
a bunch of dodging if you want to keep it!
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