WALKTHROUGH - INTRODUCTION
This walkthrough was written while playing through
normal mode and I was usually around Lv2 - Lv3 difficulty
on the difficulty meter in the game. If you have a higher
difficulty at certain parts then you will fight extra
enemies. For instance, while fighting the mid-boss on
Stage 1-4 you will activate an extra group of leader
enemies after the two fatties if you are around Lv3
or LvDie. Enemies will be much more aggressive on LvDie
as well.
Please note that for the first part of each stage the
items or moves available in the shop are listed - the
actual walkthrough for the stage starts afterward. Stage
1-2 is the only exception since you can't access the
shop until after Stage 1-1.
Here a few tips that will help you throughout the game:
General Tips
- If you don't need a food item or card then leave
it while you stay in that area. Come back to it later
and it will still be there.
- Be sure to double check through an area for items
or extra enemies before leaving it. The extra defeated
enemies will help to boost your gold at the end of each
stage.
- Grab food items or cards even if you don't need them
before exiting a stage. They will give you a certain
amount of gold depending on the item if you don't currently
need them.
- Always have a guard breaking move and one heavy hitting
move equipped at all times. A guard breaker is the most
important!
- That Practice Arena is there for a reason. Be sure
to use it to brush up on your skills or try out new
ones.
- If a normal enemy starts to give you problems, be
sure to unleash the God Hand. The God Hand will recharge
as you battle other enemies, and it doesn't take it
long. Spam it since you will always be able to recharge
it.
- Try to save roulette moves as much as you can. It
is best to keep at least one roulette orb with you at
all times just in case.
Combat Tips
- Juggling will help you incredibly well for taking
out single enemies. Use a knockup mixed with a Laughing
Dragon Punch and a Mid Air Roundhouse Kick for some
really powerful juggle attacks. The Heel Drop (charge
it) followed by a Launcher Kick is a very effective
launcher combination.
- For a crowd of enemies, try to have some sort of
roundhouse (left or right) equipped and you will be
able to hit more than one opponent if they start to
attack.
- You are invincible while performing any special attack
on an enemy except for a stomp. Take advantage of this
invincibility when several opponents are around. Be
sure to cancel out of stomp if you see an enemy about
to hit you - dodge to the side or back flip.
- Cancel out of moves often by stepping to the side
or performing other moves if you are surrounded.
- Some of the most useful techniques are the Reverse
Hell Kick (#63), Hand Plant Kick (#81), Forearm Smashes
(#43 & #44), and Yes Man Kablaam (#101). Make sure
to buy/find these when they are available. The Reverse
Hell Kick will knock away any normal size enemy (blade
leader, grunts, punks, most gals, etc.) with one hit
and you can juggle them on the ground with it. The Hand
Plant Kick will give you a certain time frame of invincibility
when Gene puts his hand on the ground and kicks. The
Forearm Smashes will launch just about any enemy. The
Yes Man Kablaam technique will give you about a 10%
increase to your TP gauge per hit and can be canceled
out of - as long as Gene hits the opponent your TP meter
will go up.
- The Chain Yanker mixed with the Yes Man Kablaam can
make for the ultimate TP booster when fighting a single
opponent. Use the Chain Yanker to stun an enemy then
hit him with a Yes Man Kablaam, cancel the move by stepping
to the side, do another Yes Man Kablaam, cancel the
move again by stepping to the side, finish with whatever
special attack is on the icon above the enemy.
- Learn to use sweeps, mainly the Duck + Triangle button
sweep to get many counter hits on your opponents.
Demon Tips
Demons seem overwhelming at first, but you should really
spar with one for a while to understand his moves. They
will all do basically the same thing once you have studied
one for a while. Most of their attacks are done from
a teleport. They will teleport toward you and land either
behind you or in front of you then attack. If they teleport
behind you either get ready to counter (Purple and Red)
or dodge to the side (orange); if they teleport in front
of you then hit them and guard break as they block.
The most important aspect of fighting a demon is to
let them come to you! They will either teleport toward
you, shoot a fireball (dodge to the sides), or do their
dashing attack toward you (dodge to the sides). Any
time that a demon EVER parries your attack by blocking
ALWAYS back flip to avoid its attack, or you can sometimes
duck and sweep its counterattack. A demon is not that
bad at all once you learn how they attack. Taking advantage
of their counter times is one of the best methods of
knocking down a purple or red one. Juggling demons will
really help you out in the earlier stages. See the first
demon fight for a description of this. While fighting
a demon with other enemies, you should defeat the demon
first. The demon will always follow while the other
enemies will not.
When fighting a trident demon, wait for him to lean
back to swing his trident while in close range then
duck and sweep him to instantly counter. You can stay
right up on a trident demon and simply attack and counter
him constantly this way.
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