WALKTHROUGH - STAGE 6
STAGE 6-1 ~ A Night On Bald Mountain
The following items are available at the shop:
Technique |
Gold |
Power Up |
Gold |
Roulette |
Gold |
Straight 3 |
10,000 |
Tropical Smoothie |
30,000 |
Discombobulator |
10,000 |
Right Hook 3 |
8,000 |
Gold Plate |
30,000 |
Home Run God |
13,000 |
Floating Butterfly |
14,000 |
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Dashing Sobat |
12,000 |
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One-Two Punch |
20,000 |
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Flying Knee |
13,000 |
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Rolling Sobat |
10,000 |
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Stomping Fist |
11,000 |
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Rocking Uppercut |
20,000 |
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Left Twister |
12,000 |
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At the start of this stage you will acquire the LA
BAMBA 2 roulette attack that Olivia gave to Gene in
the prior cutscene. Jump down to the area below up the
path ahead and run across the bridge. Some punks will
attack as you walk over to the area on the left followed
by two gals, then a whip gal and wrestler gal. Reverse
hell kick them off the side of the cliff to easily dispose
of them all. Walk up to the two guys in the space ahead
to collect your reward for fighting off the baddies.
Go back the way you came and jump down to the area off
to the left. Two punks, a blade midget, a whip gal,
and a punk leader will attack. Do not activate all of
them at once! Four of them are on the walls surrounding
you. You can reverse hell kick most of them to death.
The final enemy is a samurai demon. He has some very
quick dash attacks and a four hit combo. Make sure you
wait for the whole combo to end before attacking him.
The final hit will be an overhead sword swing. If you
have the God Hand then use it or any powerful roulette
attack or just use the usual attack and guard break
technique. Grab his sword afterwards then jump up the
ladder ahead. Open the treasure chest off to the side
for a new technique then continue up the path and approach
the gate up ahead. A person on the other side will open
the peephole then several punks, whip gals and punk
leaders will ambush you. Several more will show up after
the first wave. Use the red barrels to the side along
with the torches to limit their number then use some
powerful attacks to knock them off the side of the cliff.
The man on the other side will unlock the door once
all the enemies have been defeated when you check it
again. Go through the door to finish the stage.
STAGE 6-2 ~ Visiting Tiger Joe
The man from the last stage will give you a reward
as you start out. Run up the path ahead and pull out
the pole that is blocking the way through the iron gate
off to the left. The door is locked at the moment. A
few punks and a whip gal will attack. If you do not
need any of the items that you get from the enemies
or crates then leave them here. Leave all weapons here
also if you don't need them. Get the reward from the
innocent man and jump down the ladder. Defeat both warrior
gals in front of the gate and they'll cough up a KEY.
Try not to activate them both at once and be sure to
watch for their axe swing combo - they will perform
several axe swings as they step toward you. Pull out
the pole of the cage door ahead and walk up to the guys
in the back. A whip gal and two punks will fall down
from a space inside the cell. Try not to hurt the innocents
while fighting off these enemies. If a demon spawns
then run out of the cell. Also, do not use reverse hell
kicks or you might hit one of the innocents. The guys
will reward you as usual afterwards. Jump back up the
ladder and you will meet a new enemy in the back. This
is Tiger Joe.
This boss does not like missed guard breaks at all.
If you ever miss a guard break then he will perform
a dragon uppercut immediately afterwards so you better
be ready to back flip instantly. He will duck a bunch
of your moves and will parry after one guard. His combos
are very long and will chip away at your life fast if
he gets you in the corner. If you have any weapons lying
around then take full advantage of them by hitting him
with the square attack to stun him then swing with a
triangle hit. Unleash the God Hand if your TP gauge
is full and use roulette attacks if you have them. Leaving
weapons lying around this area is the main key to beating
him if you don't want to use the God Hand or roulettes.
If you die leave some weapons that the enemies carry
in this area your next time through. You should be able
to leave behind a hammer, 2" x 4", and at
least one pipe. He is a very hard opponent if you take
him on normally with his constant ducking. The main
key to beating him without the use of weapons is to
sweep him after ducking one of his high attacks (Right
analog up + Triangle). Stomp on him afterwards.
Unlock the gate all the way back at the beginning of
the tunnel and enter the new area. Defeat the punk leader
up ahead then jump up the ladder. After dealing with
the whip gals at the top, jump off the other side and
defeat the blade punk then open the gate to enter the
next stage.
STAGE 6-3 ~ Revered By Demons
Immediately defeat the fighter to your right as you
start out. Punks with torches will jump off to the top
part of the area to the left. Wait at the bottom and
let them come to you instead of going up after them.
Defeat them and jump up one of the ladders. A master
will be waiting at the top. Leave any extra item in
its place because you will definitely need them in just
a minute. The door ahead is sealed and will require
you to light up the pots below the mouth of each of
the three demon head statues. When the coast is clear,
grab a torch and light all three of the torches below
the demon statues with the "Ignite" command
whenever you get close to one. The demon heads' eyes
will glow above the door for each one you light up.
When the doors open, a whole group of punks, gals, blade
punks, and wrestler gals will rush you. A roulette attack
or God Hand unleashing will definitely come in handy
here. Try as much as you can to not let them surround
you. Use any leftover torches to smack the whole crowd
of them at once. In the room ahead, you can drop down
on the right side to engage in a Little Devil challenge.
Winning Condition: Annihilate all of the enemies
before time runs out.
Time Limit: 2 minutes 45 seconds
Thankfully, you will have plenty of time to complete
this mission. You have to fight three opponents and
they will come one at a time. The first will be a samurai
demon followed by a warrior gal then another samurai
demon. As long as you stay aggressive with attacks and
guard breaks you shouldn't have any problems here. Use
the first samurai's sword to severely damage the warrior
gal as she enters the ring. Do not be afraid to unleash
the God Hand at any part of the battle. You will most
likely build it up at least twice.
Reward: Lv1 = 5000, Lv2 = 7500, Lv3 = 10000,
LvDie = 30,000
Open the door at the end of the path after jumping
out of the hole to finish this stage.
STAGE 6-4 ~ Shannon's Pet
Run up the path ahead and use the "Jump"
command to jump across the gap. Attack the face of the
gate and dodge the maces to open it as usual. Stand
at the edge and line Gene up with the first floating
platform ahead then use the "Jump" command
to hop over to it. You can actually die by missing a
jump in this area so time your jumps well. It's best
to wait until they stop before jumping to each. On the
other side a cutscene will show a fatty next to a switch
and Shannon's pet up ahead. Grab a bone from the dog
dish and toss it over to the Chihuahua. He will eat
the bone and have a heart over his head as he stares
back at Gene. Lead him all the way over to the fatty
next to the bridge switch by throwing bones near him.
Don't throw the bones too far from him or he won't go
after them. Once he makes it over to the fatty, he will
bark at him and scare the fatty. The fatty will jump
up and hit his head on the switch raising the bridge.
Grab another bone for a weapon and run across the bridge.
Through the tunnel ahead one of every type of fatty
you have ran into so far will be waiting. A fatty, blade
fatty, cannon fatty, and a sumo will be guarding the
door. Stand near the entrance and taunt the first three
to make them come to you. This way you can take on the
first three without having to worry about the sumo.
Try to stun one of them and get him in a Stinger so
you will remain invincible to the rest of them. Use
the God Hand or roulette moves if you have problems,
especially while fighting the sumo. Enter the door up
ahead to exit this stage.
STAGE 6-5 ~ A Killer Hand!?
Well, they're back again. They are basically the same
this time except they have some new team attacks. They
will sometimes stand on top of each other and spin toward
you making a whirlwind come up around them. This move
last quite a while, but if you manage to avoid it by
back flipping and dodging to the side, the top one will
be stunned afterward. They also have a new laser sword
attack that they will do individually. Every other attack
is the same. Use hand plant kicks to juggle them along
with reverse hell kicks to get them away from you. Arm
some of your quickest attacks in your main combo and
you can juggle them easily. If you can catch any of
them (or all) in a Home Run God roulette attack then
that will instantly kill them. Use the Stake Driver
special attack whenever they are stunned to take tons
of damage then stomp them afterward. They will give
you a KEY once you defeat them.
Use the key to open the gate afterward. The door will
fall. Run toward the area in the back for a cutscene
that will end this stage.
STAGE 6-6 ~ Whip It!
Run down the tunnel ahead for a cutscene. The gal and
punk in the back will attack right after the cutscene.
Another punk will attack as well. Defeat them and two
gals will charge through the gate ahead. Let them come
out of the tunnel so you won't have to fight the other
enemies in the back with them. Defeat the two punks
near the gate in the back to open it. Jump down the
ledge and prepare for a big battle. Altogether, three
punks (one with a spiked club), two gals, a blade punk,
and a warrior gal will attack. They will attack in groups
of three. Try to use the God Hand unleashing or a roulette
attack to defeat the blade punk. The innocents will
leave you with a treasure chest each as they depart.
Walk into the tunnel ahead and the entrance will seal
behind you. Get up in the space where the whip gal is
standing since a boulder is about to roll down the center.
Run to each space and defeat the enemy inside while
waiting for the boulder to pass. The second space contains
a punk leader while the third space has a whip gal and
a punk on the other side. Open the gate at the top to
exit this stage.
STAGE 6-7 ~ Stop Before You Hurt Yourself
This is a very annoying boss since he basically runs
from you the entire battle. His primary attack is standing
on a stone platform and gathering boulders to drop on
you. The boulders will hover around him then group together
up above your head. The boulders will drop one by one
from above until they have all fallen. He will sometimes
shoot them at you while they hover around him as well.
Run, dodge to the sides, or back flip to get away from
the boulders - running is actually the best approach.
The geomancer will become tired after this heavy attack
and drop down from his stone platform. The moment he
drops to the ground is the moment you should attack
him with your normal combo. It will juggle him much
like the Magnificent Five from earlier. The worst part
of this battle is the fact that will summon a thug and
a thug leader to join in on the battle while you try
to attack him. Try to kick the thugs away with reverse
hell kicks or forearm smashes and then concentrate on
hitting the boss. When you stun him, you can Stake Drive
him just like the Magnificent Five. Use your God Hand
whenever you can and use the Home Run God roulette attack
as well. Whenever he hovers above you, you can knock
him down instantly by throwing something at him such
as a crate or hammer. One of the crates will have a
pipe inside and another will have a 2" x 4".
Throwing objects will help out a bunch! Get in the elevator
afterwards to finish the
stage.
STAGE 6-8 ~ Elvis's Wish
Defeat the warrior gals ahead by fighting them one
at a time (throw a crate at one to lure her away). Carry
some type of weapon with you as you venture into the
tunnel ahead. A samurai demon will come through a portal
and attack once you near the intersection. Turn left
after defeating him and open the treasure chests at
the end of the ledge. As you go up the other path, a
cutscene will show you a giant statue of Elvis along
with a switch at the top. Run up the path and hit the
blue face to the side to make the top of the stone block
open to reveal a lighter. Pull the switch up ahead to
make the statue of Elvis lay its cigar down into the
lighter. A punk, punk leader and a gal will come down
the path after you. Jump up the ladder in the back after
you defeat them to find another punk and gal. Jump up
the next ladder and pull the switch at the top after
you fight off the whip gal. Elvis will smoke his cigar
and a bridge will be revealed through the smoke. Run
across the bridge and prepare for another Tiger Joe
battle. He will jump down from above. This time you
have no access to weapons except for crates. He isn't
too bad if you back flip a bunch to dodge his moves
and use the Home Run God at least once. Sweeping him
after ducking will be the main key to hitting him without
the use of special attacks. Wait for him to start his
long kick combo then duck one of his kicks and sweep
him then stomp. After the battle, run up the stairs
and enter the door past the blue flaming hallway to
finish the stage.
STAGE 6-9 ~ Shannon Revealed
This battle seems pretty overwhelming at first, but
most of Shannon's attacks can be avoided by simply back
flipping or dodging to the side. You will spend most
of the battle right up next to her. Stay close to her
and hit her with combos until you see any of the following
attacks:
Stepping Attack: Shannon will step toward you
and try to smash you with her left foot.
Paw Strike: Shannon will lean her right front
paw back and try to slap you with it.
Bite Attack: Shannon will lean her dog head
back and lunge forward with a bite attack.
Jumping Ground Pound: Shannon will jump into
the air and try to land on you.
Head Slap: Shannon's dog head will lean to the
side and try to strike you. An "Avoid" icon
will appear shortly before the attack. Press the O button
to make Gene dash up under her and wind up at her backside.
This can be dodgeed by back flipping, but you will need
to time it more precisely than the other attacks because
of the delay of the attack.
Swing Around Head Slap: (behind attack) While
you are attacking Shannon's backside, she will suddenly
swing around and try to slap you with her dog head.
Head Pound: (side attack) Shannon will turn
and drive her dog head into the ground.
Ram: (distant attack) Shannon will start to
run toward you and try to ram you. Wait until she gets
close before dodging to the side.
Pink Fireballs: (distant attack) Shannon will
twirl her baton and unleash a stream of pink energy
balls at you. Keep dodging to the right or left to avoid
it.
Shockwave: (distant attack) Shannon will leap
into the air and pound the ground sending a shockwave
toward you.
Most of her close attacks can be avoided by simply
dodging to either the right or left or back flipping.
The main attack that you have to watch for is her head
slap. The "Avoid" icon will appear as she
prepares to attack during this move and you should always
use the special avoid with the O button instead of back
flipping or dodging to the side. You will get behind
Shannon after performing the special avoid and can pretty
much attack her without the fear of her attacking you.
She might try to swing around and head slap you, but
she usually does this rarely, and will only do it if
she hasn't started to turn around in quite a while.
The main way to beat her is to attack her and avoid
her attacks until she is stunned. You will get a special
"Pummel" command exclusive to this boss fight
when she is stunned. Once the O button is pressed, Gene
will leap on top of Shannon's body and punch her demon
form in the middle of the body. As usual, unleash the
God Hand and use any roulette attacks that you have
available to you. Break the vases around the area for
some extra items and life. Learn her attacks and this
battle is total blast!
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