WALKTHROUGH - STAGE 3
STAGE 3-1 ~ An Adult Playground
The following items are available at the shop:
Technique |
Gold |
Power Up |
Gold |
Roulette |
Gold |
Left Hook 2 |
6,000 |
Fruit Smoothie |
12,000 |
Daisy Cutter |
6,000 |
Pimp Smack |
9,000 |
Puppy Pizza |
15,000 |
Chain Yanker |
6,000 |
Long Straight 2 |
8,000 |
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Zen Revival |
15,000 |
Right Hook 2 |
5,000 |
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Head Slicer |
8,000 |
Mach Speed Jab 1 |
15,000 |
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One Inch Punch |
7,000 |
Forearm Smash 1 |
10,000 |
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Typhoon Kick |
9,000 |
Reverse Hell Kick |
12,000 |
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High Cross Kick |
10,000 |
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Spinning Sobat |
9,000 |
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Somersault |
8,500 |
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Guard Breaker 2 |
8,000 |
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Fist of Justice |
14,000 |
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Be sure to buy the Reverse Hell Kick in the shop. This
move will allow you to knock away any grunt-type enemy
as long as the difficulty is not on LvDie. The Forearm
Smash is another good investment that will allow you
to knock away any enemies regardless of their status.
The Forearm Smash will take a bit longer to charge when
compared to the instant Reverse Hell Kick however.
As you rush down the street, a blade gal and a grunt
will open the doors on the buildings to the side and
attack. Knock the grunt away with a dash attack then
attack the blade gal with attacks and guard breaks then
spank her. She will throw her bladed hat at you from
a distance and it will return to her much like the Felix's
boomerang from earlier. The house on the left has an
innocent man being tortured by a clown fatty inside.
Bust through the door and defeat him along with the
grunt inside. The clown fatty has some very strange
distant attacks (bouncy ball) so be sure to stay close
and stay aggressive with attacks and guard breaks. Step
to the side to avoid his bouncy ball attack. The innocent
man will run down the alley to the right of the street
you were on. The alley to the left has a top hat gal
and a grunt standing around. Rush to the middle area
to find a masked leader on the right and a grunt sitting
down with a top hat gal on the left side. If you don't
have your TP gauge filled up then you should take on
the top hat girl and blade leader first to build up
your TP so you can unleash the God Hand on the masked
leader. You can pull the parasol (umbrella) out of the
ground and use it to attack the enemies. Gene pokes
it at enemies much like a spear. A top hat whip gal
and a grunt will come racing through the gates ahead
as you defeat the masked leader.
Defeat the remaining enemies and be sure to take advantage
of all the breakable objects for some extra powerups
(the stand can be broken) then head through the open
gate. Grab the parasol and use it to defeat the blade
leader and grunt by the entrance to the next area. You'll
most likely hear enemies getting attacked in the distance
which is great - they are actually damaging some traps
for you...I mean the traps are damaging them, yes. Defeat
the enemies in front of the entrance and look down either
side and locate the rotating spike pillar. The pillar
will head along the tracks and spin then will eventually
stop and the spikes will go back inside. When it stops,
run over to it and attack it until you see it start
to spin again - back flip immediately when you see it
spin. You can destroy all of these pillars for some
extra items. The way ahead is a maze of enemies and
spiked pillars. Take the path on the far right side
to find a Little Devil at the end after fighting through
the grunt and blade gal.
Winning Condition: Annihilate all of the enemies
before time runs out.
Time Limit: 2 minutes
The first wave of enemies in this challenge will consist
of a clown fatty and two top hat whip gals. You can
easily take on the two whip gals by themselves since
the clown fatty will usually keep his distance unless
you venture toward him, so take advantage of this and
defeat them first. Defeat the clown fatty with the usual
combo mixed with a guard break then Stinger. The second
wave of enemies will be two top hat whip gals and a
blade gal. Try to knock the whip gals away from the
blade gal and take her on solo. A Daisy Cutter Roulette
will instantly defeat the whip gals if you line up all
three enemies. The final opponent will be a robot leader.
Watch out for his rocket kicks where he will fly toward
you with his foot out. If you have been saving your
God Hand gauge then be sure to unleash the God Hand
now and you won't have any problems. A Dragon Kick will
damage him considerably as well. You can still take
him down by using the usual attack followed by a guard
break then special attack, but watch out for his dodging
and countering. These robot leaders will be normal enemies
in the later stages.
Reward: Lv1 = 5000, Lv2 = 7500, Lv3 = 10000,
LvDie = 30,000
The left path will lead you to a top hat gal with a
breakable box. Travel down the middle path to find the
exit door. Take the right path to find a blade leader
along with an explosive barrel. Grab the explosive barrel
and carry it all the way to the exit door and throw
it at the clown fatty and top hat gal. Defeat them both
and a masked leader will hop down and challenge you.
Unleash your God Hand if you have it built up to take
him out easily or use a roulette attack. He will leave
you with the KEY to the exit door for this level.
You now have access to the Chihuahua races back at
the shop. Talk to the man behind the right counter when
you enter to bet on a dog. The Lucky Clover dog will
be your best bet at winning the races. See the Extra
section for more details.
STAGE 3-2 ~ The Masked Man's Riddle
The gorilla will stand in place until you walk up to
him so take this chance to work your way over to that
sign behind him. Tear the sign out of the ground and
hit him with it until it breaks. This boss is unlike
any boss you have fought thus far mainly because you
can't just combo him constantly and break his guard.
He will try to grab you during an attack or try to attack
himself. The beginning animation for his attacks make
him unstoppable so you must avoid the attack by dodging
to the right or left for a drop kick or back flipping
when he tries to grab. You can sweep him out of his
lariat attack. If he grabs you and starts to swing you
around, be sure to shake the left analog to break free
and Gene will hit the gorilla in his itty bits and stun
him allowing you to perform a Gorilla Suplex on him.
The Gorilla Suplex will take quite a bit of his life.
If he ever grabs you and tosses you down then jumps
on the middle pedestal be sure to press the button that
appears on the screen to have Gene roll out of the way
of the Gorilla's incoming splash. This will take damage
from him as he hits the ground and will allow you to
get a free stomp in on him. Whenever he starts to yell,
a bomber will bring some bananas to him. Rush the bomber
and hit him with a dash attack and grab the bananas
for yourself before the gorilla gets them. If you are
good at breaking guards, you can probably attack him
then break his guard and attack some more to wear him
down, but keep in mind that he will parry your attack
the first time you hit his arms while guarding. If you
have the forearm smash then attack him with it while
he recovers from a move. The best damage for this fight
will come from retaliating after he grabs you or after
he attacks or the use of roulette attacks or the God
Hand. If you are good at dodging, you can actually take
quite a bit of life from him by stomping him after you
dodge his drop kick or when you sweep him out of a lariat.
Use roulette attacks that will stun him to take off
the most damage or just use the Dragon Kick. He will
leave you with a KEY after defeating him that will unlock
the exit gate for this stage.
STAGE 3-3 ~ Shannon's Dance School
Whole groups of enemies (8 total) will be dancing or
messing around up the street ahead. There are altogether
four grunts, two top hat gals, one clown fatty, and
a masked leader. Don't activate them all at once. Keep
a few of them busy while the others continue to dance
in the distance. There is rocket launcher in one of
the boxes to the side. Gene can fire it at the enemies
by pressing the X button. Use the parasol to the side
for some big damage as well and use the God Hand if
you must. Save the innocent man and he will escape by
stepping into the area to the side. After you defeat
all of them a top hat gal and a blade gal will come
through the gate closest to you and a masked leader
will busts through the gate up the hill.
Fight through the two gals and enter the area where
they came from to find the innocent guy that you saved
along with another and a few breakable objects as well.
You might want to grab that red barrel because when
you try to go up the hill to confront the masked leader
two top hat gals and a clown fatty will run toward you
from the bottom. Throw the barrel at them to get the
drop on them. The gate past the masked leader and the
gate back near the parasol on the left side both lead
the same way. You will fight a blade whip gal, a blade
leader, and a grunt on the other side. Press the switch
at the stand to activate the face on the middle gate
that is sealed. Run back outside and hit the gate's
face like normal and back flip when the maces clash
until you have opened it. Grab the parasol and defeat
the clown fatty and blade leader next to the gate on
the right. The gate straight ahead is locked so go through
the one that the enemies were guarding to finish the
level.
STAGE 3-4 ~ The Not So Fun House
Run further into the tunnel and enter the area with
all the barrels ahead. The gate will seal off behind
you and a cutscene will begin.
This battle seems extremely overwhelming at first with
the number of enemies you must fight and once and how
agile they all are. This battle can be over extremely
quick though. If you can manage to line all of them
up and perform a Wild Pitch roulette this will take
nearly 75% of their life. You can actually get all five
of them in this if you line them up properly. A Dragon
Kick will instantly kill any of them that you manage
to catch as well, but you will most likely only catch
a few. The best time to do this is right after one of
their team attacks. The have two team attacks. For one
of the team attacks they will all line up and shoot
laser shots at you - this is probably the best time
to get ready for a Wild Pitch. For the other team attack
they will group up and grab each other's hands and roll
after you in teams of two. You can knock them out of
the roll if you perform a dash attack with the proper
timing. Dash attacks (Jump Kick or Jumping Overhead
Kick) will be your best bet for hitting them since you
will have to run constantly to stay away from them.
If you have the Reverse Hell Kick then you easily hit
them with this move whenever they stand still. These
guys can corner you very quickly then attack all at
once and stun you very easily. Stay running and keep
up the dash attacks to defeat them. Break the barrels
around the area in hopes of finding some orb replenisher
cards. Wild Pitch and Daisy Cutter roulette attacks
should be enough to finish them all off if you can line
them up properly.
If you manage to stun one you will get the "Stake
Driver" special attack in which Gene will hit one
overhead and plow him into the ground. You can proceed
to stomp on him for quite awhile while he is planted
in the ground. If you stop to attack them with punches
you will most likely start a juggle since they are constantly
hopping around. This will allow you to stun them very
easily. Finish one of them off with a Stake Driver and
he will remain planted in the ground for the rest of
the battle. Hilarious!
A cutscene will play after you defeat the final member.
Run down the tunnel ahead and the door will seal off.
The treasure chests down the path don't contain anything.
Run up to the switch and pull it. You will trigger a
minigame upon pulling the switch. In order to complete
this minigame press the corresponding button as labeled
near each cannon on the ship whenever a cannonball gets
close to Gene. It will turn red when it is about to
hit Gene and that is when you should press the button
labeled on the corresponding cannon that the cannonball
came from. I have found it best to call out the name
of each button as the cannon fires then press those
buttons as the cannonballs gets near Gene. A piece of
the boat will fall down next to you after you've kicked
back enough. Use the wooden piece as a bridge to get
on the ship. Defeat the warrior with the club on the
other side then grab the KEY from the first chest and
the 100 FIST roulette attack from the treasure chest
up the stairs. The gate across the bridge will open
back up for you after getting the key. Be careful while
hitting the barrels and crates since some blade midgets
are hiding in some of them. They almost fight like demons
with their aggressiveness but they are much weaker.
Be sure to knock the hell out of them with the spiked
club for scaring you.
Go back across the wooden piece and back into the area
where you fought the Magnificent Five. Blade fatties
will drop from the ceiling and the entrances will seal
off. This can be a very dangerous duo, so I would recommend
using a powerful roulette or kick it up a notch with
Gene's God Hand. Exit the tunnel after you defeat them
to finish the stage.
STAGE 3-4 (continued) ~ (A Return to)
Shannon's Dance School
This is not exactly a stage, but you can save in between
the areas giving it that stage feel. Grab the parasol
off to the side and use it to help defeat the blade
leaders blocking the door. Unlock the door afterward
to finish the stage.
STAGE 3-5 ~ Puppy Kingdom
Awwwww, look at the cute poison puppies! Don't worry,
they can't poison you nor can they hit you. They will
actually follow Gene around though. Break the stand
for a possible item and run toward the circus tent ahead.
Break the boxes and balls around the side for some extra
powerups and money. There is an innocent guy behind
the objects on the left side. It turns out that he is
afraid to move because of all the poison Chihuahuas.
Run into the tent after collecting everything to, surprisingly,
end the stage!
STAGE 3-6 ~ Shannon's Show
It's about time we ran into another boss, eh Gene?
Well, this boss fight is much harder than all the others
you have faced and will truly test your dodging and
guard breaking skills. First of all, you need to have
Guard Break 2 with you to make this battle a bit easier.
When you start out, Shannon will either taunt (dash
up and jump kick her if she does this) or fire her pink
heart projectiles at you. She will fire out these projectiles
in two different ways. Either they will come toward
you vertically or horizontally. You can dodge the vertical
group by dodging to either the right or left, but you
must duck under the horizontal group of projectiles
(keep tapping up on the right analog as they fly overhead).
These projectiles will actually stun Gene very quickly
if they hit him. She has one more long distance attack
where she will fire out a large pink heart that will
home in on you. Whenever you see this move, I would
advise running since she will usually do this a few
times in a row if it misses the first time. If this
hits Gene, it will turn him into a Chihuahua. Whenever
you get turned into a Chihuahua, you better turn and
run the opposite direction since Shannon will run over
to you and smack you around pretty bad if you don't.
Now, about hitting her - you must run in close (jump
kick her to start) then start attacking. If you see
her guard then break her guard immediately and attack
her some more until you get the Spank special attack.
Look out for her attack where she will wave her baton
around her. As soon as she does this, back flip away
from her. DO NOT try to hit her during this move! She
can hit you with the waving of the baton, but the main
part that will hit you is the explosion of sparkles
at the end of her baton twirling. The second after the
explosion ends run back toward her and jump kick her
then start attacking again. As long as you can time
the guard breaks right you should be able to hit her
quite a bit. The baton waving attack of hers are very
random so make sure to look out for them and back flip
appropriately. She will sometimes try to strike you
with a baton normally, perform a kick combo, or try
to grab you with her lunge grab. You can wiggle the
left analog to break free from her grab. You can also
knock her out of her grab animation and the kick combo
if timed correctly. Run after her and jump kick her
when she tries to back flip away from you to keep her
from performing any distant attacks. The forearm smash
may work well for this fight if you have it.
You can run into the cage in the middle of the area
for some extra items, but Shannon will trap you inside
of the cage and will force you to fight a blade gal
and a masked leader, so you will have some extra worries
on your hand while attempting to restock. Be sure to
use the 100 Fist roulette attack on her at least once
to take about 25% of her life. Unleash the God Hand
whenever possible as usual. This fight will take a bit
of practice, but once you get the feel of her attacks
and can back flip, dodge to the side, or duck as soon
as you see them coming you will take her down eventually.
Stay aggressive and guard break as soon as you see her
block. Feel free to spank away on her when you see the
icon. If you feel comfortable enough after dodging her
baton wave, you can actually taunt her at that moment
since her attack will take a while to end anyway. She
looks so cute when she's angry.
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