EXTRAS
Requirement: Beat the game on any difficulty.
Be sure to save your game to a save slot after the closing credits. Isaac
keeps all of his weapons and current stats for all equipment. He must
recollect the stasis module and the kinesis module but they will remain
upgraded in whatever way they were on the last game.
Requirement: Beat the game on any difficulty.
The schematic for the Military Suit will appear in Isaac's inventory from the
beginning of a "New Game+". This is a Level 6 suit!
Requirement: Beat the game on any difficulty.
Impossible mode will appear below Hard mode when starting a new game.
** SPECIAL NOTE: In order for "Impossible" difficulty to appear on a new game
once you have turned off the system, you must load any of your New Game+ files
then quit that file by choosing "Quit" and "Yes" from the pause menu. The "Impossible" difficulty will appear on a new game difficulty menu after loading
your New Game+ (clear) file. This difficulty does not save to the system file,
so if you delete your New Game+ file then you will have to load up a previous
save and beat the game to get another New Game+ file.
Requirement: Beat the game on any difficulty.
This unlocks the remaining database files under the Chapter 12 menu in the
database menu when viewing them on a New Game+ playthrough. These are the last
6 files under the Chapter 12 database file list.
Requirement: Beat the game on any difficulty.
This will be added to Isaac's credit amount from the beginning of a New Game+
playthrough.
Requirement: Beat the game on any difficulty.
This will be added to Isaac's Power Node amount from the beginning of a New
Game+ playthrough.
Cheats
All Cheats must be entered in the Pause Menu. Press start on either console
and enter them on that Pause option menu.
NOTE: All of these code are one-time only except for the two refill cheats
(refill oxygen and refill stasis). None of them count against gaining a trophy
or achievement either.
PS3 - /\, [], [], [], /\
Xbox 360 - Y, X, X, X, Y
PS3 - /\, [], /\, [], [], /\, [], [], /\, [], [], /\
Xbox 360 - Y, X, Y, X, X, Y, X, X, Y, X, X, Y
PS3 - [], [], [], /\, []
Xbox 360 - X, X, X, Y, X
PS3 - [], [], [], /\, /\
Xbox 360 - X, X, X, Y, Y
PS3 - [], [], [], /\, [], /\
Xbox 360 - X, X, X, Y, X, Y
PS3 - [], /\, /\, /\, [], [], /\
Xbox 360 - X, Y, Y, Y, X, X, Y
PS3 - [], [], /\, /\, /\
Xbox 360 - X, X, Y, Y, Y
PS3 - /\, [], /\, /\, [], /\
Xbox 360 - X, Y, Y, X, Y
Trophies/Achievements
SPECIAL NOTE: All of the following accomplishments can be receive on both the
PS3 and Xbox 360 accept the "Concodrance Officer" accomplishment, which is
exclusive to the PS3 version.
The PS3 version has 49 trophies and the Xbox 360 has 48 achievements.
Details: Kill 30 enemies with the Ripper
Reward: Bronze Trophy (PS3)
10G (Xbox 360)
Extra Info: Defeat the necromorphs in the earlier chapters since they are much
easier to fight with the Ripper. Saw off their legs followed by their top
Details: Zero-G Jump over 100 times
Reward: Bronze Trophy (PS3)
10G (Xbox 360)
Extra Info: Find a zero gravity room then constantly jump back and forth.
You'll get this eventually on your first playthrough most likely.
Complete Chapter 3 on any difficulty setting
Reward: Bronze Trophy (PS3)
20G (Xbox 360)
Details: Shoot 50 objects using Kinesis
Reward: Bronze Trophy (PS3)
10G (Xbox 360)
Extra Info: Use kinesis to pick up any object, appendage, body, or whatever
Details: Kill 30 enemies with the Pulse Rifle
Reward: Bronze Trophy (PS3)
10G (Xbox 360)
Extra Info: The Pulse Rifle is effective against many normal necromorphs, so
simply kill 30 of them. Slashers are probably the easiest to kill with this
Details: Complete Chapter 11 on any difficulty setting
Reward: Bronze Trophy (PS3)
20G (Xbox 360)
Details: Spend 300,000 credits at the store
Reward: Bronze Trophy (PS3)
10G (Xbox 360)
Extra Info: Buy a bunch of items from the various stores. When you don't need
anything else then buy a Power Node. You'll most likely get this close to the
Details: Kill at least 30 enemies with a melee attack
Reward: Bronze Trophy (PS3)
10G (Xbox 360)
Extra Info: Shoot many of the Slashers at the beginning of the game with stasis
then run up to them and punch them. Stomp them while they are down. You can
shoot any low necromorph with stasis and stomp them as well. Be sure to use
Details: Kill a Brute
Reward: Bronze Trophy (PS3)
15G (Xbox 360)
Extra Info: Simply kill the Brute in the Main Atrium of Chapter 4 to get this.
Details: Dismember 1000 Limbs
Reward: Silver Trophy (PS3)
40G (Xbox 360)
Extra Info: It's best to use either the Plasma Cutter or the Line Gun, but all
weapons remove appendages while defeating a necromorph. Keep in mind that
Details: Complete Chapter 4 on any difficulty setting
Reward: Bronze Trophy (PS3)
20G (Xbox 360)
Details: Collect all Trophies
Reward: Platinum Trophy
Details: Achieve a perfect score in the Shooting Gallery
Reward: Bronze Trophy (PS3)
5G (Xbox 360)
Extra Info: The shooting gallery is located in the Chapter 9 Armory. Beat the
Details: Complete Chapter 1 on any difficulty setting
Reward: Bronze Trophy (PS3)
20G (Xbox 360)
Details: Survive the ADS Cannon with over 50% shield strength remaining
Reward: Bronze Trophy (PS3)
10G (Xbox 360)
Extra Info: This can be pretty hard depending on how well your aiming is. The
cannon minigame is part of the main game and you will play through this near
the end of Chapter 4. You have to destroy enough asteroids so that the ship's
hull shield still has 50% of its shield strength remaining when Isaac steps
TIPS (for maintaining 50% of the shield):
01) Understand that most of the time, you are at the game's mercy for asteroid
placement. Sometimes asteroids will come at the ship with completely
unforgiving speed and patterns. Some patterns are easier than others.
02) At the beginning, start shooting the asteroids as early as possible. Watch
for any movement then aim and shoot. Always do this whenever asteroids first
appear if there are not any nearby.
03) When firing, either go for a single shot or hold down on both shoulder
buttons. You can actually sweep through an entire group while holding down on
both shoulder buttons.
04) Overheating is not the end of the world if it happens when asteroids are
not nearby. Keep aiming at the closest approaching asteroid so you can blast
it the second that the cannon cools down.
05) Try not to aim all the way up, down, right or left since you'll likely
allow asteroids to creep up on you while doing this - the cannon will block a
portion of the outside area while aiming like this.
06) Big asteroids and fast asteroids are the main priority. Hold down on both
shoulder buttons while aiming at a big asteroid to destroy it along with the
little asteroids that it breaks into.
07) If you see a single asteroid on one side and a group of asteroids on the
other side, turn your attention toward the group of asteroids.
08) When an asteroid is extremely close, and you are not aiming at any current
asteroids, quickly move the cannon in its direction and hold both shoulder
buttons to hopefully blast it. This can sometimes save you from a big
asteroid.
09) If an asteroid is extremely close to any side then don't aim at it unless
it is near a group of asteroids or there is no nearby approaching asteroids to
shoot. Side asteroids sometimes don't hit or they do very little damage.
10) Do not look at the shield gauge strength. Once again, DO NOT LOOK AT THE
SHIELD GAUGE STRENGTH or this distraction will cost you greatly! Listen for
the words that tell you that the hull integrity is below 50% then look. There
might be a slight chance that it is at 50%, so you might still be just barely
hanging on.
11) Make the save file at the save station beside the cannon is your first save
file, so you can reload quicker. If your gauge ever gets below 50% then quite
your current game and reload your nearby save immediately.
12) If you start to get frustrated, keep this current save on your list of
files and move on with the rest of the game for a while then simply reload this
game later when you cool down. You need to be completely focused (in the zone)
to earn this accomplishment and not ready to throw a controller.
Details: Complete the game on the hardest difficulty setting
Reward: Gold Trophy (PS3)
150G (Xbox 360)
Extra Info: Beat the game on Impossible difficulty, which is unlocked after
beating the game once. You have reload and quit your New Game+ save in order
to get Impossible difficulty to appear in the New Game menu if you turned off
Details: Kill 30 enemies with the Line Gun
Reward: Bronze Trophy (PS3)
10G (Xbox 360)
Extra Info: The Line Gun works well against all enemy types really, so this
Details: Complete Chapter 12 on any difficulty setting
Reward: Bronze Trophy (PS3)
20G (Xbox 360)
Details: Kill the Leviathan
Reward: Bronze Trophy (PS3)
15G (Xbox 360)
Extra Info: The Leviathan is the boss of Chapter 6.
Details: Use Stasis on 50 enemies
Reward: Bronze Trophy (PS3)
15G (Xbox 360)
Extra Info: Simply shoot 50 necromorphs with stasis.
Details: Own every Weapon in the game
Reward: Bronze Trophy (PS3)
30G (Xbox 360)
Extra Info: Buy every weapon from a Store.
Details: Kill 30 enemies with the Contact Beam
Reward: Bronze Trophy (PS3)
10G (Xbox 360)
Extra Info: Any enemy can defeated fairly easily with the Contact Beam, but
you'll mainly want to use this against Slashers since you'll have more time to
Details: Kill the Slug Boss
Reward: Bronze Trophy (PS3)
15G (Xbox 360)
Extra Info: The Slug boss is found at the end of Chapter 8 and he is fought
Details: Complete Chapter 6 on any difficulty setting
Reward: Bronze Trophy (PS3)
20G (Xbox 360)
Details: Complete Chapter 10 on any difficulty setting
Reward: Bronze Trophy (PS3)
20G (Xbox 360)
Details: Escape from a Lurker's grab attack 10 times
Reward: Bronze Trophy (PS3)
10G (Xbox 360)
Extra Info: Lurker's will grab Isaac whenever they are close to him. Their
appendages will move out of their back and they will jump on him. Simply stand
Details: Complete Chapter 2 on any difficulty setting
Reward: Bronze Trophy (PS3)
20G (Xbox 360)
Details: Collect 150 Logs
Reward: Silver Trophy (PS3)
40G (Xbox 360)
Extra Info: Collect 150 database files throughout the game. These are both
picked up from certain rooms and received throughout the main story. You'll
most likely get this in Chapter 11 if you've been keeping an eye out for all
collectable database files along the way.
Details: Kill 30 enemies with the Flamethrower
Reward: Bronze Trophy (PS3)
10G (Xbox 360)
Extra Info: The Flamethrower works the best against Lurkers but you can also
use it against Slashers for some good results. It's best to shoot with the
secondary fire flame shot and allow it to burn the enemy then shoot another
secondary fire flame shot. Only shoot a flame shot early if the enemy tries to
Details: Dismember 20 Limbs
Reward: Bronze Trophy (PS3)
5G (Xbox 360)
Extra Info: What...? Are you simply not killing anything? Freezing all
enemies with stasis and then running by them or just simply hauling ass through
rooms? This will be received after 20 enemies limbs have been cut or stomped
Details: Upgrade all weapons and equipment
Reward: Gold Trophy (PS3)
75G (Xbox 360)
Extra Info: Use Power Nodes at an Upgrade Bench found around the various rooms
of the main game to upgrade your weapons and equipment to max stats. You'll
have to finish upgrading your weapons and equipment on a bonus game. A Power
Node does not have to be placed in extra blank slots with no type of status
Details: Collect 8 schematics
Reward: Bronze Trophy (PS3)
10G (Xbox 360)
Extra Info: Find 8 of the weapon or item schematics found throughout the game.
Details: Kill the Hive Mind
Reward: Bronze Trophy (PS3)
30G (Xbox 360)
Extra Info: The Hive Mind is fought at the end of Chapter 12.
Details: Beat the game using only the Plasma Cutter
Reward: Gold Trophy (PS3)
40G (Xbox 360)
Extra Info: Only use the Plasma Cutter throughout the entire game.
This can be done on a New Game+ playthrough or any new game. Difficulty does
not matter. Using stasis, kinesis, killing enemies with physical attacks,
explosive canisters, and reverse gravity plates - none of this counts against
this accomplishment. You can equip other weapons but you CANNOT fire any
weapon other than your Plasma Cutter. Take the other weapons out of your
inventory since you'll receive more Plasma Energy pickups by doing this.
I recommend attempting this task on a New Game+ where:
a) You have hoarded a bunch of Plasma Energy and Med Kits in the safe.
b) You still have a bunch of credits left over.
c) You start with a fully upgraded Plasma Cutter, fully upgraded life meter and
fully upgraded stasis.
Details: Store 25 Items in the Safe
Reward: Bronze Trophy (PS3)
10G (Xbox 360)
Extra Info: The Safe can be accessed by interacting with any Store. Place a
total of 25 items in the safe at one time and this accomplishment will be
Details: Catch a Brute or Leviathan Pod using Kinesis
Reward: Bronze Trophy (PS3)
10G (Xbox 360)
Extra Info: Simply catch an acid pod that either a Brute or the Chapter 6
Leviathan boss fires at Isaac. A Brute will only perform this attack from long
distance. If you cut off one of his legs then get far away from him then he
will most likely perform this attack. The Hive Mine at the end of Chapter 12
shoots out acid pods as well that can be grappled and tossed back but receiving
Details: 30 enemies with the Force Gun
Reward: Bronze Trophy (PS3)
10G Kill (Xbox 360)
Extra Info: The Force Gun works well on just about any enemy, so this shouldn't
be that hard. Remember to get close to an enemy while using it or use its
Details: Force an enemy into a Gravity Panel 5 times
Reward: Bronze Trophy (PS3)
5G (Xbox 360)
Extra Info: The gravity panels are mainly located in Chapter 4. They are
glowing panels where gravity has been reversed and anything that touches these
will be splattered against the ceiling. To force an enemy into these panels
hit them stasis and walk against them to push them into it or knock them back
with a Force Gun primary blast. The bad thing about using the Force Gun is
that the blast might kill them however. Sometimes enemies simply walk into a
gravity panel - this will count toward the accomplishment! Even though it is
highly amusing, tossing dead enemy bodies into a gravity panel does not count
Details: Complete Chapter 7 on any difficulty setting
Reward: Bronze Trophy (PS3)
20G (Xbox 360)
Details: Kill the Slug Boss with more than 50% shield strength remaining
Reward: Bronze Trophy (PS3)
10G (Xbox 360)
Extra Info: The Slug boss is fought at the end of Chapter 8. In order to get
this achievement, defend the ship so that is has over 50% of its hull shield
remaining once the Slug is defeated. Basically, focus on one tentacle at a
time right at the beginning and struggle to take out at least three tentacles
while defending the ship only minimally from thrown objects. Once the Slug is
down to two tentacles, you can easily focus on defeating them while still
defending the ship. Keep in mind that if you shoot one of the tentacles in the
yellow portion while it is leaning over to grab an object then it will rise up
once again. The fact that the shield's hull strength starts out at 100% makes
this accomplishment much easier to obtain when compared to the "Don't get
"accomplishment.
Details: Collect 75 Logs
Reward: Bronze Trophy (PS3)
20G (Xbox 360)
Extra Info: Collect a total of 75 database files. These are received during
the story and some of them are collected throughout the various areas of the
Details: Complete Chapter 8 on any difficulty setting
Reward: Bronze Trophy (PS3)
20G (Xbox 360)
Details: Dismember 500 Limbs
Reward: Bronze Trophy (PS3)
20G (Xbox 360)
Extra Info: Cut off a total of 500 appendages from enemies. Remember that a
dead enemy's appendages can be stomped off and this will count toward the
accomplishment.
Details: Complete the game on any difficulty setting
Reward: Silver Trophy (PS3)
50G (Xbox 360)
Details: Find the Peng Treasure
Reward: Bronze Trophy (PS3)
15G (Xbox 360)
Extra Info: The Peng treasure is located in Chapter 11, in between the two
walkways next to where the shuttles dock in the Hangar Bay. The Peng treasure
is a gold statue. Simply look between the Hangar Bay railings and grapple it
with kinesis to bring it toward Isaac then collect it. You can also wait until
after gravity is deactivated in the Hangar Bay and this will remove the
railings making the treasure even easier to collect. This treasure can
actually be seen in Chapter 1, but Isaac does not have kinesis then.
Details: Kill 30 enemies with the Plasma Cutter
Reward: Bronze Trophy (PS3)
10G (Xbox 360)
Extra Info: The Plasma Cutter is the all-around best weapon in the game and you
will have access to this weapon for a pretty good while at the beginning before
obtaining any others, so it's not that hard to get 30 kills with it.
Details: Complete Chapter 5 on any difficulty setting
Reward: Bronze Trophy (PS3)
20G (Xbox 360)
Details: Complete Chapter 9 on any difficulty setting
Reward: Bronze Trophy (PS3)
20G (Xbox 360)
Details: Complete Level 6 in Zero-G Basketball
Reward; Bronze Trophy (PS3)
5G (Xbox 360)
Extra Info: The Zero-G Basketball minigame is located the Zero-G Basketball
Court of Chapter 10. See the walkthrough portion of Chapter 10 for tips.
Text File Transcripts
--> Repair Invoice
USG ISHIMURA
AEROSPACE ENGINEERING DEPT SHUTTLE REPAIRS INVOICE
MISSION DAY TWO:
- Faulty fore gyro, vessel USG-ISH-503. Replaced, no functional.
MISSION DAY THREE:
- Faulty 40 Scope, vessel USG-ISH-SO1. Still in repair.
MISSION DAY FOUR:
- Damaged landing repulsors, vessel USG-ISH-S05. Complete replacement, now
functional.
- Damaged fore and left fore viewports, vessel USG-ISH-S04. Replaced, no
functional.
MISSION DAY FIVE:
- Damaged booster collar, vessel USG-ISH-S05. Repaired, now functional.
ENGINEER'S NOTE
WRIGHT, J.F. (2nd ENGINEER, MAINTENANCE BAY)
--> Marker Overview
PERSONAL LOG
DR. KYNE, T. (CHIEF SCIENCE OFFICER)
The vidlogs from the colony are poor quality but the artifact does indeed
appear to be a genuine Marker, the first to be found in Unitology's two hundred
year history. I'm eager to get it on board the ship so I can study it
properly.
The potential here is enormous. Not just for me personally, though it's true
I've dreamed of such a discovery for decades. But also to humanity, and the
Church of Unitology in particular.
This Marker could herald the dawn of a new age for mankind, and I will do my
part to ensure it comes to pass. I know the Church will be grateful but the
true recognition will come from all of humanity. On this day, we are blessed.
--> Interesting Results
MEDICAL LOG
DR. WARWICK, B (CHIEF PSYCH OFFICER)
REPORT OF PSYCHIATRIC OBSERVATION PATIENT: HARRIS, B. (Employee #PM-19026-EH)
Harris is asleep, after another strong sedative. He seems literally unable to
sleep without chemical aid. Most people succumb to exhaustion after 50+ hours
of waking regardless of any desire to stay awake. Not Harris.
His explanation of events on the colony is also odd, and points to the same
paranoia we've seen elsewhere planetside. His guilt is not in doubt--two
planetside security officers were present when he took Dr. Sciarello hostage
and murdered Nurse Evans--and he doesn't deny his actions. But he insists
there was no crime, nor does he feel guilt.
This is classic sociopathic behavior, but Harris exhibits no other symptoms.
He is affable and friendly, able to empathize and offer original opinions.
When questioned about the murder, however, he becomes withdrawn and
intransigent, displaying schizophrenic behavior. He also undergoes
intermittent hallucinatory periods, again similar to those experienced by other
colonists.
Harris claims he threatened the Doctor because he "had to stop the dreams and
the faces, and that he'll kill again to "Make it whole again". What that
means, I haven't determined yet. A most intriguing case.
--> Newborns
Alyssa Rose
Kai Jatin
Alyssa
Leoni
Ian Ansel
Jackson Thomas
Lucas
Zara James
Caitlyn
Kai Joshua
Kody
Kyle
Jiannah Faith
Jack William
Agatha Marjorie
--> More Time
SCIENCE LOG
FROM: DR. KYNE, T. (CHIEF SCIENCE OFFICER)
ATTN: CAPTAIN MATHIUS, B.
Benjamin-
Further to our previous conversation, I ask that you delay bringing the Marker
up from the planet for a day or two.
You know I'm as keen as anyone to study it in detail, and I understand your
sense of urgency given the events on the colony, but that's why I ask--what's
happening down there is just too unique, too unprecedented, to cut it short
without proper time to study the causes and effects.
In light of a discussion I had with Dr. Mercer, I'd like to meet with Drs.
Sciarello and Welland planetside to get their observations.
- Terrence
--> Autopsy Report
MEDICAL LOG
DR. DOMUSS, G. (MEDICAL EXAMINER)
REPORT OF DEATH ON SHIP
SUBJECT: CAPTAIN MATHIUS, B.
It is my sad duty to officially pronounce Captain Benjamin Mathius dead.
Reports of the exact circumstances surrounding his death are conflicted, and
beyond the scope of my role. I can only report on the body.
The subject was in generally good health for his age, though a cursory blood
test indicates his leukocyte count was very low, with eosinophils in particular
almost nonexistent. His preflight physical exam showed no such problems,
indicating rapid onset; however, it is unlikely this had any effect on his
death.
Multiple contusions on the arms and hands, indicating a brief struggle pre-mortem. Slight contusion around the ribcage, suggesting his chest was
restrained in some way. Cause of death was a single prolonged trauma to the
ocular body which continued on through the cavity wall, and finally into the
frontal lobe, causing rapid neurotrauma, seizure and death.
The force required to puncture the ocular cavity in this manner is great, and
the possibility of self-infliction correspondingly low.
I therefore have no alternative but to record a preliminary verdict of UNLAWFUL
DEATH. Whether deliberate or accidental is beyond my jurisdiction.
--> Chaos
DECK LOG
HALLOW, F. (AB)
Don't know what's going on around here. Someone said the ship's been attacked.
Who the hell would attack us out here? First the Captain dies, now we get
attacked? Carnack says someone on Bridge staff killed him. Can't believe
that.
Goddamn chaos now. Can't get through to the bridge. Can't get through to
anyone. Everyone's running. Getting the hell out of here. Should probably
join them.
--> Corruption
ENGINEERING LOG
DANVERS, C. (QMED)
RE: Organic growth in engineering (Update)
The unidentified growth seen in other parts of the ship has now reached
engineering. I don't know what the hell this stuff is--looks like someone
threw up their guts all over the walls--but it's spreading faster than we can
cut it up, which is pretty disgusting in itself.
It's already in the engine spoke, and if we can't find a way to stop it soon,
it'll hit the main chamber by the day after tomorrow. I hope the docs are
looking into it, because it's way beyond me.
--> Report of Infection
CAPTAIN'S LOG
INITIAL INFECTION VECTORS
It's been less than an hour, but they've spread fast. Flight deck was the
first to go after the shuttle crashed. Now almost entirely overrun. We've
lost at least half the Medical deck, and about a quarter of Engineering. No
information yet from Cargo or Planet Ops, which suggests bad news. This is not
what I expected.
--> List of Dead
MINING LOG
DALLAS, A. (SUPERVISOR, 2nd ENGINEER)
The death toll is mounting. Known dead so far:
Arnold-Fernandez, D
Ashik, M
Bagwell, W
Bao, A
Baristiran, O
Briggs, A
Carrillo, A
Centkowski, K
Chan, D
Charlow, A
Chikes, C
Colomar, B
Condrey, M
Deguzman, J
Ding, V
Drinkward, C
Eckert, J
Espeleta, T
Fattouh, S
Feise, D
Feiker,T
Fike, T
Fong, C
Fuentes, C
Gamel, S
Gaugy, M
Geraci, J
Gregory, L
Gauman, E
Hartness, E
Hasan, J
Holt, T
Ignacio, D
Jamerson, K
Johnson, M
Keum, J
Kong, C
Krakowski, M
Kuo, D
Lackey, A
Leal, D
Lee, L
Leong, J
Lingen, D
Louie, C
Louie, M
McSweeney, B
Meneses, F
Merenda, R
Molina, E
Natividad, J
Noonan, M
Palrang, J
Patel, J
Patterson, I
Pavey, E
Peterson, M
Pitts, A
Piwenitzky, H
Pugh, D
Ruelas, A
Sarossy, V
Schlegel, P
Schofield, G
Scott, D
Seo, A
Shande, T
Silver, S
Swearingen, S
Swenson, D
Talens, J
Thibodeaux, N
Thoeun, C
Tuohy, J
Valadex, G
Vaught, C
Vocal, C
Voelker, S
Wells, J
Williams, N
Wrede, R
Zelaya, A
Zittle, K
No text files
--> Corruption
CHEM LAB REPORT
FROM: PROF. JAGERWALD, H.
ATTN: DR. CROSS, E.
Elizabeth -
No doubt you're aware of the organic growth found in some parts of the ship.
I've been examining the substance and thought the results would interest you.
The cells most closely resemble bacteria, with viral behavior. Like bacteria,
the organism infects other cells through osmosis, then mutates and reproduces
agamogenetically.
What's amazing is the SPEED at which it grows. A single bacterium reproduces
twenty-fold in just one minute. I've never seen anything like it. I won't
stake my reputation on it, but I think this may be a genuine alien lifeform!
Prof. Hawley theorizes that it's a habitat transformer--the levels of gaseous
output are tremendous, which is why it smells so bad--but to what end we simply
don't know. I'll keep you posted.
- Heinrich
--> Processing Room Problem
MINING DECK LOG
KREUZ, G. (QMED)
The situation here just got a lot worse. The gravity failure came as we were
collating asteroids, and one broke free of the grav beam. It collided with a
wall, killing two crew, and split into chunks. They're free floating in the
processing room, and we can't restore gravity to get the Master Key until
they're cleared. We could really use some engineering help up here.
--> Mining Timeline
MINING LOG
DALLAS, A. (SUPERVISOR, 2nd ENGINEER)
Planetcrack went smoothly from this end, although there do seem to have been
problems planetside, and we've temporarily lost contact with the colony.
First rockball was extracted from the tectonic load approximately one hour
after planetcrack, and has been processed, refined and smelted.
Results have exceeded even optimistic initial estimates. Normal recovery is
around 35% mineral, 5% fossil, 60% waste, but material from the first ball was
65% mineral (and 0% fossil, in line with expectations). That's 6.5 tons of ore
from a 10-ton ball. Assuming it's not an anomaly, we've hit a motherlode.
No text files
--> Orders
EYES ONLY - PRIORITY BLACK
FROM: CHIEF OF STAFF, EARTH DEFENSE
ATTN: COMMANDER CADIGAN, F.
OPERATION WHITE LIGHT
THEATER: AEGIS SYSTEM, PLANET PENDING
OBJECTIVE: DEEP CLEANSE
CEC vessel USG Ishimura in breach of government order. They are believed to
have recovered Marker 3A. Special Ops has confirmed the system but has been
unable to provide the planet location.
Special Ops advises caution. If Marker 3A has been recovered, infection by a
lethal organism is a credible threat. Shockpoint to Aegis system, move to
position out of local scope range and await signal from Ishimura to confirm
location.
--> Unitology Article
UNITED WE... ASCEND?
Is Unitology a new hope, or just another scam?
By Carrie Van Ottken
If you've been living on Mars for the past 200 years, you might have missed the
fastest-growing religious movement in history.
Unitology boasts a following of millions, counts powerful CEO's and officials
in its ranks, claims $78 billion of stock multiglobal companies, and owns two
of Earth's largest financial institutions (GPSG Financial and Unitas Energy
Investments). From its beginnings as a cult of personality, Unitology has
become a respected, established religion. Most people know the basics. Two
hundred years ago Michael Altman, a professor of anthropology, blew the whistle
on what he claimed was the biggest cover-up ever instituted by Earth
Government--the discovery of an artifact, or "Marker", which proved beyond any
doubt there is alien life in the Universe. The Government labeled Altman a
kook, but his claims struck a chord with some, and his mysterious death soon
afterwards fueled that interest.
Unitologists believe the Marker contained a code, the key to eternal life,
through rebirth and ascension to heaven (the kicker is you have to die first).
They say the Government is hiding the Marker somewhere, keeping its secrets for
themselves. Across all of human space, Unitologists praise Altman's martyrdom
and await the day God comes to take them to their new life beyond death. It
all sounds pretty harmless. But, like any cult, there's a dark side.
Unitologists are "ranked" in the Church. Nobody ever talks about it, but most
of its critics believe there are at least three ranks above the average
believer, or "initiate". With each new rank, more of the Church's inner
workings and research is revealed to a follower. And these ranks are achieved
by one simple criteria--giving money and power to the Church.
Think taking all your money's bad? The Church also requires members to donate
their bodies after death. Why? What do they do with them? Nobody will say,
and attempts to infiltrate the inner circle have failed. With their emphasis
on "transformation and rebirth", maybe we wouldn't like the answer even if they
told us.
One rumor that also refuses to die says the Church is funding a secret
shipbuilding program. Some claim to have seen the fleet. No documentary
evidence has ever been supplied, but the claimants all say these "mausoleum
ships", despite their huge size
(Cont'd on p94)
--> Z-Ball Rules
Z-BALL RULES
Step on the lighted platform and activate it to start the game!
Jump to as many scoring platforms as possible to increase your score
multiplier. Then use your Kinesis Module to grab the ball and shoot it into
the active basket before the shot timer runs out. Beating each level opens a
locker with a reward.
--> White's List
PERSONAL LOG
WHITE, D. (FIRST OFFICER)
Goddamn Unis are running the ship. Known so far:
Captain Mathius
CSO Kyne
2SO Mercer
LCDR Holt
LT Carrillo
LTJG Pitts
LTJG Wrede
ENS Maynard
ENS Shande
ENS Espeleta
ENS Natividad
No text files
--> Unitology Exposed
(Excerpts from THE FALSE MESSIAH, a book banned on Earth and most colonies)
A RELIGION IS BORN
When Michael Altman went public with his research on the Black Marker, the
world was teetering on the brink of self-destruction. Many people, myself
included, felt civilization was at an end. We couldn't change the world by
ourselves and most of us didn't want to. What Altman offered us, this chance
at a rebirth from humanity, was exactly what our hungry souls were looking for.
Practically overnight, our hope for humanity was renewed. Millions flocked to
his conferences to hear him profess to know the way to a new beginning. We
stared in awe at the evidence of the alien artifact that would change
everything. And we did whatever he told us to.
We rallied against the government. We joined together in congregations to
share his word. And we prepared ourselves for the future he said was coming.
Where were you when Michael Altman was assassinated by our government? It's
the question of our generation, I suppose. It's certainly the day when
everything changed for me... and the world.
...
The martyring of the scientist-turned-savior Michael Altman begat fanatical
zealots and I was one of them. We birthed and maintained the tenements of a
new religion, known now as the Church of Unitology. I was only a follower but
I was suddenly part of the biggest social movement in history. The riots that
followed and the crippling of our government made us realize we finally had the
power to change things.
...
No one knows what is contained in the Black Marker. Some claim it contains
genetic string that grants immortality through gene therapy. Others say it
contains the DNA of an alien life form. Even Altman confessed to not knowing
exactly what it is for. The Marker has been used to form the basic doctrines
of the church. As claimed in the popular book, "Death is Only the Beginning." humans will learn that by death of their worldly spirit, they will be reborn in
unity as a stronger, unending community. "Unity is forever."
...
Death is an important event in the journey of a Unitologist and seen as a
necessary step to being reborn. The body is considered holy and it may not be
cremated or be allowed to decay in the ground. The bodies are given to the
church for safekeeping. Where they are taken is unknown, but I have seen
massive Unitology compounds on all of the major settlements I have visited.
Curious, I asked around. No one would tell me what was housed inside, but I
uncovered evidence of massive shipments of preservative chemicals being sent to
the compounds on a regular basis.
It was around this time that my superior, Paragon Fontenay, brought me in for
my first "soul cleansing".
...
Despite the headaches and the nausea that continued to plague me, I managed to
sneak into the shipyard. I had almost regained full function of my legs and
was able to make it into what appeared to be the nerve center of the operation.
What I discovered were ships, massive ships and lots of them. Stasis storage
tubes lined each of the hundred of exposed cargo bays. I couldn't see any of
the bodies, but I knew what the tubes were for. What I couldn't figure out was
why the church needed to transport so many suspended bodies in what looked like
deep-space vessels.
Before I could investigate further, I was recaptured and the real "soul
cleansings" began.
--> The USG Ishimura
(From a CEC-sponsored article in publication, Amazing Universe)
As many of our older readers may recall, resource management on Earth and on
the colonies was not always as streamlined as it is today. There was a time
when needs could barely be met by the now-extinct resources of Earth and the
dwindling supplies of the colonies. Looking to the starts for additional
resources is nothing new, but at the time only smaller ships were shockpoint-able and they were insufficient at keeping up with demand.
Enter the Ishimura.
The USG Ishimura, named after Astro Physicist Hideki Ishimura (inventor of the
shockpoint drive), was the first of the massive Planet Cracker ships. Built 62
years ago, she has a long and storied career. The Ishimura was the first
vessel of her size to utilize the shockpoint drive for large-scale, commercial,
deep space expeditions.
At the time of her inception, the Ishimura was hailed as the savior of the
Earth colonies. She was created to mine and melt down entire small planets and
moons. She was also the first ship capable of the "scan and catch" technique
for harvesting mineral-rich asteroids. Using huge gravity tethers, the
Ishimura can lock onto asteroids and pull them inside the ship's massive
collection bays for smelting.
At 62 years old, the Ishimura is still in remarkable shape. Much of the
equipment has been upgraded over the years. Many spaces have been retrofitted
to take advantage of modern advances in technology. Despite the long years of
service, she is still the pride of the fleet and remains the largest Planet
Cracker in the fleet. Whenever an important deep space mining project comes up and the Ishimura is available, she's the first ship to be called.
It's ships like the Ishimura - and the dedication of the men and women who crew
her - that have helped make Concordance Extraction Company the trusted,
dependable workhorse that it is today.
--> Background Request
To: Zach Hammond
From: XXXXXXXXXX
Re: Background request
Per your request, here's what we could find on your hastily-assembled crew.
ISAAC CLARKE
Isaac was born to Paul and Octavia Clark on Earth in the eastern seaboard
region of the American Republic. Paul Clarke was an award-winning ship
architect employed by the Galactic Union Marine Corp. His record shows
extended time off-world away from his family.
When Isaac was born, Paul was given temporary reassignment to an Earth-based
GUMMC ship production facility. During the four-year tour, Paul and Octavia
raised Isaac together. When the tour was over, Paul shipped off for an
extended off-world tour.
Paul's influence on his son must have rubbed off. Records indicated Isaac
pursued studies in mechanical and electrical engineering and achieved high
honors.
According to medical and psychiatric reports, Paul Clarke's absence had a
profound effect on Octavia. She suffered from depression and personal anguish
until doctors encouraged her to find fulfillment by working with charitable
organizations. It is believed that this is how she ended up coming in contact
with the Church of Unitology.
The association with the Church appears to have alleviated her mental
condition. The cancellation of her therapy sessions corresponds with the local
parish announcements of her initiation ceremony.
At this point, records on her become somewhat scarce. There are indications
that she sold off much of the family estate to finance her full membership in
the church.
Isaac appears to have been selected to a prominent engineering school but we
surmise that he was unable to afford the tuition, as records show that he
instead attended a lesser-known school with the help of scholarships and
financial assistance.
After graduating with high honors, Isaac enlisted in the Merchant Marines. He
quickly gained a reputation for his resourceful engineering solutions and after
two years was promoted to a higher-profile position closer to the major
shipping lanes.
There are several inquiries about the location of his father that have been
logged by his contacts at the GUMMC. Isaac appears to have been trying to re-unite with him unsuccessfully for years. It's doubtful he ever got far in his
investigation as Paul Clarke's service record has been mysteriously classified
by an executive order.
Octavia continues to be a contributing member of her church and has managed to
purchase a Vested-level title.
Isaac's career stagnates at this point. There are records that he cohabited
with a medical officer named Nicole Brennan for a couple of years. Records
indicate she moved out after receiving a promotion and is currently serving on
the USG Ishimura.
KENDRA DANIELS
I couldn't find anything on her in the time I had but Darlton swears by her.
She is on the mission with his recommendation. If he thinks she has the
necessary skills, who am I to argue?
--> Planetary Mining
(Excerpt from the CEC shareholder information packet on planetary mining)
PLANET CRACKING
Planetary mining is, quite literally, the dismantling of planets and moons on a
macro-scale. Entire worlds are fractured to reveal the rich seams of valuable
minerals contained inside. Despite environmentalist concerns, the operation is
perfectly safe and is the only way to extract the necessary resources on the
large scale required to supply Earth and the colonies.
You may have read reports that claim the destruction of a planet can destroy an
entire solar system due to the disruption in the gravitation forces that hold
each celestial object in place. Some of the wilder reports claim this causes
planets to smash into each other. Concerned investors are directed to read the
article "The CEC Pledge to the Health of Our Universe" for a detailed breakdown
of the truths about Planet Cracking. The short answer is: Planet Cracking is
perfectly safe and provides an essential service to Earth and the colonies.
With all Planet Cracks, the planets are carefully chosen for their mineral
content, net worth, and the safety with which they can be dismantled.
Planet Cracking is a lengthy process spanning from three to five years.
Generally, the first year is spent prospecting and setting up the colony. The
second year and a half involves tectonic excavation and related planet-side
activities.
The Planet Cracker class ship arrives between the 2.5 and 3 year mark,
depending on the progress of the excavation. Once the ship is in orbit,
preparation for tectonic chunk extraction begins. This takes approximately one
week.
The removal of an excavated chunk from the planet into a stabilized
geosynchronous orbit usually takes about 1 day (24 standard hours). During
this process, billions of tons of debris break off from the underside of the
chunk, creating an instant asteroid ring around the planet. While floating
debris is extremely dangerous, the Planet Cracker ships have an excellent
Asteroid Defense system (ROS) to keep the ship and crew safe from harm.
Depending on the size of the planet, this process is repeated until the entire
planet has been broken up and processed.
ABOUT US
The CEC is the largest solar mining and extraction company in the Earth
colonies. It is also the fifth largest company in terms of market capital. It
has become a powerhouse of industrial might and an influential political force.
With a generous budget allocated to election spending, CEC has always been able
to maintain and improve its market position.
The CEC owns over 400 deep space vehicles including five Planet Crackers, with
the famous USG Ishimura as its flagship. The CEC was the first to develop deep
space mining, asteroid catchers and was the first to implement shockpoint
drives for commercial use. We are the largest supplier of precious metals.
Out of over three dozen Planet Cracks, only one operation has met with less
than optimal results. Many may remember the Wanat Disaster 11 years ago
wherein a Planet Cracker, three supply ships and a colony were lost due to
gravity tether failure. Since that time, CEC has worked closely with the
manufacturers and held crew training lectures to ensure a disaster of this
magnitude never happens again.
We take your financial well-being and the well-being of our employers
seriously. When you invest in CEC, you are investing in the future of mankind.
--> Recombination Study
RECOVERED FILE
Personal Log: Dr. G. Abernathy, automated transcript
(Restricted access - Maximum encryption)
Day three of quarantine for the former Drs. Clifton and Hogan. The infection
is spreading quickly through Dr. Clifton. Dr. Hogan appears unaffected at this
time.
The chest of the corpse has started to expand, like it's taking a deep breath.
Something appears to be happening under the surface of the skin. The body is
convulsing - a yellowish briny liquid bursts from the mouth accompanied by
choking noises. There's a crunching noise as the throat bulges and the jaw
collapses. The head is splitting apart... reforming now into what appears to
be a proboscis and feeler. The chest splits along the center now as the flesh
stretches and expands outwards; the organs, bone and muscle bend inwards. The
internal organs contort and reorganize themselves into an odd structure central
to which is a massive bladder. The bladder is filling with a liquid, some of
which can be seen spilling from proboscis. I can only assume the two are
connected.
The legs are quivering as the flesh peels away and meshes with the flesh from
the chest region. There is a sudden snap halfway through the process as one
leg bends backwards. More quivering now and the other leg has snapped at the
knee. The changes appear to be slowing now... It starts to sit up, the body is
convulsing, the legs flopping. It is trying to take its first step, uneasy at
first... but now it is adapting quickly. A half-dozen steps and it seems to be
perfectly at home with its new, contorted form.
The splattering on the glass is making observation difficult. It appears that
Dr. Hogan's legs are elongating, somehow flaying themselves and now twisting
with a mixture of his own internal organs into a single appendage, like some
sort of tail. His face is contorted, his jaw clenching and unclenching...
several jaw-like appendages are emerging from his every widening mouth. His
mouth no longer appears able to accommodate the change... his head is
splitting, seams bursting...
And almost instantly, he is perched on his hands, shifting his weight from one
palm to the other. He's pacing, circling the room and... he appears to be
watching me! He sees me! No, he's fixated on the ceiling now... Oh god no,
he's leaping at the vent! With his powerful tail-like appendage, he's striking
at the reinforced covering, trying to get it open! I must warn the others!
Recording end!
--> The Red Marker
RECOVERED FILE FRAGMENTS
FROM: DR. EANDO DUKAJ
TO: GENERAL AMBROSE CAIDEN
(Restricted access - Maximum encryption)
Altman's hasty expulsion from the project is unfortunate. His notes on the
Black Marker appear incomplete and our findings thus far have been
inconclusive. What notes we have recovered appear to be written in a code of
his devising. It will be weeks before we can decipher them. In the meantime,
someone has to shut him up. His public outcry about the Marker is more than a
nuisance. This is a matter of security.
...
Funding has been insufficient. Moving the research to Aegis VII is only
aggravating the problem. I understand the pressure to relocate the project
outside the reach of the oversight committees but this has only inflated our
resource requirements.
We are on the verge of cracking the replication code we extracted from the
Black Marker. It would be a shame to come this far and have to scrap the
project.
...
The continued financial infusion over the years has been appreciated and I'm
pleased to share the results with you today. While some of our material
fabrications are approximations of substances foreign to us, we have completed
the internal workings of the device. One obvious difference between our
replica and the original is the reddish hue. I assure you this is purely a
cosmetic difference not indicative of a flaw.
The device, when activated, began to emit a highly complicated rhythmic pattern
across a wide band of frequencies - from actual sound waves through the
electromagnetic spectrum to alpha, delta and theta brain waves. It seems
mostly inert and harmless aside from some slight interference with
communication equipment.
We are proceeding with the final construction.
...
We've run into a disturbing but fascinating find, in re-creating the DNA
instructions gleaned from the Black Marker, we've managed to create a
recombinant microbial life form. It seemed dormant at first, even when placed
in a batch of rich nutrients. Were it not for Dr. Clifton's poor hygiene, we
might have deemed the attempt a failure. Fortunately for us, he had not fully
decontaminated himself before working with the sample and managed to
contaminate it with some dead skin cells. Suddenly, the microbes jumped into
action! Recombination happened almost instantly and the sample began self-replicating and mutating before our eyes.
...
More confounding results from our research:
Today, as we moved what we're now calling the Red Marker, we had to pass by the
cellular lab area. The scientists working at the time complained about
interruptions in the necrotic flesh experiments. As it turns out, the field
generated by the Marker creates a "dead space" around itself that forces the
recombination effect into dormancy.
...
I apologize for the setback relayed in the last report. The macro-scale
infection has been contained with a minimal loss of life. The newly
recombinated doctors are now quarantined for further study.
...
Many of the scientists have been complaining of headaches and we are all having
difficulty sleeping for more than an hour at a time. We suspect a problem in
the ventilation system. The maintenance team reported finding a build-up of
some kind blocking the airways.
...
The organic mass continues to expand and take over the complex. The
recombinated nightmares now move freely through the corridors. My remaining
crew is hastily constructing a transmitter for the Marker in an attempt to
broaden the signal it is emanating. Dr. Foster said the idea came to him in a
vision. Our hope is to use the signal to keep the unchecked infection from
spreading to the landing area. There is little time remaining! You must send
help as quickly as possible! Our lives are in your hands.
Impossible Mode Tips
- Have about three different saves or at the very least two. Save often. If
you make it past a certain part without any damage and you deem that part the
slightest bit hard then you might want to think about going back to the nearest
save point and saving. It really pays to be cautious.
- Wait until a weapon is near empty then use a Power Node to upgrade its
capacity to get full ammo once again plus the additional ammo from the upgrade.
- Don't place a weapon in a safe that often since its ammo count will be
reduced to one shot once it is placed back in Isaac's inventory. Try to refill
the near empty weapon by upgrading the gun's capacity if you do this.
Switching to the Contact Beam is really the only reason to put another weapon
up since the Force Gun, Pulse Rifle and Line Gun can handle just about
everything.
- Upgrade your hit points for the RIG at an upgrade bench whenever Isaac is low
in health and this will restore his health to full.
- If an item doesn't drop from a human-like enemy (Slasher, Stasis Slasher),
try to grapple the body with kinesis to make sure that it is dead. Only dead
bodies can be grappled.
- When fighting a Stinger by itself, shoot it with stasis then stomp off its
head and arms to save ammo while killing it. Try to use stasis along with
Isaac's boot to finish off fallen Slashers as well. Be sure to get a feel of
the amount of time that stasis will last however since you don't want to be
near either one as stasis wears off.
- Hoard all health items found in a chapter and be sure to use small med packs
before larger packs to save inventory space. Refrain from using Large Med
Packs as much as possible and store them in a safe for later in the game.
- Try to put back some ammo if you start to get a lot of it in your inventory.
Limit yourself on purpose to conserve ammo for a later chapter - don't splurge!
- Just about every item in the game can be grappled and brought toward Isaac,
so if you know of a place where an enemy will attack near a certain item pickup
then simply grapple the item from a distance and collect it to avoid
confrontation. Grappling an item can also be useful for obtaining an item
early or without any stress while near a room where enemies will ambush Isaac.
- If you have an option to run from an encounter then do so. Haul ass, don't
play hero!
- Purchase the Line Gun, Pulse Rifle, Force Gun, and Contact Beam and leave all
the other weapons. The Flamethrower is useful against Lurkers but I recommend
using another weapon on them to keep from buying another gun. Once the Force
Gun is obtained, keep the Plasma Cutter, Pulse Rifle, Line Gun and Force Gun
with Isaac most of the time. Only equip the Contact Beam when you know that
you are about to fight a Brute.
- Contact Beam energy sells for 4000 credits per shot, so it's good to hoard
all of it that you can and sell it early in the game. You might want to try
carrying it in your inventory just so you'll receive ammo for it from random
pickups then sell the ammo for extra credits.
- Buy Power Nodes as much as possible but try to keep around 20000 credits
available at all times just in case you need to buy some extra ammo or med
packs.
- Upgrade your hit points through the RIG before just about anything else.
Don't focus on air upgrades since it really only helps you out for a few rooms
early in the game.
- Attack upgrades are the main priority when upgrading a weapon but capacity
can help out, especially when you're low in ammo. Reload should only be bought
if it is conveniently placed near an attack upgrade - don't go out of your way
to reach one on the plug table.
- Slasher Combat. Shoot off a leg with the Plasma Cutter or Line Gun then
begin to shoot off an arm. For multiple Slashers it might be best to use the
Line Gun especially against Dark Slashers.
- Stingers. When fighting one solo, stasis it then stomp off its arms and
head. When fighting more than one, use the Line Gun or Plasma Cutter. When
fighting a Dark Stinger, stasis it then fire a mine from the Line Gun below it - this can also work well for multiple normal Stingers.
- Lurkers. Try to aim for their appendages when they attack but don't let this
get you hit or make you waste ammo. Shooting them normally takes off just as
much. Use the Plasma Cutter or Pulse Rifle until you get the Force Gun then
aim carefully and use only force grenades against them when they appear.
- Brute Combat. Stasis the Brute then cut off a leg with the Line Gun or
Contact Beam. Get far away from the wounded Brute and grapple his pods with
kinesis as he shoots them at Isaac then fire them back. Keep catching and
firing them back from a distance to finish him off without the need to waste
any further ammo. If you opt to use a Line Gun then fire a mine at the Brute's
back when it hunches over.
- Spawners. Stasis them when the tentacles move out of their chest then shoot a
Line Gun mine directly toward the center of them and this will usually kill
them. Launch an explosive canister at them when available.
- Stasis Slasher. Force Gun blasts still work just as well against these
enemies as they do in other modes. You might want to mix in force grenades
more often when they are knocked own or at a distance.
- Tentacles. For the tentacles that drag Isaac, it is best to keep your Pulse
Rifle attack level upgraded to finish them off quicker while shooting them.
- (Flight Lounge) Try to get to the elevator without getting hit by the
Slashers. Save at the save station outside before interacting with the
controls. Once Isaac makes it to the elevator doors, you'll have to sidestep a
bit to avoid the Slasher's blade arms while it is behind Isaac. Don't stress
that much if you're only hit once since you'll get quite a few small med packs
in this chapter.
- (Tram Repair Room) Opening the Item Container on the far wall will make a
Slasher bust through the vent to the left of it. Wait until you kill the
second Slasher that appears after connecting the tram repair then run over to
the Item Container and open it, collect the item, then run out of the Tram
Repair Room.
- (Tram Tunnel) You don't have to fight either of the enemies on the way back
through the tunnel. Simply run by them and shoot them with stasis if needed.
It really helps to shoot the Slasher with stasis since Isaac will have to open
a door on the other side.
- (Maintenance Bay) You'll need to take advantage of the explosive canisters in
this area in order to defeat the Slashers without wasting ammo. Try to wound
most of them then run by them and lead a group of them toward an explosive
canister then shoot the canister. You need to conserve some ammo for the top
floor Slashers. When the elevators doors open on the way back down to the
bottom floor, be ready to shoot the outside Slasher with stasis.
- (Maintenance Bay) After collecting the Data Board, leave the room and run to
the right then shoot the approaching Slasher with stasis and run by him. Shoot
the fallen Slasher with stasis that lies by the elevator and open the doors
then get inside the elevator and leave the area. These Slashers will actually
follow Isaac to the floor above however, so right when the elevator doors open,
stasis the Slasher that runs toward Isaac then quickly run to the doors of the
Tram Control and enter the room - you might have to stasis the Slashers as they
drop from the ceiling. Either way, you don't have to return to this room once
Isaac gets inside the Tram Control.
- (Corridor to Flight Lounge) Follow the Slasher as it moves ahead of Isaac
then quickly run by it as it crawls into the vent then open the door to the
Flight Lounge and step inside. Prepare to use stasis on the Slasher that drops
from behind if the door takes too long to open.
- (Hangar Bay) Stasis mixed with stomping works well for the first Stinger.
Shoot the Slashers from a distance and cut off a leg to wound them before they
get too close in order to slow them down.
- (Main Lab) Carry some med packs into this area with you. The best place to
stand during the quarantine, while on the top floor, is either in the corner to
the left after stepping through the first door, or the corner right near the
elevator on the other side. Try to cut off the legs from all the Slashers
first then finish them off.
- (Main Lab - Bottom Floor) If you look on the bottom floor from the top
walkway, you might be able to shoot one of the crawling Slashers below. Run to
the back restroom and prepare to shoot off the legs of the Slashers that
attack. Remember that all enemies are not out of the area until the quarantine
lifts, so keep your guard up if all becomes quiet yet the quarantine is still
in place.
- (Lab) Run from the Lurkers on the second floor and get to the next door on
that floor. They will follow Isaac to the next room very easily if the door
remains open so rush through the next few rooms.
- (Corridor to Security Station) Prepare to shoot the first Slasher with stasis
while moving around the corner. There is a stasis recharger nearby so don't
worry about wasting stasis here.
- (Imaging Diagnostics Room) While only one is attacking, you can stasis a
Stinger then stomp it to death. Use the Plasma Cutter or the Pulse Rifle/Line
Gun to defeat them. A carefully placed stasis to stun both followed by a Line
Gun mine right below both of them should be enough to finish both of them off.
- (Zero-G Therapy) Either toss explosive barrels at the Stingers with kinesis
or ignore them and jump to the other side of the room and exit the room on your
way back through this room. It's really safer to fight them by tossing
explosive canisters at them with kinesis.
- (Zero-G Therapy Hallway) When moving back through the vacuum, stasis the
Slasher that attack and run by him then be sure to have some stasis ready for
the Slasher that falls through the ceiling in the airlock chamber up ahead.
- (Imaging Diagnostics Room) Stasis then run by the Stinger that attacks on the
bottom floor. You'll need to take out a Pulse Rifle and shoot the group of
Spiders in the next room.
* Buy a Line Gun before going to the Morgue
- (Emergency Room) Defeat the first Slasher and Lurker like normal. When
moving around the right corner take out the Line Gun and cut off the legs of
the Slasher that falls then run ahead and either shoot or stasis the crawling
Slasher then turn around and take them all on from one side. If you stand on
the other side then one will drop behind Isaac. Instead of moving all the way
down the hall to destroy the Item Boxes further ahead, use kinesis to bring
them toward Isaac so the three Slashers will not enter the room from going to
the very end of the side hallway.
- (Morgue) Find the two dead bodies in this room and use kinesis to grapple
them from a distance then mutilate them before the Infector appears. Use the
Line Gun to cut off the Dark Slasher's legs after it breaks through the glass
and try to angle the shot so that it shoot the Infector behind the Slasher.
Switch to the Pulse Rifle instead of reloading the Line Gun then finish them
both off.
- (Gondola Area) While Isaac is on the gondola heading to the other side, have
the Line Gun ready and shoot a mine toward the floor on the catwalk along the
other side as the Slashers gather to kill a bunch of them.
- (Centrifuge Chamber) Find the explosive canisters floating around the room
and grapple them then shoot them at the Stingers that appear. Make sure you
know where a Stinger is before attempting to grapple an explosive canister.
- (Engine Room) Find the three explosive canisters on the right side of the
room and place them all behind the engine controls. Activate the engine then
grapple each canister and begin to fire them toward the approaching group of
Slashers.
- While in the vacuum area, on the way back from shooting asteroids with the
ADS Cannon, run past both of the Stingers that attack and get to the exit door
then leave them behind.
- (Hallway to Tram) While backtracking to the tram, two Slashers will fall down
from the ceiling and attack Isaac - one from behind and from up ahead. Use the
Plasma Cutter to shoot off the leg of the one directly ahead then run past it
and exit the area.
- Take a Stasis Pack along with you to the room before the ER Hallway since
you'll need to constantly slow the Regenerator with stasis during the battle
inside. A few med packs wouldn't hurt either.
- On the way back through the Regenerator Room, stasis anything that gets in
Isaac's way (Pregnants or Regenerator) and run back to the Security Station.
You don't need to slow down the Lurkers in the corridor since they'll be
exiting the hole in the wall to the left as Isaac runs by.
- (Cryogenics Lab) Smash all the item boxes and collect the random ammo as
Mercer talks. Stand on the opposite side of the freezing chamber as the
Regenerator appears then allow him to walk inside and blow off a leg with the
Line Gun then shoot him with stasis. While the Regenerator is stunned, ignore
the Lurkers and run to either side door of the control room then freeze him by
using the controls inside. Only fight a Lurker if it manages to get inside of
the control room with Isaac.
- (West Grow Chamber) Immediately head to the left upon entering then run to
the door of Greenhouse A on that side. Turn to the right at the corner in
front of the door and use the Force Gun to blast the approaching Slasher from
the side to stagger him then quickly enter the Greenhouse. Stomp the pod
inside while waiting for the Slashers to show up. If they group around the
open doorway then fire a force grenade at them. As the Slashers fall through
the ceiling shoot them with a force blast or force grenade. Try to group them
together and shoot them with a force grenade.
- (West Grow Chamber) After fighting off the first wave of enemies, anticipate
the arrival of the rest of the enemies and keep an explosive canister nearby to
launch at them. Shortly after the pod in Greenhouse B is destroyed, a Dark
Slasher will bust through a nearby vent, so carry an explosive canister into
the Greenhouse with you.
- (Refrigeration West) Aim carefully and fire force grenades at the Lurkers
when they showcase their appendages. Grapple a nearby explosive canister in
the room near the exit door and fire it at the final (third) Lurker.
- (Air Filtration) Shoot/fire explosive canisters at the fuse boxes to open the
doors before entering the flame rooms. Fire an explosive canister at the
Slasher that moves through the final door - wait for him to cross the flame
rooms.
- (West Grow Chamber) When reentering the West Grow Chamber, stand inside the
elevator and peek into the outside room to see where the Pregnant is. The exit
door that Isaac needs to move through is off to the left after exiting the
elevator, so run directly to it. Shoot the Pregnant with stasis if needed.
- Right after opening the door to the Hallway to East Tower, shoot the Spawner
on the far wall with stasis then fire a mine at him with the Line Gun. If he
survives the mine then shoot him with force grenades.
- Put up the Line Gun and be sure to have the Contact Beam ready when entering
the East Grow Chamber since a Brute will attack. Use a Stasis Pack to recharge
before entering if needed. If you think you can deal with him while using the
Line Gun then use it instead the Contact Beam.
- (Refrigeration East) Shoot the Lurkers with force grenades. Try to keep
multiple Lurkers in view when fighting the two pairs.
- (Hallway to East Tower) On your way back to the Hallway to East Tower,
grapple and take an explosive canister to the door of the hallway then open the
door and quickly fire the canister at the group of three Slashers that dash
toward Isaac from the outside catwalk.
- (Food Storage) Use the Leviathan's pods to damage its weak point when it
opens its mouth - use the first and third pod to cancel the second and fourth
respectively then fire the fifth pod directly toward the weak point in the back
of the Leviathan's open mouth. The Pulse Rifle works much better than the
Plasma Cutter this time for cutting off its tentacles. You can fire the
explosive canisters at its tentacles but this is really more trouble than it's
worth. The battle will take twice as long, so be sure to remain focused while
grappling the pods. A tentacle can easily screw up your timing when it starts
to fire pods while the tentacles are out, so try to move to a spot where a
tentacle does not block the path toward Isaac.
- (Food Storage) Be sure to find every single blinking light (item) in this
room and horde everything both before (stand in doorway and grapple), during
(run and tap the interact button) and after (search the room) the Leviathan
battle!
- On the elevator ride down to Processing, use the Plasma Cutter to defeat
Slashers until two Slashers fall down from the ceiling at the same time then
quickly switch over to the Line Gun or Force Gun.
- (Processing Antechamber) Allow the Slashers in the area to see Isaac then run
all the way back to the elevator and take them down with a Plasma Cutter as
they walk into the corridor in front of it. You can easily take down the
Pregnant solo once all the Slashers are defeated.
- (Mineral Processing) Run all the way back and save your game just before
deactivating the gravity. Once gravity is deactivated, open the door to the
Power Node Room in the back of the controls and run toward the side with the
debris (right side). The left side of the room has a single vent on the
ceiling where the outside enemies will enter the room. Stand on the opposite
side with the Pulse Rifle armed and defeat them as they drop from the ceiling
vent. The Pregnant will not enter the room. Step outside once all the other
enemies are defeated then run by the Pregnant by taking the side across from it
over to the control room.
- The moment the elevator arrives at the Maintenance level, have your Force Gun
armed and rush through the doors and move down the left ramp then blast the
Infector to the left as it tries to infect the body. Even if you get hit by
the other Infector this is better than fighting the Dark Slasher that the other
Infector will create if left alone.
- (Maintenance Bay) During the Gondola ride in the Maintenance Bay, try to stay
constantly moving while shooting at the tentacle pods to avoid their
projectiles. Shoot the tentacles with the Plasma Cutter. The important part
is to shoot all the pods as early as possible.
- Start out using the Pulse Rifle to protect Nicole from the Slasher then
switch over to the Force Gun and shoot force grenades at the remainder of the
enemies. You could try to shoot the Lurker with the explosive canister on your
side.
- (Maintenance Bay) When moving back across the Gondola in the Maintenance Bay,
use the Plasma Cutter to shoot the first few tentacle pods then switch over to
the Force Gun and carefully aim and fire a force grenades at the Lurkers - if
you hit them just right then the blast will damage them badly and defeat any
nearby pods. Try to stay moving as much as possible and heal when needed.
Thankfully, you should have enough med packs from the other side to help out
here.
- (Mining Bay) It's good to bring a stasis pack to this area with you. Use the
Line Gun to defeat all three Dark Stingers (stasis them then fire a mine below
them). Run by the Lurkers on the other side of the asteroid and try to lure
them away from the asteroid while shooting the tethers then quickly place the
beacon just before you leave. Perform the tether shooting and beacon placing
quickly and you won't have many problems. Isaac always has a long animation
while placing the beacon, so you might have to wind up shooting the Lurkers
with force grenades.
- (Mining Hallway Control Room) When the quarantine activates after the
asteroid is launched, get on the side with the item chest and place Isaac's
back to the wall. Start out shooting the Slashers with the Line Gun then
switch to the Force Gun once the Dark Slashers enter the room. Use force
grenades while they are at a distance. Switch over to the Plasma Cutter once
only one Slasher remains.
- (RIG Room) When the elevator docks on the top floor once again, Crawlers will
be in the RIG Room. Run toward the door on the opposite side and interact with
it then move from side to side while it opens to try to avoid the Crawlers then
run to the tram. You could also hunt them down with force blasts - your call.
- (Main Atrium) When the Exploders start to appear, run to the very back of the
Atrium and move down the stairs then pick them off from a distance with the
Pulse Rifle. Use a Force Gun on the Dark Slashers and the Line Gun on the Dark
Stinger.
- (ADS Hallway) Shoot each Spawner with stasis then shoot it with a mine from
the Line Gun. Don't waste too much time getting to the second Spawner directly
after shooting a mine at the first.
- (Comms Array Chamber) Stun the Dark Stingers with stasis then shoot a mine
from the Line Gun near them to finish them off rather quickly.
- (ADS Hallway) When backtracking to the tram, it is possible to run by the
Crawlers and get to the elevator in this area.
- (Main Atrium) While returning to the tram, shoot the Divider in the Atrium
with stasis then run to the Hallway to Tram. In the hallway, shoot the
Pregnant around the far corner (to the left) with stasis and run by it then run
to the tram.
- (Ore Storage) Grapple all of the radiation orbs before stomping the fuses and
position them near the door, this way, you won't have to move around as much to
collect them while enemies are in the area. Use stasis on the Dark Stingers
then fire a mine below them with the Line Gun. Fire force grenades at the
Lurkers.
- (Cargo Room) Use the usual force blasts from the Force Gun to knock back the
Stasis Slashers as they run up to Isaac - aim for their upper half while
firing. Shoot them from a distance with force grenades, mainly when they are
knocked down.
- (Torpedo Room) Don't move any of the crates across from the entrance door or
a Stasis Slasher will bust through the nearby vent on that side and attack.
- (Armory) Stand in the hallway outside the Armory and allow the Divider to
move up to the door - he won't move through the doorway. Shoot him until he
splits into Crawlers then blast the Exploder that will walk up to the door to
destroy all the Crawlers. One Crawler might still remain but this will save
you the trouble of having to hunt them all down. Watch out for the other
Exploders that appear when Isaac walks deeper into the Armory.
- (Armory) Beat a few of the Shooting Gallery rounds to receive some extra
items.
- (Barracks) Walk into the room enough to where the quarantine activates then
run back to a corner near the entrance to face off against the enemies inside.
Keep the Force Gun equipped for the most part and use force blasts on close
enemies and force grenades on distance enemies. If a Stasis Slasher is not in
the area, shoot the Stingers with the Line Gun. The Exploders and Pregnant
will not attack if you stay on the entrance side. Hit the Exploders' explosive
arm with the Pulse Rifle and the Pregnants might get killed by the Exploder's
death. Remember that there is a Large Med Pack in a bed along the right wall
as you enter the Barracks.
- (Lower Engine Room) Either use the Contact Beam or the Line Gun to cut off a
leg from the Dark Brute then step away and catch his pods with kinesis and fire
them back at him. If you use the Line Gun then fire a mine onto his back as
soon as he crouches from taking damage then fill him full of primary blasts
from behind while the mine goes off - stand far enough away from the mine,
obviously. Bring a stasis pack if you think you might need it.
- (Commons) Mutilate all the bodies since you'll fight an Infector in this room
later.
* Carry a stasis pack with you for the Dividers in the Mess Hall and the
Spawner in the room afterward!
- (Mess Hall - First Floor) Stay on the elevator when it reaches the bottom
then shoot the Dividers with stasis and blow off one of their legs with the
Line Gun. If they both move up to the elevator then you can easily shoot them
both with stasis. Quickly switch over to the Force Gun and shoot the Crawlers
that they split into.
- (Residential Lobby) Stasis the Spawner in the back then shoot a mine toward
it with the Line Gun. Be ready to fight off the Dark Slasher as it rushes
Isaac.
- (Sleep Block A Bunks) This part can be a little frustrating. You need to
have a high attack Pulse Rifle or Line Gun in order to defeat the Tentacle that
grabs Isaac. Be sure to aim well at its yellow weak point.
- (Sleep Block B) For the first room, stun the Pregnant with stasis then use a
Line Gun or Plasma Cutter to take down the Slasher. Use the Force Gun and aim
upward then shoot at the Pregnant to keep from hitting its stomach. Throughout
all of this, do not move to the other side of the room since a Dark Slasher
will get up and attack. Find the Dark Slasher as he lies on the ground then
shoot a mine near him and defeat him with Line Gun shots as he gets up to
attack. For the second room, use the Force Gun's grenades for the Lurkers and
fire force blasts at the rest of the enemies.
- (Residential Lobby) Wait for the Exploders to move out of the vent to the
right then shoot them with the Pulse Rifle. Try to wait for the Crawlers in
the background to get near the Exploders then shoot the Exploders to make them
destroy the Crawlers with their dying explosion.
- (Zero-G Basketball Court) Grapple the Small Med Pack to the right and bring
it to Isaac then quickly jump over to the middle wood piece and grab the Nav
Card then hop back over to the first wood piece and exit the room quickly
before the Dark Lurkers have much time to attack. To hell with the Zero-G
Basketball items unless you want to waste your ammo fighting the three Dark
Lurkers. Have a Line Gun ready for the Dark Slasher that falls from the
ceiling in the locker room.
- (Sleep Block C Bunks) Make sure that you bring a stasis pack to this room
with you. Pick up the last Nav Card then immediately rush back to the moveable
beds and run in between them. If you're fast enough then the Dark Slasher will
fall nearby as you turn to move the beds. Blow off his legs with the Line Gun
then immediately close off that section of the room by moving a bed in front of
it, then solve the rest of the puzzle to get back to the other side.
- (Sleep Block C Commons) Right after solving the bunk puzzle in the bunk room,
shoot the Regenerator with stasis after it falls from the ceiling then enter
the Commons area. Don't fight any enemies in here, run around the entire room
in a circle until Kendra unlocks the door. Quickly run toward the door and
stasis anything that tries to attack while it unlocks. Run toward the elevator
door and interact with it then turn and prepare to stasis anything that falls
from the ceiling of the elevator corridor.
- (Commons) Gather plenty of Force Gun ammo before continuing to the Security
Hallway since you'll need this for the enemies in the upcoming area.
- (Executive Sleep Block Commons) Stand at the door and aim upwards with the
Force Gun then blast the Pregnants in their upper portions. Walk into the room
as they are blown back but try to keep them gathered.
- (Executive Shuttle Bay) Right after initiating the test fire for the shuttle,
walk over toward the door of the control room then wait right near the ceiling
vent and stasis the Regenerator when he falls through it. Move toward the door
and open it as soon as it unlocks. The Stasis Slashers outside appear from
random areas, so be sure to keep a look out for them while your Force Gun is
equipped. Knock them back with force blasts. Wait for the Regenerator to step
onto the bridge behind the shuttle then blow off his legs with the Line Gun and
shoot him with stasis. Quickly run back to the control room after stunning him
then test fire the shuttle. The Stasis Slashers will give up their pursuit
shortly after the Regenerator is burned, so don't worry as much about them.
Watching out for the Stasis Slashers and answering their aggression with a
force blast upside the head is the most important part of this battle.
Upgrading the lasting time of stasis will help out for this area but it is not
required.
- (Commons) While the Infector infects Dr. Mercer on the second floor of the
Commons right after opening the door from the Security Hallway, run past the
lovely pair and take the elevator (to the left) to the bottom floor then run to
the tram. No need to fight, just run.
* Be sure to carry a bunch of Force Gun ammo and/or Line Gun ammo to the Cargo
Bay.
- (Cargo Bay) Try to defeat the Exploder and Pregnant from the top floor when
you first enter. If you accidentally shoot the Pregnant's stomach then don't
worry much about the Lurkers that spawn - it's nothing a little force grenade
to the face won't fix.
- (Cargo Bay) When the enemies start to attack after the Marker is exposed, use
the Force Gun to knock down the Dark Slasher in the nearby room then run
inside. You'll need to knock back the attacking enemies with either force
blasts or line gun primary shots. Shoot them from a distance with force
grenades as they move down the corridors toward the room that Isaac is in.
- (Cargo Bay continued) The very second that the Marker is placed on the other
side of the tracks, haul ass all the way back to the elevator then immediately
take it back up to the top floor. If you do this quick enough then you won't
even have to fight any of the enemies. Use force blasts to knock back any
enemy that tries to attack while Isaac is on the elevator if they try to
attack. You are not safe on the top floor since the Dark Slashers will move
through the nearby vent, so quickly open the door and step into the nearby
hallway to get to safety.
- (Flight Lounge) When the room quarantines, run to the nearest door by the
cubbies then fire a mine on the middle floor of the room near the seats and
this will hit the falling Slashers. Blast the Slashers in the legs with
primary blasts from the Line Gun then fire another mine as the second wave
prepares to attack. Keep firing primary blasts with the Line Gun then switch
over to the Force Gun instead of reloading then start to fire force blasts and
grenades. If you can time the mines just right then the Line Gun is all that
you will need. Don't forget to open the door on the other side of the control
room for some extra pickups after the quarantine.
- (Hangar Bay) Be sure to collect the item pickups on the opposite side of the
Hangar once gravity is deactivated. Use force grenades to dispose of the
Lurkers and stun the Dark Stingers with stasis then shoot a mine at them with
the Line Gun. Try to group both of the Dark Stingers then shoot them with
stasis if possible.
- (Control Room A) Open the door to this room quickly from the outside hallway
since the Spawner inside will start launching tentacle pods when Isaac steps
near the door. Shoot it with stasis then fire a mine at it.
- (Hangar Bay [Runway 2]) How good are you at dodging with a sidestep? Run all
the way down the walkway with the Dark Stingers and move to the opposite side
that each of them is on as they lunge then quickly board the shuttle and
interact with the door inside. If you're not good at dodging or don't like to
take chances then stand near the doorway to the walkway and shoot force
grenades at the approaching Dark Stingers. Watch for their sudden lunges
however.
- (Landing Pad) While the Marker is on the loader, pull it all the way toward
the shutter of the Gravity Tether Operations A entrance. Make sure that it is
right up against the big shutter; we want to make a quick escape out here upon
return.
- (Living Space) Mutilate all the bodies before opening the doors to the
freezer. Use the Pulse Rifle to quickly defeat the Infectors inside.
* Stock up on Med Kits (Large or Medium) before leaving.
- (Landing Pad) Right when you open the door to take the power unit out of the
Living Space, take the power unit out the door then drop it. Shoot the Divider
outside with stasis then quickly grapple the power unit and plug it into the
red power plug. Rush over to the door to Gravity Tether Operations A and open
it then step inside to completely avoid the Divider.
- (Supply Depot) This room can get incredibly intense, so be sure to stock up
on med kits to bring with you for this particular area. There is no clear safe
place to stand since vents are near all corners. Stand near the railing across
from the door on the back right side of the room from where you enter and run
between that railing and the door across from it. Don't stand still for too
long if you hear some yells behind Isaac. Switch between the Force Gun, Line
Gun, Pulse Rifle, and Plasma Cutter while fighting the enemies. You'll mainly
want to stick with the Line Gun for Dark Slashers, Force Gun (grenades) for
Lurkers and the Pulse Rifle for Exploders. Use the Plasma Cutter on Dark
Slashers that attack while no other enemies are in the area. If an Exploder
falls next to Isaac then shoot it with stasis and run by it then shoot it. The
Exploders and Dark Slashers can make for an extremely deadly combination. The
other enemy waves are nothing compared to the first. Be sure to check below
the railing for items that spawn from exploding enemies.
- (Gravity Control) Shoot each Spawner with stasis then shoot it with a mine.
You might have to resort to shooting off their remaining tentacles with the
Plasma Cutter or fire another mine at them. Stand behind a column if the
tentacle pods ever start to get too overwhelming.
- (Gravity Tube) Stop by the outside store and exchange the Plasma Cutter for
the Contact Beam for now. Shoot the first Dark Stinger with stasis then fire a
mine with the Line Gun and switch to the Pulse Rifle then shoot him while the
mine goes off. Use force grenades to defeat the first Dark Stinger. Once you
start to journey back through the tube, run directly past the Dark Stinger and
Dark Lurkers that attack and simply continue to stasis the fan blades in
Isaac's way and run by them. Don't stop to fight the enemies.
- (Gravity Control) Arm the Contact Beam and shoot the Brute with stasis as it
reaches your side of the bridge. Run behind it and shoot it in one of the back
legs with the Contact Beam. Try to get in two shots. Once it falls, take out
the Line Gun and fire a mine below it then hit with the Contact Beam. When a
leg is cut off, simply get far away from it and catch its acid pod then fire it
back at it to finish it.
* Stockpile Isaac with Force Gun and Line Gun ammo for the outside area ahead.
Bring at least two medium and one large med pack
- (Excavation Site) Collect all the ammo from both sides as Isaac enters this
area then pull the Marker onto the bridge. Wait for the Lurker to jump through
the vent on the left side of this area (while facing the entrance door) then
fire a force grenade at it and then spam it with force grenades until it dies.
A Stasis Slasher will pop through the vent on the opposite side, so knock it
down then spam it with force grenades. When the Dark Slasher moves through the
vent on the same side that the Lurker came from, use the Line Gun to blow off
his legs and defeat him. After those three enemies, start with the closest
tentacle and blast the first then the second up ahead with the Pulse Rifle.
- (Excavation Site continued) Step onto the bridge and move the Marker after
disposing of the first two tentacles. Move the Marker about halfway then turn
around. A Lurker should appear in the back of Isaac. Try your best to take
down the Lurker with force grenades before the Stasis Slashers appear. Wait
for the Stasis Slashers to get on the bridge then fire force grenades at them
and blast them back with force blasts if they get too close or stun them with
stasis if the force blasts don't knock them back. Spam them with force
grenades while they are on the ground. Turn back toward the last tentacle then
destroy it with the Pulse Rifle. Move the Marker the rest of the way to
complete this part. You've basically beaten the game now.
- (Landing Pad) What you really need more than anything else for this final
boss is the Pulse Rifle and Med Packs. You could actually take out all guns
but the Pulse Rifle from your inventory. Use all spare power nodes to upgrade
the Pulse Rifle (mainly for capacity and damage) and fill your inventory full
of Pulse Rifle ammo and med packs then step outside. The only other weapon you
might need is the Force Gun for Pregnants but if you constantly hit the boss in
its weak points then it can't fire out Pregnants!
- (Landing Pad) Remember that you can grapple the item boxes on the landing pad
from near the large crates and bring them toward Isaac before the actual boss
fight begins. The boss is easy if you spread damage on each of its five weak
points at the beginning of the battle. Since it will pick Isaac up after three
are destroyed, be sure to shoot each of the last three weak points a few times
to weaken them. When it picks Isaac up, fire at its weak points - you might
have to waste ammo here and spam the boss with fire in order to hit it.
Once it drops Isaac, immediately aim toward a weak point in its stomach then
fire at it. All you have to do now is run back and forth to the right and left
to dodge its tentacle smashes a total of four times each attack sequence then
blast off a weak point when it reveals them. If you keep destroying a weak
point every time, it will not have a chance to shoot Pregnants. All you have
to do is keep the pressure on with constant blasting of weak points throughout
this battle and the boss will attack with a very easy pattern... and you, my
friend will conquer Impossible mode!
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