WALKTHROUGH - CHAPTER 03, COURSE CORRECTION Objective Added:
[ ] Re Fuel the Engine (0/2)
I find it hard to believe that the Ishimura ran out of fuel. They haven't
been on mission long enough for that. Either the fuel lines are disengaged
or something very bad has happened.
[ ] Activate the Centrifuge
Hammond's right about this one. Ships like the Ishimura use massive
centrifuges to negate the pull of dismantled pieces of planet.
Undoubtedly, it's offline so I'll need to assess the problem and get it
restarted.
The --REPAIR SHIP'S ORBIT-- database file will play shortly after Isaac steps
out of the tram. Check the --ITEM CHEST-- to the left and the --ITEM
CONTAINER-- on the far wall of the sitting area. Move into the corridor off to
the left.
ITEM LIST
[ ] --"Repair the Ship's Orbit" database file-- [ ] Item Chest
[ ] Item
Container
You'll arrive in the control room soon enough. Find the nearby --ITEM
CONTAINERS-- and --ITEM LOCKERS-- then pick up the --TEMPLE REPORT 1-- database
file from the middle of the control area. There is also a !!STORE!! and a
!!SAVE STATION!! on the right side of the room.
You see that crew member corpse on the chair? Knock it down with a punch and
mutilate it - pick it up and toss it to the ground with kinesis if you have to.
Stomp the hell out of it and tear it to shreds. Just do it. You'll thank me
later. Exit the room by opening the door on the right side.
ITEM LIST
[ ] Item Container [ ] Item Locker [ ] Item Locker [ ] Item Locker,
[ ] --"Temple Report 1" database file--
Move down the stairs and step into the room below. Ignore the dead body for
now; don't get near it.
Raid the --ITEM LOCKERS-- and grab the --TEMPLE REPORT 2-- database file and
--FLAME FUEL SCHEMATIC-- then exit the room. Now, about that dead body, notice
how you can't grab it with kinesis if you try. We have a live one here! Blast
the seemingly dead Slasher to wake it up then defeat it.
ITEM LIST
[ ] Item Locker [ ] Item Locker [ ] --"Temple Report 2" database file--
[ ] Flame Fuel Schematic
Move through the opening then pick up the --CHAOS-- database file from the
counter to the right up ahead. An !!UPGRADE BENCH!! is nearby if you need to
upgrade. Open the next door off to the left.
ITEM LIST
[ ] --"Chaos" database file--
You'll see something scamper by as it crawls below the catwalk when Isaac turns
the left corner up ahead. Take a right and follow the path then open the
--ITEM CONTAINER-- along the wall. Continue along the path and pick up the
--1000 CREDITS-- on the shelf directly ahead then smash the --ITEM BOX-- to the
right. Make a left then move around the corner. Move down the ramp off to the
left and find the corridor near the ramp and enter it then pick up the --SMALL
MED PACK-- from the shelf at the end. Go back outside of the corridor then
move up the ramp and walk further back into this area. A Slasher will fall
from a vent eventually so prepare to shoot.
ITEM LIST
[ ] Item Container [ ] Item Box [ ] 1000 Credits [ ] Small Med Pack
The gondola up ahead can be moved across right now, but let's collect
everything on this current side first. Check the --ITEM CONTAINER-- on the
wall to the left then move up the ramp further ahead. Use kinesis to grab the
lever at the top of the control then move it downward to fulfill the first part
of the current objective.
Objective (partially) Complete:
[X] Re Fuel the Engine (1/2)
Walk up the ramp to the side and blast the Slasher and Spiders that will attack
then pick up the --SMALL MED PACK-- further ahead.
ITEM LIST
[ ] Item Container [ ] Small Med Pack
Return to the gondola. Notice how the gondola lift has a kinesis symbol below
it. Grapple the gondola with kinesis and pull it toward Isaac. Step inside
once the bars raise. You can grapple the dead body with kinesis and toss it
off the side if it distracts you. Interact with the controls to take the
gondola across.
A total of four Slashers will appear on the other side. Begin to blast them
while the gondola moves to the other side. The Pulse Rifle will work nicely
since there are so many. The Line Gun's secondary fire works well also but be
sure to shoot the mine toward their side before the gondola gets too close to
the other side. A Dark Slasher will appear once the first three have been
finished, so prepare to hammer away at him with a gun before the lift opens.
There is a red canister to the left that you might be able to shoot while the
lift approaches the other side to help out in defeating the Slashers.
Get off the lift and smash the --ITEM BOX-- in the right alcove. Move up the
ramp to the left and open the --ITEM CONTAINER-- then pick up the --TEMPLE
REPORT 3-- database file further ahead. Make a right when you reach the side
of the ramp then make another quick right and step into the nearby corridor
then pick up the --POWER NODE-- from the container on the wall and the --RANDOM
CREDITS-- from the shelf further ahead.
ITEM LIST
[ ] Item Box [ ] Item Container [ ] --"Temple Report 3" database file--
[ ] Power Node [ ] Random Credits
Walk up the ramp. A Slasher will run out from the left corridor up ahead then
dive into a vent. Don't worry much about him if you don't shoot him in time -
he simply fears Isaac's wrath and won't come back out again. Take the second
left up ahead then check the --ITEM CONTAINER-- against the far wall. To the
right of that item container is a very dark corridor, where a Slasher is
waiting, so get ready to blast him. Collect the --STASIS PACK-- from the shelf
at the end of this corridor then walk back out.
Move past the item box then go right and you'll arrive at a !!SAVE STATION!!.
Pick up the --RIPPER SCHEMATIC-- from off the catwalk to the right and move
toward the lever on the circular portion of the left walkway. Use kinesis to
grapple the top lever then bring it all the way down to fully accomplish the
first objective for this chapter.
ITEM LIST
[ ] Item Container [ ] Stasis Pack [ ] Ripper Schematic
Objective Complete:
[X] Re Fuel the Engine (2/2)
The --ENGINE REFUELED-- database file will play as soon as the lever is pulled
down. Go back to the gondola and ride it back across. Three Lurkers will
attack from around the corner on the way back so prepare to torch them or cut
off their appendages before they hit Isaac.
ITEM LIST
[ ] --"Engine Refueled" database file--
A Slasher will move by to the right as the gondola reaches the other side. He
won't appear again if you have already dealt with the Slasher on the right side
of the corridors ahead though. Head to the right and reenter the control room
from the right side.
An Infector will be in the control area now. If you didn't mutilate the dead
body that was inside of the control area earlier then it will quickly attach
itself to the dead body and turn it into a Dark Slasher. If you tore through
the dead body with extreme rage like one might do with a stress doll while
playing the NES Battletoads then the Infector won't have a host to mutate. By
the way, stomp the --ITEM BOX-- down the walkway to the right before entering
the control room.
ITEM LIST
[ ] Item Box
Step back into the control room and defeat the Infector and possible guest. Be
sure to visit the store to free up your inventory of schematics and you might
want to purchase the Ripper. Be sure to save your game then step into the
elevator that leads to the Centrifuge along the side of the room and take it
down.
Open the --ITEM LOCKERS-- around the hall ahead. The second right locker down
the hall up ahead has the --TEMPLE REPORT 4-- database file inside.
ITEM LIST
[ ] Item Locker [ ] Item Locker [ ] Item Locker [ ] --"Temple Report 4" database file--
Continue past the door to the decontamination room for right now and open the
rest of the --ITEM LOCKERS-- then find the --LINE RACKS-- lying around and you
might want to take note of the !!UPGRADE BENCH!! nearby. Enter the
decontamination room when you're ready.
ITEM LIST
[ ] Item Locker [ ] Item Locker [ ] Item Locker [ ] Line Racks
Walk over to the decon chamber controls in the middle of the room and activate
them. The room will seal off for decontamination. Slashers will eventually
appear outside. Two Slashers and a Stinger will enter the decontamination room
one at a time from the ceiling, so scope each of them out and blast them as
they enter. Keep aiming since the lights will go out in the room and Isaac's
flashlight will help you to see. You may want to give your Ripper weapon a try
here - aim for the legs to knock them down then saw off their head and arms.
Exit the room through the door on the other side once the decontamination is
complete and the doors unlock. Open the outside --ITEM LOCKER-- then enter the
next room.
ITEM LIST
[ ] Item Locker
Move down the left side of this hallway first and pick up the --1900 CREDITS--
and --POWER NODE-- from the container then return to the middle. Run down the
right side and pick up the --RANDOM AMMO-- then move close to the hole in the
wall and grab the --GOLD SEMICONDUCTOR-- from it. Open the next door and save
your game at the !!SAVE STATION!! then pick up the --MEDIUM AIR CAN--. Open
the next door.
ITEM LIST
[ ] 1900 Credits [ ] Power Node [ ] Random Ammo [ ] Gold Semiconductor,
[ ] Medium Air Can
Isaac will enter another zero gravity chamber. There is an --ITEM CONTAINER--
behind Isaac on the left wall as he steps into this area. If you listen
closely, you can hear the patter of little hands. A Stinger will appear on the
ceiling above Isaac. Zero-G jump to the bottom floor below then defeat the two
Stingers in this wide open space. If you can find an explosive canister
floating around then grapple it and toss it at them. Look around the middle of
the room to find an --ITEM BOX-- floating in the air - grapple it with kinesis
then shoot it against the ground to shatter it.
ITEM LIST
[ ] Item Box [ ] Item Container
What you need to do here is to plug the two devices with the rotating cylinders
(generator modules) into the plugs on the bottom of the centrifuge around them.
The problem is that simply moving them with kinesis toward the plugs will not
plug them in because the cylindrical portion is moving. We need to find some
way to slow them down.
Hit each generator module with stasis then grapple it with kinesis while it is
nearly frozen and pull it toward the plug that it faces. The generator modules
are on a railing, so simply grapple them and slide them over to the side. A
Stinger will attack during this process. Once the devices are plugged into the
sides of the centrifuge then it will have power once again.
Another Stinger will attack shortly, so look out for it. You need to jump to
the opposite side of the room across from the side where Isaac entered this
area. There is a control panel up on this side and there is a stasis recharger
on the wall along the walkway it is on as well. Rush over to the control panel
and choose to activate the centrifuge.
Objective Complete:
[X] Activate the Centrifuge
The gravity will be restored but all the air will be sucked out of the room due
the bottom floor opening. Turn around immediately and step on the lift through
the doorway then use the controls to take it down to the next floor. DON'T
RUSH OUT TO THE WALKWAY JUST YET! The centrifuge arm will make mincemeat out
of Isaac. The centrifuge arm spins in a clockwise circle around the walkway of
the floor that Isaac is on.
Wait for the arm to spin by the alcove where Isaac is standing then quickly
dash down the right walkway and get to the next alcove further ahead along the
right side. If you take the left side then Isaac will die since he will step
into some gooey organic tissue along the walkway that will stop him from moving
fast. The --CENTRIFUGE ACTIVATED-- database file will play shortly while Isaac
runs across the walkway.
ITEM LIST
[ ] --"Centrifuge Activated" database file--
Objective Added:
[ ] Manually Ignite the Engine
Hammond's right about this one. Ships like the Ishimura use massive
centrifuges to negate the pull of dismantled pieces of planet.
Undoubtedly, it's offline so I'll need to assess the problem and get it
restarted.
A Slasher will fall down from the vent on the ceiling and attack once Isaac
takes shelter in the first alcove. Run toward him to escape the centrifuge arm
then blast him. Time a run once again and dash to the right once more then
duck into the next alcove. Recharge the oxygen gauge at the oxygen recharger
on the next wall. Time a run again and move to the right. A Stinger will meet
Isaac as he runs to the next alcove. Just run into the alcove with it and
fight it off from there. Be ready to hit it with stasis after entering the
alcove.
Time a run one final time and run to the right again then get on the lift in
the next alcove and take it up. Step out onto the top walkway then open the
door off to the right.
Take the --RANDOM AMMO-- from off the floor then save your game at the !!SAVE
STATION!!. Arm your Pulse Rifle before stepping through the next door.
When Isaac enters the next room, a tentacle will grab him and pull him deeper
into the hallway. The tentacle will pull him toward a hole in the wall and
kill him if he doesn't damage it quickly.Take out the Pulse Rifle and shoot
the yellow portion of the tentacle a few times to slice it into. You have to
get adjusted to the aim at this part - Isaac can only aim when the tentacle
stops pulling him for a while - it only does this a few times. Watch for the
laser pointer to appear on the yellow portion while aiming then fire at it.
Try to aim precisely, especially if you are using another weapon besides the
Pulse Rifle. Aiming is the hardest part of this whole sequence since the view
is so awkward at first... and still is to me. If you don't have the Pulse
Rifle then use the Plasma Cutter.
The tentacle will break apart and let go of Isaac once it is defeated.
Continue to the other end and open the door to the left.
ITEM LIST
[ ] Random Ammo
Go through the decontamination room and exit out to the other side. A Slasher
will attack from off to the left. Move through the next few doorways then open
the door to the elevator. The --KENDRA IS ALIVE-- database file will play
while taking the elevator back up to the Security Station.
ITEM LIST
[ ] --"Kendra is Alive" database file--
Save your game! Walk over to the big door to the left of the control area and
open it.
The Fuel Storage section of the ship is completely ripped apart, so you'll
enter a vacuum with zero gravity when stepping into this area. A --SMALL AIR
CAN-- will be floating up and to the right while stepping out onto the ledge
ahead. Grapple the --RANDOM AMMO-- and --ITEM BOX-- directly overhead to pull
them toward Isaac. You can run out of air easily at this part, so you might
want to go back through the door that Isaac just came through and allow it to
close off to recharge your air gauge or prepare to use an air can up ahead.
While standing on the ledge, took off to the left then look up a bit to see a
sideways walkway that Isaac can jump to. Jump to it then look up and to the
right to see a circular hole with the next door. A Stinger will attack from
the next wall sooner or later, so quickly jump over to the right wall up ahead
and fight him off.
Another Stinger will join the fight soon. Use the Line Gun to take care of
them quickly since you don't have much time before your oxygen gauge is
depleted. Find the --MEDIUM AIR CAN-- that is floating around the area next to
the door (look for a glow then grapple it with kinesis) then run into the
alcove where the door is and quickly open the door - Isaac will actually run
uphill (up the wall). Move up to the next door and the door behind Isaac will
eventually close and the room will fill up with air. Open the next door to
enter the Engine Hallway.
ITEM LIST
[ ] Small Air Can [ ] Random Ammo [ ] Item Box [ ] Medium Med Pack
This room is loud at the start! Grab the --MEDIUM MED PACK SCHEMATIC-- then
check the --ITEM CONTAINER-- against the right wall. Move down the hallway
ahead and you'll eventually enter a room with catwalks.
ITEM LIST
[ ] Medium Med Pack Schematic [ ] Item Container
Enter the room on the right side and raid the --ITEM LOCKERS-- then pick up the
--POWER NODE-- from the container on the wall and the --CORRUPTION-- database
file from off the left side of the floor. Step back outside.
ITEM LIST
[ ] Item Locker [ ] Item Locker [ ] Item Locker [ ] Power Node,
[ ] --"Corruption" database file--
Enter the room on the other side of the catwalk and pick up the --PLASMA
ENERGY-- and --TEMPLE REPORT 5-- database file then open the --ITEM LOCKER--.
Leave the room then take the nearby lift down to the next catwalk below.
ITEM LIST
[ ] Plasma Energy [ ] Item Locker [ ] --"Temple Report 5" database file--
Walk through the doorway off to the right and pick up the --SMALL MED PACK--
from inside the room then exit the room. The gooey organic tissue on the
walkways will make Isaac walk no matter if you hold down the run button.
Continue to the other side of the catwalk. A few Spiders will move out of the
room on the other side so take out the Pulse Rifle and blast them.
Enter the room on the other side. The body inside will actually reach out for
help. You can actually stomp him while he moves! Break the --ITEM BOX-- and
open the --ITEM LOCKER-- then exit the room. Take the next lift to the bottom
floor.
ITEM LIST
[ ] Small Med Pack [ ] Item Box [ ] Item Locker
Enter the first room to the left and pick up the --STASIS PACK--. The --ITEM
BOX-- inside is full of Spiders - hey at least it beats ghost piranha fish! There is a stasis recharger inside as well. Leave the room.
ITEM LIST
[ ] Stasis Pack [ ] Item Box
The locked door on the other side can be opened by placing a power node on the
controls next to it, so do so and enter the room. Pick up the --5000 CREDITS--
, --RIPPER BLADE SCHEMATICS--, --RANDOM AMMO-- and --MEDIUM MED PACK-- from
inside.
ITEM LIST
[ ] 5000 Credits [ ] Ripper Blades Schematic [ ] Random Ammo
[ ] Random
Ammo [ ] Random Ammo [ ] Medium Med Pack
Leave the room and stand near the doors then stomp the ground on Isaac's side
and tell the Slasher on the other side, "Do not cross this footprint", then it
will stupidly walk through the slamming door and get smashed to bits while
attempting to act macho. Use stasis on the doors to stop them from slamming
then run through them.
Move down the hall ahead and grapple the red explosive canister at the end then
launch it at the group of Spiders that move toward Isaac. Defeat the Stinger
that crawls down the ramp then move to the other end of the hall. Save your
game at the !!SAVE STATION!! then open the door to the Engine Room.
Three Slashers will attack as soon as Isaac enters the room. Take out the Line
Gun then shoot them if they start to group up or simply use the Plasma Cutter
to take them down. A new enemy, a Pregnant, will step into view after the
Slashers have been defeated. Do not ever shoot these enemies in the stomach
since they will release Spiders or some other type of enemy (later in the
game). Focus on shooting its head and arms or legs. They are not that tough
at all but when they are charging at Isaac, precision aiming can be hard.
Really any cutter type of weapons works well if you aim upwards. Making them
fall by cutting off a leg helps a good bit.
Break the --ITEM BOX-- to the left and open the --ITEM CONTAINER-- to the right
further ahead. Find the --MEDIUM MED PACK-- in the middle alcove on the left
then pick up the --POWER NODE-- from the container on the right. There is also
a --RANDOM AMMO-- pickup in the back left of this area near some big pipes and
an --ITEM CONTAINER-- across from a glowing wall light to the right of he
controls in the back of the room. Move up either ramp on the right side and
break the two --ITEM BOXES-- above.
ITEM LIST
[ ] Item Container [ ] Item Box [ ] Item Box [ ] Item Box [ ] Power Node,
[ ] Medium Med Pack [ ] Random Ammo
After the item collecting, move over to the controls in the back of this room
and interact with them to start the engine sequence.
Now, this next part can get ugly after the engine sequence has been triggered.
Slashers and Stingers will attack Isaac from all over this area. I would
advise you to run over to the explosive canisters in the area where you got the
power node and launch the explosive canisters at the creatures while using
kinesis.
You can also group them together and use stasis then launch an explosive
canister at the group. This will get rid of a few of them quickly. Use the
Line Gun or other weapon of choice to fight the rest of them. Use stasis on
big groups then mow them down with the Line Gun, Ripper or other weapon of
choice. Picking one corner of the room and standing it while fighting these
enemies will help out a good bit as well. Once they are all defeated, the
engine will be ready for ignition, so walk back over to the controls and
activate the engine.
Objective Complete:
[X} Manually Ignite the Engine
Leave the room once the engine has been triggered. The --ENGINE FIXED--
database file will play when you step near the save station in the connecting
room.
ITEM LIST
[ ] --"Engine Fixed" database file--
Objective Added:
[ ] Go to the Bridge
From bad to worse. We're no longer going to crash, but we're going to get
smashed to pieces by the asteroid field surrounding the planet. I've got
to get to the Bridge and meet up with Hammond.
Step outside into the next hallway.
Smash the --ITEM BOX-- then open the --ITEM CONTAINER-- off to the left.
Follow the hallway as it ramps upwards. The --STRANGE TRANSMISSION-- database
file will be received when Isaac reaches the next door. Step into the next
room then reenter the Control Room via the door off to the right.
ITEM LIST
[ ] Item Box [ ] Item Container [ ] --"Strange Transmission" database file--
You need to get back to the Tram Station. A Slasher will attack from the hall
in the back of the Control Room as you leave. Move down the hall ahead then
enter the tram and interact with the controls to end this chapter.
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