WALKTHROUGH - CHAPTER 10, END OF DAYS
The --FIND THE NAV CARDS-- database file will be received shortly once Isaac
gets off the tram.
Objective Added:
[ ] Find the Crew Key
Once I find the Crew Key, I'll be able to access the elevator down to the
various Sleep Blocks on the deck.
[ ] Find the Navigation Cards (0/3)
It sounds like someone sabotaged the shuttle and ripped out the navigation
cards. I've got to find them and bring them to the shuttle, along with the
Singularity Core.
[ ] Repair the Shuttle
Now that I've got the Singularity Core. I need to find the deck and repair
it. It's the only way to get off this ship.
Before moving down the steps ahead, stomp the --ITEM BOX-- in the alcove to the
left and take the --RANDOM AMMO-- from the far right end of the sitting area.
ITEM LIST
[ ] --"Find the Nav Cards" database file-- [ ] Random Ammo
Ah, this room is so very atmospheric! "Twinkle, twinkle little star" plays
over the intercom while dead bodies and candles lie along the dimly lit floor.
Beautiful.
There are two --ITEM CONTAINERS-- on the walls of this room, one --ITEM BOX--
directly ahead and to the left, then two --RANDOM AMMO-- pickups on the front
left and back right. There is also a !!STORE!! along the right wall.
** Make sure you bring the Pulse Rifle along with you. **
ITEM LIST
[ ] Item Container [ ] Item Container [ ] Item Box [ ] Random Ammo,
[ ] Random Ammo
Get on the lift on the right side of the room then ride it up to the second
floor. Pick up the --UNITOLOGY ARTICLE-- from the floor directly across the
!!SAVE STATION!! on the wall. There is also an --ITEM CONTAINER-- further
ahead and an !!UPGRADE BENCH!! next to the door at the end of the walkway.
Don't enter the door at the end of the hall just yet. Enter the door to the
Executive Security Hall.
ITEM LIST
[ ] --"Unitology Article" database file-- [ ] Item Container
Walk over to the locked door at the end of the hall and examine it then the
--LOCKED EXECUTIVE DOOR-- database file will play - this file CANNOT be
received if all three Nav cards are collected first, so make sure you activate
this now.
Leave the room after receiving the file.
ITEM LIST
[ ] --"Locked Executive Door" database file--
Step into the Resident Hall through the door at the end of the walkway beside
the upgrade bench.
Step across the floor filled with organic tissue. Dr. Mercer will be behind
the glass up ahead with Jacob Temple (remember the Temple Reports?).
You can't
enter the room until after Dr. Mercer walks away from the glass. Mercer really
needs a good stomping for what he does here. Walk around the side of the room
and open the door.
There is an --ITEM BOX-- to the left behind a chair. Walk around the side of
the counter and pick up the --RANDOM AMMO-- from behind the bar counter (it can
be seen behind the bar counter from the left side). An Exploder will appear
outside of this room, but don't worry about him.You can walk around the side
where Dr. Elizabeth Cross and Jacob Temple's bodies lie and mess around with
them if you like. Smash the --ITEM BOX-- around the side of the table beside
their bodies and open the --ITEM CONTAINER-- on the wall to the right of the
lift further ahead. Take the lift to the bottom floor.
ITEM LIST
[ ] Item Box
[ ] Random Ammo [ ] Item Box [ ] Item Container
Two Dividers will attack as soon as the lift lands on the bottom floor.
Try to
shoot both of them with stasis then blow off an appendage. Have the Force Gun
ready for when they separate into Crawlers. Stomp the --ITEM BOXES-- on the
right and left side of the outer portion of the lift.
ITEM LIST
[ ] Item Box [ ] Item Box
Find the --ITEM CHEST-- on the left side of the room next to a fallen table
then open it to receive the ++CREW KEY++.
Objective Completed:
[X] Find the Crew Key
The nearby body attached to the wall can hit Isaac (it will swing its chest
appendages at him), so cut its head off with the Plasma Cutter if you decide to
move by it then finish it off - you can also punch it to death, but you'll
probably get hit. Collect the --POWER NODE-- from the container along the wall
up ahead. Take the lift back up to the second floor.
ITEM LIST
[ ] Item Chest [ ] ++CREW KEY++ [ ] Power Node
The --KYNE'S GAMBIT-- database file will play while attempting to the leave
this room. Step back around the counter then exit this area. Move into the
Residential Lobby through the door to the right as Isaac exits the Mess Hall.
ITEM LIST
[ ] --"Kyne's Gambit" database file--
Equip the Force Gun since there is a Spawner on the far right wall around the
corner.
Run up to him and spam both of his sides with force grenades until he
dies. A Dark Slasher is lying near him, so be ready to knock him back with a
force blast or simply get him caught up in the grenade blasts.
There is an --ITEM CONTAINER-- on the left wall at the opposite end of this
hall and some --RANDOM AMMO-- next to the Spawner. Enter the Women's Restroom
and open the --ITEM CONTAINER-- on the back right wall. The next to the last
toilet will spit up some fleshy liquid at Isaac. Yum.
ITEM LIST
[ ] Item Container [ ] Random Ammo [ ] Item Container
Use the Crew Key on the elevator to the left of the Spawner to unlock the red
glowing door. Take the elevator down to Sleep Block A.
Open the --ITEM CONTAINER-- on the left wall. Open the next door.
ITEM LIST
[ ] Item Container
There is a --SMALL MED PACK--, --ITEM BOX-- and --RANDOM AMMO-- pickup in this
middle room. Save your game at the !!SAVE STATION!! on the right wall. The
--LIFE SUPPORT DOWN-- database file will play when Isaac enters the center of
this room.
ITEM LIST
[ ] Small Med Pack [ ] Item Box [ ] Random Ammo [ ] --"Life Support Down"
database file--
Objective Added:
[ ] Override the Locks to Block B
Life Support is down in Sleep Block B and the door is locked. I should be
able to turn on an override from a nearby control station.
Enter the Men's Restroom - to the right of the entrance door. The Dark Slasher
on the floor is still very much alive so shoot him with stasis then start
cutting off his limbs.
Turn to the immediate right and take the --RANDOM AMMO-
- from the floor of the first stall then walk to the back of the restroom and
open the --ITEM CONTAINER-- on the far right wall. Exit the restroom then step
into the Sleep Block A Bunks room on the opposite side. Be sure that you save
your game again before stepping inside.
ITEM LIST
[ ] Random Ammo [ ] Item Container
A tentacle will grab Isaac when he moves into this room and it will pull him to
the opposite side.
Aim with L1 (or LT) then shoot at it with the Pulse Rifle
or Plasma Cutter. This particular tentacle grab sequence has some very awkward
camera angle is you ask me. The weak spot is sometimes hidden by the front of
the tentacle also. I highly recommend the Pulse Rifle for this one.
From the side with the hole in the wall, open the nearby --ITEM CHEST--. As
you walk back across the room, find the --ITEM BOX-- in the debris off to the
right then pull it out with kinesis.
Grab the --RANDOM CREDITS-- from in front
of the next door then open the --ITEM CHEST-- in the dark corner to the right
beside the next door. Step into the Storage Room.
ITEM LIST
[ ] Item Chest [ ] Item Chest [ ] Item Box [ ] Random Credits
Find the --RANDOM AMMO- behind the box off to the left as Isaac enters. Walk
ahead and use kinesis to grapple the lever to the left of the controls then
pull it down to unlock the door to Sleep Block B. Leave the room once the
objective is fulfilled.
ITEM LIST
[ ] Random Ammo
Objective Complete:
[X] Override the Locks to Block B
A Dark Slasher will rush at Isaac from around the right corner as Isaac steps
back into this room. Slow him down with stasis then blast him and continue on
to Sleep Block A.
Save your game first of all then step through the newly unlocked door leading
to the Sleep Block B Hallway.
A warning message will play over the intercom about a shut off life support and
hazardous conditions in Sleep Block B. You see, the air in Sleep Block B has
been cut off. Isaac will enter a vacuum as he steps through the door at the
end of the hall.
Oh, there are plenty of enemies in here. I would recommend sticking near the
oxygen recharger along the wall directly ahead (as you enter).
Right off the bat, a Slasher and a Pregnant will attack from off to the left.
The Pulse Rifle would be good to use here, just aim for the Pregnant's top
half.
An --ITEM CONTAINER-- is on the left wall. As already mentioned, there is an
oxygen recharger on the wall across from Isaac. A Dark Slasher will attack
once Isaac moves to the opposite side. Enter the Men's Restroom on the left
side of this area. Pick up the --RANDOM AMMO-- in the third stall then open
the --ITEM CONTAINER-- on the left wall up ahead. Exit the restroom then open
the door to the Residential Hallway on the same side then open the --ITEM
CONTAINER-- inside. The door up ahead is sealed off with more organic
substance. Exit the room.
ITEM LIST
[ ] Item Container [ ] Item Container [ ] Item Container [ ] Random Ammo
Let the objective finder lead the way now. Step into the Sleep Block B Bunks.
A Dark Lurker will attack from directly ahead. Get close and use the Force Gun
to blast his appendages before he attacks. Enter the alcove off to the right
and smash the --ITEM BOX-- at the end. Walk back out of the alcove then find
the --RANDOM CREDITS-- and --ITEM CHEST-- in the left corner. Enter the
corridor further ahead that leads off to the right.
A crawling Pregnant and another Dark Lurker will step into view at the
intersection. Take out the Force Gun and blast them both then take the first
right and pick up the ++NAV CARD (1/3)++ from off the floor. You can use
kinesis to pick up the fan blade and carry it with Isaac to shoot at the next
enemy if you want.
ITEM LIST
[ ] Item Box [ ] Random Credits [ ] Item Chest [ ] ++NAV CARD++
Have the Force Gun ready as Isaac moves further down the hall since a Stasis
Slasher will fall from the ceiling. Blast him with the Force Gun as he rushes
toward Isaac. Enter the Storage Room directly ahead and then smash the --ITEM
BOX-- to the left, collect the --RANDOM AMMO-- from the left side and the
--POWER NODE-- from the container on the right wall. Step back into the middle
room by opening the door off to the left.
Exit this room then return to Sleep Block A.
Save your game at the save station. It's time to leave this area, so step back
into the elevator through the nearby hallway and take it back to the top floor.
Right when the elevator doors open, an Exploder will appear on the other side
and he will jump through a hole in the ceiling.
Move out into the lobby and
step back into the Residential Hall.
Two Exploders will step out of a vent up ahead then a few Crawlers will follow.
Stand near the door then shoot them with the Plasma Cutter or Pulse Rifle -
same for the Crawlers since they start at such a distance. Switch to the Force
Gun if the Crawlers get too close. Move further down the hall then step back
into the Commons.
Save your game then take the lift to the bottom floor. If I were you, I'd
trash all the bodies in this room - separate all their appendage by putting
them up under Isaac's size 14 gravity boot. Make any last minute stops at the
nearby store then enter Sleep Block C (Recreation Hall) through the door to the
side.
A Dark Slasher will attack from the end of the corridor.
Open the nearby
--ITEM CONTAINER-- on the left wall then the next --ITEM CONTAINER-- further
ahead on the side wall to the left. Enter the Zero-G Basketball Locker Room.
ITEM LIST
[ ] Item Container [ ] Item Container
All of the item lockers directly ahead are locked. Open the --ITEM CONTAINER--
further ahead then open the unlocked --ITEM LOCKER-- on the other side. Pick
up the --LEVEL 5 SUIT SCHEMATIC-- from the floor. Enter the next room.
ITEM LIST
[ ] Item Container [ ] Item Locker [ ] Level 5 Suit Schematic
Pick up the --Z BALL RULES-- database file from the floor. There is an --ITEM
CONTAINER-- on the right side of the wall up ahead.
ITEM LIST
[ ] --"Z Ball Rules" database file-- [ ] Item Container
Step into the actual court area. Isaac will enter zero gravity. Pick up the
--SMALL MED PACK-- floating to the right. Zero-g jump further into the room.
Whenever Isaac moves further, three Dark Lurkers will attack. Take out the
Force Gun or Flamethrower and hunt them down. They can be quite a nuisance
with all three together and you will need to move quite a bit to avoid their
projectiles, so don't stand on a wooden platform in this room. Retrieve the
++NAV CARD (2/3)++ from the middle wooden platform once the Lurkers have been
defeated.
ITEM LIST
[ ] Small Med Pack [ ] ++NAV CARD++
Now that the Lurkers are gone, Isaac can play him some Zero-G Gravity
Basketball (or Z Ball). Hop over to the first wooden platform in front of the
entrance door and interact with the hologram that appears to start a game of Z
Ball.
+ + Z Ball Minigame + +
The object of the game is to use kinesis to grab hold of the ball that appears
in the room then shoot it through one of the four holes in back wall. You must
score 20 points per game to be eligible to move on to the next level. Just
shooting from any platform right away won't cut it for the higher level rounds
however. Search around the room and find the wooden platforms that light up
then jump to each of them. A maximum of three platforms will light up and each
one that Isaac lands on will increase his score multiplier, so he will gain
more points per successful shot. Jump to three glowing platforms to increase
the multiplier then quickly find the ball (grapple it with kinesis) and aim for
one of the back holes in the wall to score then fire it.
The time remaining for each shot will appear as a red hologram timer behind
Isaac. Look for the red glow and keep an eye on that timer to see if you can
afford to jump to another platform or if you should go ahead and take the shot.
The current multiplier obtained will be displayed on the scoreboard in the back
of the room near the set of goals - don't get distracted by the scoreboard
multiplier though, to hell with the current multiplier on the display, just
count the multiplier yourself. Start looking for the ball when the timer
reaches about 10 or 15 seconds. Once the timer has expired, the multiplier
will go back to one and you'll have to jump to more lit up platforms to
increase the multiplier again. The ball will remain in the same spot if you
don't grapple it.
One of the hardest parts of this game for me is finding the ball when I go to
shoot. Listen for the sound it will make when it is nearby and you can usually
find it. Every time a successful shot is made, watch as the ball is shot out
of one of the holes to know where it is for the next shot. Knowing where the
ball is located is one of the most crucial parts of scoring high in this game
since you have to grapple it quickly after building up the multiplier. Before
restarting a game, find the ball each time. With the constant jumping, you'll
loose track of it but it is so very helpful to know if it is in the middle of
the room or near a middle platform for instance.
Level 1
Reward: Random Ammo
Level 2
Reward: Medium Med Pack
Level 3
Reward: Stasis Pack
Level 4
Reward: 3000 Credits
Level 5
Reward: Ruby Semiconductor
Level 6
Reward: Power Node
Extra: Z Baller Trophy (or Achievement)
Level 1 is pretty straightforward - just jump to the multipliers, find the ball
and then shoot for a hole. Level 2 starts to block some of the holes with a
cover so that the ball will bounce off. You'll have to adjust you're strategy
per round when the holes start to cover. For level 2 it is best to stand and
wait for a covered hole to uncover then shoot, but with the following rounds
all holes will sometimes be covered and you will need to shoot at the first
sight of any uncovered holes. Starting with Level 5, the multiplier platforms
will begin to change during the actual game so you will have to jump quicker
and sometimes just simply take a shot with a low multiplier.
NOTE: Even though there are three more reward lockers after level 6 has been
completed, level 6 is the highest level.
Leave the room once you are satisfied then return to the Commons area.
While trying to leave the Zero-G room, a Dark Slasher will fall down from the
ceiling in the Rec Hallway. I would stasis him then shoot off all his
appendages and stomp the torso for making such a sudden ruckus if I were you.
Continue your return to the Recreation Hall.
Go back to the Commons right now and buy the Level 5 suit from the shop now
that you have the Level 5 Suit Schematic.
Don't wait! Where you're going
next, you'll need it.
The room is more lit up. Well, suddenly it will dim again then an Infector
will start infecting bodies and a Dark Slasher will attack. If the Infector
starts to infect a body then run up to him and give him a push with the Force
Gun. Blast the Dark Slasher with whatever weapon of your choice to finish him
off. Buy the Level 5 Suit from the Shop then return to the Recreation Hall.
Enter the elevator around the corner to the right. You'll need to unlock it
with the Crew Key. Take the elevator to the bottom floor.
Use the !!SAVE STATION!! on the left wall to save your game then enter the next
room up ahead.
A hologram of Dr. Mercer plays in the middle of this room.
Three pods are
scattered around sides of this room - the pods that a Spawner releases. Take
out the Plasma Cutter and swivel the front to horizontal then shoot off the
tentacles protruding from each pod to easily defeat each one. Remember, the
explosion for a dying pod will not hit Isaac.
There are two --ITEM CONTAINERS on the side walls of this room. Enter the
restroom to the left of the door where Isaac entered this area and take the
--RANDOM AMMO-- from the back then open the --ITEM CONTAINER-- on the back
wall. Enter the Sleep Block C Bunks room through the door on the other side of
the middle room.
ITEM LIST
[ ] Item Container [ ] Item Container [ ] Item Container [ ] Random Ammo
Open the --ITEM CHEST-- to the right.
ITEM LIST
[ ] Item Chest
Walk over to the locked door on the right wall and insert a Power Node into the
control panel on the left to open it.
Collect the --RANDOM AMMO-- pickups (all
seven) then grab the --LARGE MED PACK-- and open the --ITEM CONTAINER-- on the
left wall. Reenter the area outside once you're finished.
ITEM LIST
[ ] Random Ammo [ ] Random Ammo [ ] Random Ammo [ ] Random Ammo
[ ] Random
Ammo [ ] Random Ammo [ ] Random Ammo [ ] Large Med Pack [ ] Item Container
Alright, now we have to move some bunkers with kinesis. Notice that all of the
bunkers have a kinesis symbol on them showing you that all of them can be moved
with kinesis. While staring at the row up ahead, walk over to the far right
bunker that is turned vertically and grapple it then move it to the right so it
moves out of the wall.
Now grapple the first horizontally placed bunker to the right and push it
toward the right wall, in the space where the vertical bunker was pulled out.
This will make an opening where Isaac can move behind the first set of vertical
bunkers.
Step behind them and grab the --RUBY SEMICONDUCTOR-- from off to the
left.
ITEM LIST
[ ] Ruby Semiconductor
Grapple the back of the bunker that you moved to get into this area and slide
back in place where it was by stepping to the right - this will trap Isaac in
the middle area for now. Turn your attention toward the vertically placed
bunkers near the wall beside the one you just moved and slide each of them to
the right (while facing them) as far as they will go.
Now look toward the next wall of horizontally placed bunkers and move the first
right one to the right so that is slides against the wall. Move through the
opening and smash the --ITEM BOX-- on the other side.
ITEM LIST
[ ] Item Box
Move toward the row of bunkers on the left side of the room then turn left and
walk along the side of them then enter the area behind the bunkers. A sudden
wicked sounding laugh can be heard as Isaac moves to the other side. A woman
up ahead will get a little crazy in front Mr. Clarke.
Grab the --RANDOM AMMO-- from up ahead then smash the --ITEM BOX-- off to the
right. There is some more --RANDOM AMMO-- around the other side of the fallen
bunker that blocks the door to the left. There is also a --MEDIUM MED PACK--
near the last ++NAV CARD (3/3)++ in the back right corner. Don't you dare try
to seal off your entrance path to this room with the horizontal bunker to the
side of you'll be kicking yourself later... kind of like I did on my first
playthrough.
ITEM LIST
[ ] Random Ammo [ ] Random Ammo [ ] Item Box [ ] Medium Med Pack
[ ] ++NAV
CARD++
Objective Complete:
[X] Find the Navigation Cards.
Be sure you're ready to move once you grab the last Nav Card, since --THE
HUNTER RETURNS-- database file will play and a Regenerator and Dark Slasher
will fall into the room afterward. You might want to defeat the Dark Slasher
very quickly since it is sometimes hard to shoot both of them with stasis.
ITEM LIST
[ ] --"The Hunter Returns" database file--
At this point, you need to run all the way back to the bunkers on the other
side of the room and run through the opening in them that Isaac made by sliding
a horizontal bunker out of the way. Make sure that the Regenerator does not
follow you into this area or there will be hell to pay. It is best to stand
outside this area then hit the Regenerator with stasis and then enter the area
behind the bunkers.
For the most part, you now need to redo the bunker sliding puzzle from earlier.
Quickly use kinesis to grapple the horizontal bunker up against the right wall
then slide it to the left. Next grapple the two vertical bunkers on the side
wall closest to Isaac and slide them back to the left. Once the first vertical
bunker is slid to the left, the Regenerator cannot interrupt any of the puzzle
solving for the remainder of this puzzle.
Turn around and grapple the first horizontal bunker to the left then slide it
to the left. This will make an opening to the other side of the room. Run
through the opening and open the door to the next room then step inside.
A Dark Slasher and a Dark Lurker will attack in this room and the Regenerator
will fall through the ceiling then the --SOB OVERRIDE-- database file will play
to tell Isaac that the entrance is sealed off. Holy hell! Shoot the
Regenerator with stasis to slow him down then take out the Force Gun and shoot
the Dark Lurker and the Dark Slasher. Another Dark Slasher will attack after
the Lurker and first Dark Slasher have been defeated. Yet another Dark Slasher
will show shortly before the --LOCK BYPASSED-- database file plays to tell
Isaac that the entrance door is now unlocked. Step through the left door on
the opposite side of the room and get back to the elevator.
ITEM LIST
[ ] --"SOB Override" database file-- [ ] --"Lock Bypassed" database file--
You're NOT safe in this elevator hallway. Screw the save station! Blast the
enemies back with the Force Gun or hit them with stasis as they bust through
the ceiling then get inside the elevator. The --EXECUTIVE AREA UNLOCKED--
database file followed by the --KENDRA'S WARNING-- database file will play in
this room.
ITEM LIST
[ ] --"Executive Area Unlocked" database file-- [ ] --"Kendra's Warning"
database file--
Ah, relief! Reenter the Commons (the room of death and child music up ahead).
If you haven't already fought enemies in here, then an Infector and a Dark
Slasher will attack Isaac. Take the elevator up to the second floor. Save
your game at the save station then enter the door right beside it.
The door at the other end of this hall is now unlocked, so go inside the
Executive Security Room.
Dr. Kyne is behind the glass window up ahead.
Walk over to the left and smash
the --ITEM BOX-- on the side of the room to get a --GOLD SEMICONDUCTOR--. The
good doctor will talk from the other side of the window - can't say I blame
after seeing Isaac's rampages. The --HIVE MIND GLIMPSE-- database file will be
received during the conversation. Kyne will eventually unlock the elevator
door to the right. Step inside the elevator and take it down.
ITEM LIST
[ ] Item Box [ ] Gold Semiconductor [ ] "Hive Mind Glimpse" database file
Walk to the end of the hall of paintings and move into the next room.
There are a total of four Pregnants in the next room.
Let them all move right
by the door then dash out into the Commons and turn to face them all while they
are grouped. Take out the Force Gun and aim upward then shoot at them all to
keep them all back and damage them with one shot. This should be able to
finish them off without even having to worry about hitting their stomach.
There is a single --ITEM CONTAINER-- in this room.
ITEM LIST
[ ] Item Container
All four doors along the sides of this room can be opened, so check them out.
Walk over to the desk on the left side and pick up the --CAPTAIN'S REPORT--
from the dresser.
Move the right sofa off to the left of the bed to find the
--RUBY SEMICONDUCTOR-- then open the --ITEM CONTAINER-- on the right side of
the room. Exit the room then step into the next left room.
ITEM LIST
[ ] --"Captain's Report" database file--
[ ] Ruby Semiconductor, Item
Container
Open the --ITEM BOX-- to the left of the bed then collect the --WHITE'S LIST--
database file from the right dresser.
ITEM LIST
[ ] Item Box [ ] --"White's List" database file--
Open the --ITEM CHEST-- to the left and smash the --ITEM BOX-- behind the sofa
to the right of the bed.
ITEM LIST
[ ] Item Chest [ ] Item Box
Open the --ITEM CHEST-- in between the right sofas. The --ITEM BOX-- has
spiders inside of it.
ITEM LIST
[ ] Item Chest [ ] Item Box
Enter the Executive Shuttle Hall on the opposite side of the room.
Open the --ITEM CONTAINER-- along the right wall on the way down the hall then
use the !!SAVE STATION!! to save your game.
Enter the Executive Shuttle Bay.
ITEM LIST
[ ] Item Container
There is an --ITEM CONTAINER-- along the wall to the left. Walk along the
right catwalk up ahead and smash the two --ITEM BOXES that you will run into
along the right side and collect the --LARGE MED PACK-- near the first item
box. There is some --RANDOM AMMO-- at the end of the catwalk.
ITEM LIST
[ ] Item Container [ ] Item Box [ ] Item Box [ ] Large Med Pack
[ ] Random
Ammo
Enter the shuttle in the middle of the bay then walk over to the section of the
wall that is open inside and use the Nav Cards on it.
Objective Complete:
[X] Repaid the Shuttle
Isaac will receive the --ON MY WAY-- database file.
ITEM LIST
[ ] "On My Way" database file
Objective Added:
[ ] Test Fire the Shuttle Engines
The Shuttle should be operational now, but I should test fire the engines
to ensure flight readiness before Kyne gets here.
Enter the control room outside of the shuttle. Collect the three --RANDOM
AMMO-- pickups inside then walk over to the shuttle controls. Test fire the
shuttle.
ITEM LIST
[ ] Random Ammo [ ] Random Ammo [ ] Random Ammo
Objective Complete:
[X] Test Fire the Shuttle Engines
A Stasis Slasher will break through the catwalk outside shortly after the
shuttle engine fire. The Regenerator from before will fall down from the
ceiling in the control room and the Stasis Slasher will soon enter the room
from the ceiling as well. Take out the Force Gun and blast them both but focus
more on the Stasis Slasher since they can be killed with the weapon. Leave the
room and the Regenerator will follow. Many Stasis Slashers will appear on the
outside, so take out the Force Gun and blast them back. You can't hit them all
with stasis, so don't even try - the Force Gun works very well by itself.
Based on what you just did and the fact that it is repeatable, I'm sure you
have already figured how to get rid of the Regenerator this time. You need to
stun him in the back of the shuttle (near the back engine). Either blow him
down to nothing to where he has to regenerate or shoot him with stasis (or
both). Either way, stun him to where he is behind the shuttle then quickly run
back into the control room and test fire the shuttle at the controls once again
to finish him off. Sometimes stasis does not keep him paused long enough, so
blast him with the Force Gun or another weapon to where he has to regenerate
while lying in place and that will guarantee that he has to stay behind the
shuttle for some time.
Kyne will show up afterwards and tell Isaac to release the shuttle while he
boards it.
Objective Added:
[ ] Release the shuttle
Kyne's onboard and ready to fly. I have to release the docking clams
holding the shuttle in place.
Walk over to the controls to the right of the test fire controls and release
the shuttle clamps.
Objective Complete:
[X] Release the Shuttle
The --MEET ON FLIGHT DECK-- database file will be received after Kyne enters
the shuttle and it descends then the --NEW ALLY?-- database file will play
afterwards.
ITEM LIST
[ ] --"Meet on Flight Deck" database file-- [ ] --"New Ally? Database file--
Objective Added:
[ ] Go to the Flight Deck
Kyne is on his way to the Hangar Bay. He needs me to meet him on the
Flight Deck and load the Marker onto the Shuttle. With the Marker onboard,
we can then fly down to the planet.
Now we need to get back to the Tram. Exit the control room and walk over to
the area where the Regenerator was blasted with flames then collect the --POWER
NODE-- on the catwalk - this is what the Regenerator leaves behind. Exit the
shuttle bay then step back into the Executive Shuttle Hall.
ITEM LIST
[ ] Power Node
Save your game at the save station then reenter the Executive Sleep Block
Commons.
The --MERCER'S LAST SERMON-- database file will play right after opening the
door to the hall on the opposite side. Sadly, that gravity boot up the ass
that Mercer so desperately needed will never be delivered. A moment of silence
pleas-
Alright, take the elevator back up to the room above.
ITEM LIST
[ ] --"Mercer's Last Sermon" database file--
The door that leads to the room where Kyne was at earlier is now open. Enter
the room and collect the --LARGE MED PACK-- from inside. Step back into the
Commons.
An Infector will be infecting a body... Oh, wait that is Mercer's body, my
friends!
Anyway, the Infector will be attempting to infect the body outside
the door to the Executive Security Hallway, so have a Force Gun ready to blast
him before he changes the body into a Dark Slasher. Feel free to stomp the
hell out of Mercer's body. I usually use kinesis to take the torso to the Tram
Station and toss it off one of the ends onto the tracks below.
Take the lift down to the bottom floor then move up the stairs and reenter the
Tram Station. Enter the tram then interact with the controls inside to end
this chapter.
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