WALKTHROUGH - CHAPTER 05, LETHAL DEVOTION The --GO TO CHEMISTRY-- database file will play shortly after Isaac steps out
of the tram.
ITEM LIST
[ ] --"Go to Chemistry" database file--
Objective Added:
[ ] Find the Chemicals
Kendra thinks she can create an agent that will poison and kill the
creature on Hydroponics that contaminating the life support system. Bio
chemistry is a little out of my field. I'll have to trust her.
There is a !!STORE!! on the wall to the left if you need to purchase any items
or place anything in the safe. Walk down the hall ahead and enter the Security
Station.
This room is now full of lanterns placed on the floor. The --SOMEONE ELSE--
database file will be received shortly after the intercom speech in this room
and the door on the right will be unlocked shortly afterwards. There is a
!!SAVE STATION!! next to the small room up ahead and a !!STORE!! on the right
wall. Step behind the glass and open the --ITEM LOCKER--. Open the unlocked
door on the right side of the room then continue into the next area.
ITEM LIST
[ ] --"Someone Else" database file-- [ ] Item Locker
Two Lurkers will appear as Isaac steps around the corner,
so arm the
Flamethrower and roast them with secondary fire flame bursts. Continue around
the corner then open the next door. There is a stasis recharger to the right
after moving under the doorway in the hall - be sure to recharge if needed
before entering the next room.
There is an --ITEM LOCKER-- inside the room to the left and an !!UPGRADE
BENCH!! off to the right. Move up the ramp on the right side of the room.
ITEM LIST
[ ] Item Locker
Before moving all the way across, look on the left wall up ahead and find the
fleshy organic sac on the wall that looks much like a baby. Besides one other
enemy, that is the most annoying enemy in the game right there my friend, but
it has one weakness that will do it in with one hit. Walk back and kinesis
grapple the red explosive canister near the ramp and bring it across the ramp
with you. When you get to the other side, the Spawner (the wall creature) will
begin to send out its appendages along the wall around it.
These annoying things shoot out pods that will stick to the ground and tentacle
will surface from the pods and try to hit Isaac with projectiles. The pods can
be destroyed, but the Spawner will continue to shoot out more. The pods are
the most annoying factor in the battle with a Spawner since the pods will
explode if Isaac is next to one and the tentacle will shoot acid balls at him.
Don't ever get in close range to a Spawner or it will perform its instant kill
attack on Isaac - a sharp appendage quickly cuts off hit head. In order to
defeat one of these, all the appendages that it spreads along the wall around
it must be destroyed, so any type of weapon that covers a wide area will work
really well for these.
If you brought the red explosive canister with Isaac then simply wait for its
appendages to attach to the wall around it then launch the explosive canister
at it to kill it instantly! Always look for an explosive canister in the
immediate area when facing one of these, otherwise, the Force Gun's secondary
grenade fire sometimes works wonders for these enemies thanks to the wide area
that it covers. This doesn't always work supremely well though. If you use a
gun, then shoot it with stasis right off the bat to limit its pod shooting.
Keep in mind that it will still perform its instant kill move just as quickly
from short range even when under the influence of stasis!
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Take the lift up to the top walkway in this room. Approach the moving platform
up ahead and shoot the Lurker on the other side with flame bursts.
Wait for
the platform to move by then shoot it with stasis to slow it down so Isaac can
run across it.
It is very possible to make it across without using stasis for
those risk takers out there!
Move to the other side and use the stasis recharger. Slow the platform with
stasis once again then run across it. You could actually slow it with stasis
then run back to the recharger and recharge then quickly run across the
platform if want to. As Isaac moves toward the next door the --DNA NEEDED--
database file will play and a new objective will be initiated.
ITEM LIST
[ ] --"DNA Needed" database file--
Objective Added:
[ ] Find the DNA Sample
There is a sample of the necromorph DNA somewhere on this deck. Kendra
needs me to find it to mix with the Chemical Capsule. In order to target
the creature's pathology.
Save your game at the !!SAVE STATION!! on the left wall then open the door
ahead.
Enter the Chemical Research Hallway through the unlocked door.
Get on the lift off to the left then take it down. Pick up the --MERCER'S
EXPERIMENT 1-- database file. Enter the room off to the left up ahead.
ITEM LIST
[ ] --"Mercer's Experiment 1" database file--
Ah, in here we have test tubes full of creatures waiting to feel Isaac's wrath!
Snatch the --FORCE ENERGY SHEMATIC--, the --1000 CREDITS-- and --POWER NODE--
in between the test tubes on the left side of the room. Open the
--ITEM CHEST-- and smash the --ITEM BOXES--. Walk over to the desk up ahead
then choose to load the chemical agents. Pick up the ++CHEMICAL CAPSULE++ when
it appears.
ITEM LIST
[ ] Force Energy Schematic [ ] 1000 Credits [ ] Power Node [ ] Item Chest,
[ ] Item Box [ ] Item Box [ ] ++CHEMICAL CAPSULE++
Objective Complete:
[X] Find the Chemicals
Dr. Mercer will make his introduction behind glass to the right.
Listen to the
good doctor then the maniac will let loose his experimental creature from the
test tube across from him.
Let me introduce you to the Regenerator.
Its head, both arms and both legs can
all be shot off, but there is one problem - it cannot die through weapon
blasts. Isaac can only slow it down by crippling it. Stasis is the best option
to slow these enemies in order to get away from them. So what do you do now
since the door is now locked and Isaac is trapped? You run. It's very easy to
keep the Regenerator at a distance since it is so slow, just make sure to turn
the camera to keep up with it when Isaac dashes away from it. Remember that
you can still run while backing away. You don't have to use stasis or fire any
bullets at it to get through this part.
Isaac must circle around the room until the --INDESTRUCTIBLE-- database file is
received (Kendra will contact him). Kendra will unlock the nearby door. When
the door is unlocked, shoot the Regenerator with stasis to halt him then unlock
the door - remember that these doors don't open instantly. Haul ass through
the door and reenter the hallway.
ITEM LIST
[ ] --"Indestructible" database file--
Note: The Regenerator will not pass through the doorway into the outside hall.
You can stand at a distance away from the door and watch him pace back and
forth. I am sitting here typing this while waiting on him and he hasn't move
through it yet! And he won't.
Open the newly unlocked door leading to the Imaging Diagnostics Room then step
inside.
Spiders will crawl out from the hole in the wall
above the middle ramp as the
--HAMMOND ON HYDROPONICS-- database file plays. Take out the Force Gun and
shoot the group with a pulse grenade (secondary fire) or use a Contact Beam's
secondary fire and blast them while they are near Isaac. More Spiders will
appear from the other side of the ramp once Isaac moves toward the middle of
it, so be prepared to blast them as well.
Any shot from the Force Gun works incredibly well for these Spider enemies.
The Regenerator can be heard as he prowls the surrounding rooms while you move
through this one. Step through the door that leads to the hallway on the other
side.
ITEM LIST
[ ] --"Hammond on Hydroponics" database file--
The Regenerator will make a slight cameo appearance as he reaches through the
left vent in this room but he'll quickly retreat because he sees you're using
Berserker's walkthrough.
Use the stasis recharge up ahead then circle around
the corridor ahead and reenter the Security Station. The Regenerator will
stomp along the next floor but he won't attack.
The --CREATING THE POISON-- database file will play upon reentering the
Security Station. Be sure to save your game then enter the Clinic Hallway on
the far side of the room.
ITEM LIST
[ ] --"Creating the Poison" database file--
Walk to the Clinic at the end of the hall.
Dr. Mercer will appear in the room up ahead and blabber a bit then leave.
The
door to the right will unlock when he leaves. Seems like a trap to me...
The room is silent as Isaac enters, and there are quite a few pickups in here
that need to be horded. Sadly, Slashers and the Regenerator from before will
appear in this room. Lurkers will show up once many of the Slashers have been
defeated. Your main goal for this room is to defeat all other enemies besides
the Regenerator - he can't be defeated in here!
Shoot one of the Regenerator's legs off to slow him down considerably then slow
the Regenerator down even more with stasis and focus all of your firepower on
the Slashers and Lurkers. This can be a very dangerous room if you allow the
Regenerator to run freely. If you run from him while he has all appendages, he
will jump into a vent on the ceiling then fall down near Isaac eventually. Be
sure to stun him with stasis and keep him stunned most of the time. Use the
Line Gun to chop through groups of enemies at once and switch to the Force Gun
to simply get them off of Isaac if they start to pile up. Switch to either the
Flamethrower or Plasma Cutter to deal with the Lurkers.
For locations of item pickups, --RANDOM AMMO-- is on the floor to Isaac's right
when you first enter, --RANDOM AMMO-- is on the next bed to the right as you
walk forward, --RANDOM AMMO-- is near the far right corner on the other side of
the room, --1,000 CREDITS-- is on a bed on the other side of the room and there
are two --ITEM LOCKERS-- in the small room across from the locked door on the
other side. I wouldn't recommend going into the room with the Item Lockers -
it's risky since Isaac can get trapped easily.
Once the other enemies besides the Regenerator have all been defeated, the
--DOOR OPENED-- database file will be received. This is your cue to run toward
the door that leads to the ER Hallway and open it then quickly step inside.
The Regenerator will not follow.
ITEM LIST
[ ] Random Ammo [ ] Random Ammo [ ] 1000 Credits [ ] Random Ammo
[ ] Item
Locker
[ ] Item Locker [ ] --"Door Opened" database file
There is some --RANDOM AMMO-- to the left as soon as you enter this room.
Enter the room through the door on the right side and open the two --ITEM
LOCKERS-- inside.
ITEM LIST
[ ] Random Ammo [ ] Item Locker [ ] Item Locker
You see that red canister right at the turn up ahead?
Grab the canister with
kinesis and carry it down to the other end of the hall. A Spawner is on the
left wall, near the door at the end of the hall. Launch the canister at him
when his tentacles move out of his chest to finish him for good.
Pick up the --GOLD SEMICONDUCTOR-- on the floor to the left of the Spawner.
Move down the hall further ahead instead of entering the next room for now. A
laughing woman stands near a bed at the end of the hall. You can't interact
with her in any way. What's so funny!?
Creepy. Pick up the --RANDOM AMMO--
and --2500 CREDITS-- near her. Notice the oxygen recharger on the far wall -
keep it in mind for later. Journey back to the door at the end of the hall and
open it.
ITEM LIST
[ ] Gold Semiconductor [ ] 2500 Credits [ ] Random Ammo
There is a --RANDOM AMMO-- pickup on the other side of the second large test
tube on the left wall.
Be sure to save your game at the !!SAVE STATION!!
across from the unlocked door. Step into Dr. Mercer's Office.
ITEM LIST
[ ] Random Ammo
Maybe Dr. Mercer isn't all that bad. He left behind a --MEDIUM AIR CAN--,
--1000 CREDITS--, --GOLD SEMICONDUCTOR--, and two --ITEM BOXES-- on the left
side of the room along with the --MERCER EXPERIMENT 2-- database file on the
right side of the room. If I were truly evil, I sure as hell wouldn't leave
all of that for you.
Walk over to the controls in this room and load the chemical agent onto the
table mixer.
The mixer will take the chemical then provide Isaac with the
++CHEMICAL CAPSULE DNA++
ITEM LIST
[ ] Medium Air Can [ ] 1000 Credits [ ] Gold Semiconductor [ ] Item Box,
[ ] Item Box [ ] --"Mercer Experiment 2" database file--
[ ] ++CHEMICAL
CAPSULE DNA++
Objective Complete:
[X] Find the DNA Sample
Once the capsule has been taken, the --INTERRUPTED-- database file will be
received. Dr. Mercer will turn off the air for the surrounding portion of the
Ishimura and the whole area will enter a vacuum. It seems I was being too
gentle with Dr. Mercer. He really does need a leg appendage shoved up his ass.
SPECIAL NOTE: To get a head start on leaving, you can move out of this area
while the "Interrupted" database file plays and this will help out greatly in
getting to the Security Station without loosing much oxygen.
ITEM LIST
[ ] --"Interrupted" database file--
Objective Added:
[ ] Restore Life Support
Mercer just flushed all the air out of the Medical Deck! I've got to get
back to the Security Station to seal the breach!
Isaac needs to get back to the Security Station to turn on the Life Support and
restore air to this entire area. Quickly move back outside.
Reenter the ER Hallway.
If you move all the way down the left side, there is an oxygen recharger at the
far end of the hall. While moving down the corridor to the Emergency Room, a
group of Spiders will attack,
so take out your Force Gun and fire a force
grenade at the group to get rid of the majority of them or use the Contact
Beam's secondary fire on the group. Run to the Emergency Room.
Oh, good lord. Two Pregnants have now joined the Regenerator in this room.
Run inside and shoot whatever gets in your way with stasis. There is an oxygen
recharger on the right wall toward the middle portion of this room. Run to the
door on the opposite side and reenter the Clinic.
Enter the Clinic Hallway.
Lurkers will move through the hole in the wall in here but just ignore them and
open the door to the Security Station at the end of the hall.
Run inside the room past the left wall and move over to the life support
controls then activate the life support controls to restore air to the this
portion of the ship.
Objective Complete:
[X] Restore Life Support
The --FINISH THE POISON-- database file will be received after air is restored
and a new objective will be added.
ITEM LIST
[ ] --"Finish the Poison" database file--
Objective Added:
[ ] Create the Poison
With the DNA combined with Kendra's chemical mixture, I just need to run it
through the chemical station again to create the poison.
After what all you just went through, I feel a visit to the nearest save
station is in order. Enter the Imaging Diagnostics Hallway on the opposite
side of the room.
Continue around the side of the hall then enter- oh, didn't see that coming!
The door on the other side will slam shut then reopen as Isaac gets close to
it.
--THE LEVIATHAN-- database file will be received after the little startle
at the end of the hall. Be sure to recharge your stasis at the nearby stasis
recharger (you're going to need it before entering the next room).
ITEM LIST
[ ] --"The Leviathan" database file
Walk across the ramp to the right and reenter the Chemical Research Lab
Hallway.
Reenter the Chemical Research Lab where we first fought the Regenerator.
Load the Chemical Capsule DNA onto the mixer and it will create the ++POISON
CAPSULE++. The --POISON CAPSULE COMPLETE-- database file will be received
after taking the capsule.
Objective Complete:
[X] Create the Poison
ITEM LIST
[ ] ++POISON CAPSULE++ [ ] --"Poison Complete" database file--
Objective Added:
[ ] Go to Hydroponics
Mercer got away. I can only hope one of his beloved necromorphs finds him
before I do. Now that I've got the poison, it's time to go to the
Hydroponics deck and kill that Leviathan creature before the air is totally
contaminated.
The --SECRET LAB REVEALED-- database file will be received following the other
file. The door to the side will now unlock, so enter the new side of the
outside hallway.
ITEM LIST
[ ] --"Secret Lab Revealed" database file--
Walk around the right side of this area and smash the --ITEM BOXES-- near the
debris.
Run back to the other side and keep moving down the corridor ahead.
There are four --ITEM LOCKERS-- up ahead that can be opened and there is a
!!SAVE STATION!! on the wall across from them. Enter the Cryogenics Lab up
ahead.
ITEM LIST
[ ] Item Box [ ] Item Box [ ] Item Locker [ ] Item Locker [ ] Item Locker,
[ ] Item Locker
Dr. Mercer will be behind the glass window to the left as Isaac enters this
area.
He must really fear becoming victim to a good 'ole shoulder button
stomping.
You can collect the --RANDOM AMMO-- and smash the three --ITEM BOXES-- found
around the room right now, but I would wait until you finish the main problem
in this room first. You can also collect the goodies while Dr. Mercer talks if
you wish.
ITEM LIST
[ ] Random Ammo [ ] Item Box [ ] Item Box [ ] Item Box
The Regenerator and a few Lurkers will attack after Dr. Mercer finishes
talking.
Isaac must defeat the Regenerator to leave this room. What in the
world can you do with something that will not die? You contain it! But how?
There is a cryogenic freezing chamber in the middle of this room. The controls
for the cryo chamber are in the control room where Dr. Mercer appeared. Right
when the Regenerator first appears, stand on the opposite side of the freezing
chamber and allow him to walk into the middle of the chamber then stun him with
stasis - it wouldn't hurt to shoot off his leg also. Quickly run up either
ramp on the other side of the room that leads to the control room where Mercer
was then open the door at the top and approach the controls in the center then
activate the freezing process. If you are fast enough then the chamber will
freeze the Regenerator and he will be contained and defeated.
If you need more stasis then there is a stasis recharger in the area with the
cryo chamber. If the Regenerator moves too fast for you then blast off one of
his legs while he is in the cryo chamber or you might want to cripple him
completely by blasting off his appendages until he is forced to regenerate.
The --GOT THE POISON-- database file will play after the Regenerator has been
frozen and the door in the control room will unlock. Be sure to collect the
nearby --1000 CREDITS--, --RANDOM AMMO-- and -- POWER NODE-- before leaving the
control room.
ITEM LIST
[ ] 1000 Credits [ ] Random Ammo [ ] Power Node [ ] --"Got the Poison" database file--
Run down the hallway ahead to get to the tram. Grab the --1800 CREDITS-- from
the middle of the sitting area.
Get on the tram and interact with the controls
like usual to end this chapter.
ITEM LIST
[ ] 1800 Credits
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