TIME TRIAL
TIPS
This section will give you some tips on how to make it through
each level quicker. You should know your way around each level
before attempting a time trial. The only areas that are mentioned
in this tips section per stage are the areas in which you
can speed up your progress by avoiding extra obstacles or
enemies. In order to unlock the Time Trial for each level,
you must first beat the level. To attempt a Time Trial, select
"Replay Level" from the main menu then select "Time
Trial" as the difficulty.
- Do not swing more than twice on each rope or pole. If the
destination is very far, go ahead and swing three times on
a rope.
- Stay running even while shooting an enemy. Run toward them
and just leave them if you don't kill them in time. Only stop
and kill an enemy if it is required or if the enemy is too
deadly to leave standing.
- Use grenades often for big mercenary fights.
- Only do the minimum requirements for a puzzle.
- Do not collect any rewards.
- Do not go out of your way to grab an item very much. If
it is not in your path then forget about it most of the time.
- Keep an eye on your health and heal appropriately.
- Skippable Cutscenes do not take extra time from the required
time, but you can still skip over them by pausing the game
and choosing "Skip Cutscene" from the pause menu.
- Run, Run, Run!
After pushing off the first rock, jump immediately
toward the ledge and grab on. Jump to the first vine
and climb up just enough to reach the second vine then
jump to the right twice to land on the rock ledge. When
you jump to the first rope, jump off to the other side
on the first swing.
When you run into the two guards, don't fire at them
- run directly toward the ledge in the back after the
cutscene. When you make it to the rope at the top, swing
once and jump then grab the ledge ahead and pull yourself
up. By the time you make it to the top the guards will
fire, but you should be on your way across the poles
at the top by then. Shoot the guard that storms out
in front of you while running then jump and grapple
the shiny object and swing across on the first swing.
In the first area with a bunch of guards,
shoot the rocks to cause the landslide then slide down
immediately following the last rock. When you make it
to the rope, jump and swing twice on the rope then jump
off. Shoot the rock pillar up ahead immediately then
fire on the guard that comes across the rock bridge.
Shoot the others on the way up to the temple, but leave
the rest once you make it to the stairs. Run up to the
trap floor that opens and jump right before you reach
the edge, grapple to the shiny object, then swing once
and jump.
When you come to the first leopard, jump over him or
run by him since he will not follow you to the smashing
wall. Push the cage through the smashing walls and do
not stop! In the puzzle room, push the first cage over
the left pressure button then fall down the left side
and pull the cage out from the rock then push it on
the rock. Climb the middle and jump on the other side
of the rock to knock up the first cage. The leopard
will attack at that time, but leave him. Push the second
cage to the middle button and stand on the third.
When you come to the dark room with the spiked pillars,
fall directly down at the entrance and take the damage
- to hell with the ledges! Kill the leopard or run past
him on your way to the debris then hop along each pole
of the spiked pillars with one swing. When fighting
all the enemies at the end, grab an assault rifle to
kill them quicker. |
There's a little more room for error on this level
than the first, but the time is still tight. When the
mercenary with the shotgun races out of the second floor
building, climb up the flagpole immediately then swing
over to him and kill him. This way, another mercenary
will not appear in the building you head to. When you
reach the area with tons of mercenary, only shoot explosive
objects and whatever is in your way. Throw grenades
often and try to stay on the roofs. On the final wave
of mercenaries, shoot and run directly toward the motorcycle
even if you have to leave some of them alive.
For the motorcycle part, keep an eye on your health
and the road and do not die - you can't afford too many
deaths here. At the beginning of the flashback, roll
under the opening in the wall then when you start to
approach the area with Amanda, head to dark corridor
to the right and forget about her. This will help you
to skip an annoying part later. When you make it to
Kent, don't even listen to him. Move the ball out of
the way of the trap and swing over to him while Lara
and Kent talk. In the area after the beast chase, jump
on top of the platform and stand directly in front of
(not to the side) of the ball and roll it toward the
ramp and it should automatically roll down on the trap
below so you can swing across. If you did not approach
Amanda earlier, then she will not appear on the other
side of the iron gate, which is great, since the camera
will not move over to her when you jump to swing on
the spear.
When you dive into the lake, try to swim as far as
you can on one gasp of air. It is possible to make it
all the way to the end on one breath, but you will lose
some life. When you go to pull out the blue stones from
the statues, make sure to do it all in one breath. After
the Quick Time Event, look to the left and grapple the
ball on top of the columns immediately. Move the two
balls over the side pressure buttons. When start to
climb down from the area with the third ball, make your
way down by jumping to the middle structure instead
of the way you came. Slide down the ramp, drop, then
drop again - don't use the ladder, just drop. On the
way back, use an assault rifle and grenades on the mercenaries.
When you battle the group of mercenaries at the end,
make sure to use a bunch of grenades. When fighting
the last mercenary that shoots at the car Anaya hides
under, shoot him with your handguns for a more precise
aim, which will kill him quicker. |
Walk down the stairs at the beginning then approach
the bartender and press the action button - walk away
when he starts to talk and head to Nishimura's office
right away. When fighting Takamoto's guards, make sure
to grab an assault rifle from the first guard that you
kill to make the others much easier. Throw a grenade
into the hall when the other guards storm out from the
back of the hall.
On the roof, make sure to stand away from the explosive
barrel when you go to shoot it. Don't shoot it as you
walk through the sliding door or you will suffer major
damage. When you enter the area with the motorcycle,
leap off the side of the ramp instead of running down
it. You should land right near the motorcycle. After
the motorcycle jump, make sure to wait about five seconds
after you shoot the hanging glass window before you
swing on the rope since Lara will not grab on to the
rope if you jump too quickly. For the lifts, grapple
and pull them toward you then jump to them immediately
after pulling the grapple back. When you come to the
two lifts, only move the first lift - you can easily
jump to the second lift while it hangs still as long
as you pull the first lift back enough. When you come
to the guards on the building throw grenades or run
past them. You must take out all the guards in the computer
room since they will most likely kill you if you don't.
While climbing the side of the building make sure to
remain cautious while swinging. When you reach the top,
shoot the chandelier so that it falls on the two guards
in the back then run past the other guards while shooting.
Grab the ball in the area ahead immediately and roll
it through the invisible lasers to the other side -
don't even worry about the sprinklers. After the cutscene
with Takamoto, throw a grenade immediately to kill two
of the soldiers or possibly all of them. Grab the shotguns
from their bodies for the boss fight ahead. When you
fight Takamoto, stay on top of him as much as you can,
and blast away with the shotgun. The more you get hit,
the more he will run. |
Other than racing through everything quicker there
is not too much else you can do to speed up your time
for this stage, but here's a few tips:
After the cutscene at the waterfall, dive immediately
into the water below. At the first raft, if you fall
off the first rope into the water then you may still
be able to make it across the pool of water to the other
side by swimming. Aim for the explosive targets in the
area with the first group of mercenaries. When making
your way down to the floating raft in the water puzzle
area, jump down to the water from above and forget about
the ledges to the side. When you make into the room
with the three sets of spear traps, try to run through
them all in one run if possible. Stay in the middle
as you roll and jump through the second set of rotating
blades.
For the mercenaries that stand on the first bridge,
fire at the stone piece above them to sink the bridge
then quickly run and grapple across the gap and shoot
the last mercenary on the other side. When you come
to the group of mercenaries near the large wooden bridge
make sure to kill the two on your side first so they
will not destroy the bridge with a grenade as you run
across it. Run across the bridge and fire at the guards
then run past them. They may throw a grenade on the
bridge so be prepared to jump. While fighting Rutland,
watch for his grenades and use your handguns if you
have some upgrades for them. Remember that you must
take about half of Rutland's life and he must recharge
his health one time before you can start destroying
the stone platforms along the side of the room. |
Since this is a long level, the time is going to be
pretty tight. The motorcycle part is the main time waster.
Make sure you know this level well.
At the beginning, it is best to run past as many mercenaries
as you can. You will have to constantly stay on the
move to avoid their grenades if you run though. Be sure
to avoid most of the mercenaries next to the building
with the two ally soldiers - rush into the building
before killing all of the soldiers. They will be waiting
for you as you exit the building. Use an assault rifle
on the explosive canisters as you race up the road to
the communications tower. When you swing down the second
cable, drop halfway down the cable and start shooting
on your way to the motorcycle. Get on the motorcycle
and accelerate past the two mercenaries near the entrance
to the tunnel.
When you start the motorcycle part, make sure to pick
up as many med packs as you can. Watch the road and
fire on the enemies as normal. You can't really speed
it up much at all. Race through the vent system ahead
as fast as you can. Jump and roll under the electric
wires without stopping.
Try to make it to the Tesla gun area with about ten
minutes to spare. After powering up the core, grapple
and pull the electric cables and race through them after
the first pull. For the group of two, pull one then
quickly pull the other and roll through them. Immediately
after opening the door for the core, race to the door
that opens to the side and roll through it. Fire explosive
canisters at the guards with the shields while in the
Tesla gun and quickly move the lift to the middle of
the area then jump across. If you fall from the lift
and survive then kill yourself so you will start from
the above checkpoint.
When you fight the boss, don't even bother about hitting
him. Pull the levers and shoot the spheres into the
place then get off the Tesla gun and grapple the fragment. |
Surprisingly, this one is not too bad. There is plenty
of room for error with the time given for this time
trial but make sure you know the stage really well.
The sea serpent boss fight will be the most time consuming
part, so make sure you have practiced defeating him
before attempting this time trial.
When you get to the forklift part, move the one box,
near the forklift, out of the way and then ram the middle
single crate down the stairs and accelerate down the
stairs with it to speed up this part. When you get to
the part with the rotating blades, use the grapple for
most of your crate moving. In the waterway, make sure
to use the torches to move the coffins at all times,
even when you're already moving down the right way.
While fighting the sea serpent, do not madly tap the
grapple button when he turns his head - press the button
one time when Lara stops shooting then tug at the grapple.
Make sure that the camera is only facing one lever when
you try to grapple. When you swing on the rope above
the gate directly after the sea serpent Quick Time Event,
swing on the rope three times since the next ledge is
distant and it is very time consuming if you miss the
ledge.
When fighting the mercenaries, make sure to grab one
of their SMG's to make the kills much quicker. Use grenades
often for distant enemies. Do not use the crate to jump
over the flames. When you're at the top of the lift
in the catacombs, grapple the shiny coffin and jump
to the ledge immediately after you pull yourself toward
the wall. |
Other than racing through the level quickly there is
not too much else you can do to speed up your time.
When you reach the mercenary area make sure to shoot
the explosive canisters to kill them quicker. In the
first ice platform area you can go ahead and jump to
the fourth platform and loose a bit of health instead
of shooting the ceiling to make the ice fall. Run by
the first snow leopard in the Temple and grapple to
the bell.
The time may seem short for this stage, but if you
know the stage real well then you can easily finish
with plenty of minutes to spare.
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Use Excalibur often during the mercenary fight. If
you make it down to one mercenary and can't find him,
constantly target the area to eventually see him. When
fighting Amanda, make sure to take advantage of when
she charges an attack and constantly hit her during
that moment. Stay close to her when you know she is
about to be stunned.
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