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Changing the stats of the weapons?
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Zantozzzz
    ELITE
    Zantozzzz posted on Aug 17, 2010 4:10:19 PM - Report post
     
    Hello I ask this because I have seen swords I like how they look but their attack stats are lower than my current weapon so I wanted to know if I could change the stats of those weapons. For example, my favorite weapon is the Flambard, I like how it looks but my actual weapon is the Falchion, so is there a way to make the falchion looks like the Flambard or is there a way to change the stats of the Flambard to make it just like the Falchion? I would like to know if you can do this with the pistols, I like how the Pepperbox looks like but it has less attack than the Beretta. A friend in a forum told me that I can edit those stats in PROGRAM\ITEMS\initItems.c the problem is that in that file you dont see the in-game names of the weapons so how do I know which weapon I am going to edit?
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to FurryCatEater
    ELITE
    FurryCatEater posted on May 31, 2011 12:48:32 PM - Report post
     
    Sorry this is way late, and you probably don't need this anymore, but....

    Open Program\ITEMS\initItems ctl+F: blade21 (blade21 is Falchion, Item names can be found in RESOURCE\INI\texts\russian\ItemsDescribe)

    so, here is what you should see:

    makeref(itm,Items[n]);
    itm.id = "blade21"; //Ôàëü÷èîí
    itm.groupID = BLADE_ITEM_TYPE;
    itm.name = "itmname_blade21";
    itm.describe = "itmdescr_blade21";
    itm.folder = "items";
    itm.model = "blade21";
    itm.picIndex = 14;
    itm.picTexture = "ITEMS_3";
    // boal 19.01.2004 -->
    itm.price = 1100;
    itm.Weight = 10.5;
    // boal 19.01.2004 <--
    itm.dmg_min = 26.0;
    itm.dmg_max = 100.0;
    itm.piercing = 75;
    itm.minlevel = 1;
    itm.rare = 0.001;
    itm.block = 25;
    itm.param.time = 0.1;
    itm.param.colorstart = argb(64, 64, 64, 64);
    itm.param.colorend = argb(0, 32, 32, 32);
    itm.FencingType = "FencingHeavy";
    itm.ItemType = "WEAPON";
    n++;

    To change a model change the itm.model = "blade21" to "blade17" Flambard or vice versa.

    To change min damage change: itm.dmg_min = 26.0;
    To change max damage change: itm.dmg_max = 100.0;

    Also to change the pepperbox use ctl+F find pistol4

    looks like this:

    makeref(itm,Items[n]);
    itm.id = "pistol4"; // 4õ
    itm.groupID = GUN_ITEM_TYPE;
    itm.name = "itmname_pistol4";
    itm.describe = "itmdescr_pistol4";
    itm.folder = "items";
    itm.model = "pistol4";
    itm.picIndex = 4;
    itm.picTexture = "ITEMS_6";
    itm.shown = 4;
    itm.price = 5000;
    // boal 19.01.2004 -->
    itm.Weight = 6;
    // boal 19.01.2004 <--
    itm.chargeQ = 4;
    itm.chargespeed = 28;
    itm.dmg_min = 30.0;
    itm.dmg_max = 120.0;
    itm.accuracy = 50;
    itm.minlevel = 1;
    itm.rare = 0.0001;
    itm.ItemType = "WEAPON";
    n++;
    this should help, but just so you don't go nuts on the super weapons because others will have them too! to make a super weapon I would recommend modding one that only you can use, or......you can make an immortality cirass like this:

    makeref(itm,Items[n]);
    itm.id = "cirass5";
    itm.groupID = CIRASS_ITEM_TYPE;
    itm.Clothes = true;
    itm.name = "itmname_cirass5";
    itm.describe = "itmdescr_cirass5";
    itm.folder = "items";
    itm.model = "5";
    itm.picIndex = 10;
    itm.picTexture = "ITEMS_8";
    itm.price = 30000;
    // boal 19.01.2004 -->
    itm.Weight = 17;
    itm.CirassLevel = 10.35;<--see? immortality
    // boal 19.01.2004 <--
    itm.minlevel = 1;
    itm.rare = 0.001;
    itm.ItemType = "SUPPORT";
    n++;

    I give this to my officers to keep them from getting pwned...

    Good Luck!
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