PROLOGUE - Crew Expendable
ENEMY INTEL (1/30):
Enter the room that the drunk soldier stumbles out of and knife the two sleeping soldiers. After knifing the two sleeping soldiers, look to the table on the left to find the intel.
ENEMY INTEL (2/30):
This intel is found in the first area of the ship’s deck. At the bottom of the stairs, turn left. The enemy intel is on the detached piece of grate.
ACT 1 - Blackout
ENEMY INTEL (3/30):
Follow your allies and take out the guards to complete the “Eliminate the outer guard posts” objective. Once that is done, enter the small shack to the west. The enemy intel is found inside.
ENEMY INTEL (4/30):
This intel is found in the house that has the power cut off. Enter the bathroom that is directly across from where the informant Nikolai is being held. As you enter, the enemy intel is on the crate straight ahead.
ACT 1 - Charlie Don’t Surf
ENEMY INTEL (5/30):
This intel is found in the first building that is entered, the one with the large amount of weapons spread out on the table. Enter the room in the northwestern corner of the building’s basement. The enemy intel is on the table that is next to the two computer screens.
ENEMY INTEL (6/30):
Shortly after collecting the previous intel, continue down the eastern road and turn right when the road splits. Enter the building up ahead through the doorway. Take the stairs up to the second level. The enemy intel item is on a table in this room.
ENEMY INTEL (7/30):
As you move towards the TV station, you will encounter a gunner in a parked white truck. Look for some stone steps near the gunner’s truck and take them up to the rooftop of the building. At the top of the steps, turn left. The enemy intel is on the desk.
ACT 1 - The Bog
ENEMY INTEL (8/30):
This intel is found near the beginning of the level, on the second floor of the apartment building. At the top of the stairs, wait until your buddies breach the only door on the right wall. Step inside and turn left to spot the enemy intel item on a table.
ENEMY INTEL (9/30):
You will eventually reach a small marketplace. Follow the group through the narrow streets until you are 50 meters away from the objective point. Turn left into the section here. Approach the flaming barrel beyond the awning and turn left. The enemy intel is behind the stack of boxes.
ACT 1 - Hunted
ENEMY INTEL (10/30):
In the village, locate and enter the small house that has a vending machine by the door. The intel item is on a table inside of this house.
ENEMY INTEL (11/30):
You will eventually come to a couple of greenhouses. When you have exited the second greenhouse, turn left and press A to jump into the ruined building. Move straight through the doorway up ahead. The enemy intel is at the end of the long table in this area.
ACT 1 - War Pig
ENEMY INTEL (12/30):
After downing the helicopters with the RPG, begin to follow the tank down the street. As you move down the street, keep an eye out for a broken wall with a visible doorway on the right side of the street. Enter this building through the broken wall and turn right just before the doorway. Climb up the stairs and turn into the only room along the left wall. The enemy intel is on a dresser.
ENEMY INTEL (13/30):
From the last intel’s location, enter the clothes store across the street. Head up the stairs at the other end of the room, walk through the doorway, down the hall and step into the first room on the right. The intel is on a bed in this room.
ENEMY INTEL (14/30):
You will eventually come to a narrow parking lot where two of your allies push a dumpster out for use as cover. Once the building at the other end of the parking lot is clear of hostiles, sprint towards the building. Wait for your allies to breach the door and then enter. Climb up the stairs and enter the turret once you reach the top. Turn left, the intel is on the mattresses.
ACT 1 - Shock and Awe
ENEMY INTEL (15/30):
Once the advance recon team has been assisted, move to the end of the upper floor and look for the enemy intel behind the steel barrel in the corner.
ENEMY INTEL (16/30):
After retrieving the previous intel, drop down into the street through the hole in the wall. When the coast is relatively clear, look east and move towards the building you see there. Enter the room at the top of the stairs. In the room, turn right and look along this wall for a small closet. The intel is on the ground in the closet.
ACT 2 - Safehouse
ENEMY INTEL (17/30):
The enemy intel is on the second floor of the house with the satellite dish. Enter the house through the basement, which can be reached by taking the stairs on the right side of the house, down. Make your way up to the first floor. Find the stairs and take them up to the second. At the top of the stairs, enter the room straight ahead and turn left to see the intel on a dresser.
ENEMY INTEL (18/30):
The intel can be found on the first floor of the tavern. It is in one of the booths on the first floor.
ACT 2 - All Ghillied Up
ENEMY INTEL (19/30):
Near the beginning of the level, you will reach an area with a lookout in a square tower and another guard by a statue to the east. Take out these two soldiers and then follow MacMillan into the church nearby. Climb up the ladder at the opposite end of the room to reach the tower. The enemy intel is in this tower.
ENEMY INTEL (20/30):
Shortly after the tank ordeal (lying low in the field until the soldiers and tanks pass), you’ll come to a large number of cargo crates. The intel is nearby. Follow MacMillan and eliminate any lone soldier along the way. You’ll soon come to a large group of soldiers. The enemy intel is on some steel drums near them. It is especially difficult to get this intel without alerting the soldiers here.