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New Patch Incomming
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to sythzero
    ELITE
    sythzero posted on Jun 29, 2010 4:11:58 PM - Report post
     
    Link
    The Balance tweaks are as followed:

    -Slightly increased the damage of the UZI at long range.
    -The AKs74u now has more felt recoil when aiming.
    -The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
    -The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
    -Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
    -Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
    -Fixed a bug where the SVU would do too little damage at long range.
    -Fixed a bug where M95 rounds would not kill armored targets with headshots.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to yourma2000
    VETERAN
    yourma2000 posted on Jun 30, 2010 8:45:58 AM - Report post
     
    is this the 4th or 5th patch?
  • Current rank: 3 Stars. Next Rank at 4000 Posts.
    Send a message to LordVenator
    SHINIGAMI
    LordVenator posted on Jun 30, 2010 8:47:15 AM - Report post
     
    quote:
    originally posted by yourma2000

    is this the 4th or 5th patch?

    It's known as R8 Client/R12 Server patch. Nobody marks patches as 1st Patch, 2nd patch... that would be stupid.

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  • Send a message to Telapicus_old
    INACTIVE
    Telapicus_old posted on Jun 30, 2010 8:48:50 AM - Report post
     
    you probably should have included the full patch notes

    Changelog:

    Server Side Changes

    - Some potential sources for lag/rubberbanding have been eliminated
    - The old reserved slots has been replaced by a kick-on-demand system like in BF2
    - Log file for server admins: all remote admin interface commands/events are logged
    - Log file for server admins: major server events + all chat messages are logged
    - Idle kick is controllable
    - Profanity filter can be disabled
    - Teamkill-kick system is controllable
    - Ticket counts and bleed rate are controllable per-level
    - Infantry only mode available per-level
    - Initial spawn delay and respawn delay are adjustable
    - Server description can be up to 400 characters, and use "|" for line breaks
    - Banlist can contain up to 10.000 entries
    - reduced latency in packet handling

    Admin Interface Updates

    - fixed the player.onKill spam that occasionally happened
    - ensured that player.onJoin events always report the player name Interface - events triggered when people spawn
    - much more info on kills
    - detailed stats are reported at end-of-round

    Gameplay Changes

    - Various minor level bugfixes
    - Helicopter handling has been tweaked
    - Weapon tweaks have been implemented based on PC public feedback
    - Fixed technical hang when a crate was armed outside of the combat area
    - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
    - Countermeasures can be fired when driving a helicopter
    - The brightness of the pilot view in the Russian helicopter has been reduced
    - Advanced Spotting scope works better
    - Knifing people in the back works again (we backed out the change that we had done for Server R11)

    Server Browser Changes

    - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
    – Added support for retrieving update progress
    - Now refreshes information
    - Join queue system when attempting to join a full server
    - All settings are automatically saved between sessions
    - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well


    Client Side Fixes
    -Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
    -Fixed some crashes
    -Toggle/hold crouch is user controllable
    -Toggle/hold zoom is user controllable
    -Vsync bugfixed for DX10/DX11 - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
    - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR-unlock progression"-screen
    - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
    - Improved Play Now functionality
    - Removed K/D ratio and Skill Level filters in the leaderboards
    - Any points you get while being dead will be added to your score - Reduced negative mouse acceleration
    - More informative disconnection/kick reasons
     
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to yourma2000
    VETERAN
    yourma2000 posted on Jun 30, 2010 11:50:23 AM - Report post
     
    I meant in order of release
  • Current rank: 3 Stars. Next Rank at 4000 Posts.
    Send a message to LordVenator
    SHINIGAMI
    LordVenator posted on Jun 30, 2010 1:08:14 PM - Report post
     
    quote:
    originally posted by yourma2000

    I meant in order of release

    Should be 5th.

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  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to yourma2000
    VETERAN
    yourma2000 posted on Jun 30, 2010 2:39:34 PM - Report post
     
    I get a bit confused trying to match up R7 with trainer Patch #4 or R8 with trainer patch #5
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    Send a message to redhawx
    CHEATMASTER
    redhawx posted on Jul 01, 2010 6:05:25 PM - Report post
     
    I'm waiting for the latest trainer.
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