Napoleon: Total War Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Napoleon: Total War Trainer is now available for version Definitive Edition V2 and supports STEAM. Our Napoleon: Total War message board is available to provide feedback on our trainers or cheats.
Napoleon: Total War Trainer
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Peninsular Trainer?...
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to tankus910
    ELITE
    tankus910 posted on Jun 26, 2010 10:30:54 AM - Report post
     
    perfect guys.. top quality as usual.

    Works as it says and cheers for the super quick speed.

    Making no mistakes is what establishes the certainty of victory, for it means conquering an enemy that is already defeated - Sun Tzu
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to SSJ4-Bejiita
    ELITE
    SSJ4-Bejiita posted on Sep 10, 2010 4:33:58 PM - Report post
     
    I have a quick question regarding the trainer: When activating the 1 turn construction/recruitment function, is the build time supposed to stay at 1 turn even after the function turned off after 6 seconds?
    Say if, for example, I build a small fort in one city, wait for 6 seconds, and then build another fort in a different city, the latter will also only take one turn to complete. The only way to restore normal building times is to restart the game.

    Is everything working as it's supposed to or am I in fact encountering some sort of bug?

    EDIT: After further testing, I've found out that the 1 turn construction function does in fact work for the AI as well. I tested this by activating the function, ordering a road and then waiting for the cheat to deactivate after 6 seconds.
    The following turn, not only my roads were constructed in one turn (where it normally takes four), but a nearby AI settlement did the same.

    [Edited by SSJ4-Bejiita, 9/11/2010 4:49:33 AM]
  • Send a message to oldmanhutch
    INACTIVE
    oldmanhutch posted on Sep 21, 2010 8:04:29 AM - Report post
     
    quote:
    originally posted by SSJ4-Bejiita

    I have a quick question regarding the trainer: When activating the 1 turn construction/recruitment function, is the build time supposed to stay at 1 turn even after the function turned off after 6 seconds?
    Say if, for example, I build a small fort in one city, wait for 6 seconds, and then build another fort in a different city, the latter will also only take one turn to complete. The only way to restore normal building times is to restart the game.

    Is everything working as it's supposed to or am I in fact encountering some sort of bug?

    EDIT: After further testing, I've found out that the 1 turn construction function does in fact work for the AI as well. I tested this by activating the function, ordering a road and then waiting for the cheat to deactivate after 6 seconds.
    The following turn, not only my roads were constructed in one turn (where it normally takes four), but a nearby AI settlement did the same.

    [Edited by SSJ4-Bejiita, 9/11/2010 4:49:33 AM]

    This issue came up with the Empire:Total War trainers as well. My understanding is that they have done everything in their power to keep the AI from being able to take advantage of the trainer options. I can verify that once you enable one-turn construction for any particular building that building will always build in one turn until you exit and reload the game. It must be something in how the game is coded and there doesn't appear to be any way around it.

    I'm pretty sure the AI does not get the benefits of the add money option, so being able to build in one turn doesn't give them much of an edge anyway.

    Personally I prefer the trainer to work the way it does. You only have to activate the trainer once and all your cobbled roads build in one turn even after two hours of playing. Beats hitting the "3" button every six seconds as you scroll through 20-some cities.

     
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