You are using "Mass Effect 2 Coalesced Compiler"?
[Engine.PlayerInput]
MoveForwardSpeed=1200
MoveStrafeSpeed=1200
LookRightScale=250
LookUpScale=-175
MouseSensitivity=1.0
DoubleClickTime=0.250000
bEnableMouseSmoothing=true
Bindings=(Name="Walking",Command="Button bRun" )
Bindings=(Name="Escape",Command="CloseEditorViewport" )
Bindings=(Name="XboxTypeS_RightShoulder",Command="GhostMoveUp 1 | OnRelease GhostMoveUp 0" )
Bindings=(Name="XBoxTypeS_LeftShoulder",Command="GhostMoveDown 1 | OnRelease GhostMoveDown 0" )
Bindings=(Name="Up",Command="GhostMoveUp 1 | OnRelease GhostMoveUp 0" )
Bindings=(Name="Down",Command="GhostMoveDown 1 | OnRelease GhostMoveDown 0" )
[Engine.DebugCameraInput]
Bindings=(Name="MoveUp",Command="Axis aUp Speed=1.0" )
Bindings=(Name="MoveDown",Command="Axis aUp Speed=-1.0" )
Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0" )
Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0" )
Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100" )
Bindings=(Name="TurnRight",Command="Axis aBaseX Speed=+200.0 AbsoluteAxis=100" )
Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0" )
Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0" )
Bindings=(Name="Q",Command="MoveDown" )
Bindings=(Name="E",Command="MoveUp" )
Bindings=(Name="W",Command="MoveForward" )
Bindings=(Name="S",Command="MoveBackward" )
Bindings=(Name="A",Command="StrafeLeft" )
Bindings=(Name="D",Command="StrafeRight" )
Bindings=(Name="F",Command="FreezeRendering" )
Bindings=(Name="MouseX",Command="Count bXAxis | Axis aMouseX" )
Bindings=(Name="MouseY",Command="Count bYAxis | Axis aMouseY" )
Bindings=(Name="Left",Command="TurnLeft" )
Bindings=(Name="Right",Command="TurnRight" )
Bindings=(Name="c",Command="ToggleDebugCamera",Control=False,Shift=False,Alt=True)
Bindings=(Name="LeftShift",Command="MoreSpeed | OnRelease NormalSpeed",Control=False,Shift=False,Alt=False)
Bindings=(Name="XboxTypeS_LeftThumbstick",Command="ToggleDebugCamera" )
Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3" )
Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3" )
Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2" )
Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2" )
Bindings=(Name="XboxTypeS_LeftTrigger",Command="MoveDown" )
Bindings=(Name="XboxTypeS_RightTrigger",Command="MoveUp" )
Bindings=(Name="XboxTypeS_A",Command="SetFreezeRendering" )
Bindings=(Name="XboxTypeS_B",Command="MoreSpeed | OnRelease NormalSpeed" )
[Editor.EditorViewportInput]
Bindings=(Command="MODE WIDGETMODECYCLE",Name=SpaceBar)
Bindings=(Command="MODE WIDGETCOORDSYSTEMCYCLE",Name=Tilde)
Bindings=(Command="DELETE",Name=Delete)
Bindings=(Command="EDCALLBACK ACTORPROPS",Name=F4)
Bindings=(Command="QUIT_EDITOR",Name=F4,Alt=True)
Bindings=(Command="EDCALLBACK SURFPROPS",Name=F5)
Bindings=(Command="EDCALLBACK LEVELPROPS",Name=F6)
Bindings=(Command="ACTOR SELECT ALL",Name=A,Shift=True)
Bindings=(Command="POLY SELECT MATCHING BRUSH",Name=B,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT COPLANARS",Name=C,Shift=True)
Bindings=(Command="DUPLICATE",Name=D,Shift=True)
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH",Name=E,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT FLOORS",Name=F,Shift=True)
Bindings=(Command="POLY SELECT MATCHING GROUPS",Name=G,Shift=True)
Bindings=(Command="POLY SELECT MATCHING ITEMS",Name=I,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT ALL",Name=J,Shift=True)
Bindings=(Command="POLY SELECT MEMORY SET",Name=M,Shift=True)
Bindings=(Command="ACTOR LEVELCURRENT",Name=M)
Bindings=(Command="ACTOR MOVETOCURRENT",Name=M,Control=True)
Bindings=(Command="SELECT NONE",Name=N,Shift=True)
Bindings=(Command="POLY SELECT MEMORY INTERSECT",Name=O,Shift=True)
Bindings=(Command="POLY SELECT REVERSE",Name=Q,Shift=True)
Bindings=(Command="POLY SELECT MEMORY RECALL",Name=R,Shift=True)
Bindings=(Command="POLY SELECT ALL",Name=S,Shift=True)
Bindings=(Command="POLY SELECT MATCHING TEXTURE",Name=T,Shift=True)
Bindings=(Command="POLY SELECT MEMORY UNION",Name=U,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT WALLS",Name=W,Shift=True)
Bindings=(Command="POLY SELECT MEMORY XOR",Name=X,Shift=True)
Bindings=(Command="POLY SELECT ADJACENT SLANTS",Name=Y,Shift=True)
Bindings=(Command="ACTOR SELECT MATCHINGSTATICMESH ALLCLASSES",Name=Z,Shift=True)
Bindings=(Command="EDIT COPY",Name=C,Control=True)
Bindings=(Command="EDIT PASTE",Name=V,Control=True)
Bindings=(Command="DUPLICATE",Name=W,Control=True)
Bindings=(Command="EDIT CUT",Name=X,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
Bindings=(Command="BRUSH ADD",Name=A,Control=True)
Bindings=(Command="BRUSH SUBTRACT",Name=S,Control=True)
Bindings=(Command="BRUSH FROM INTERSECTION",Name=I,Control=True)
Bindings=(Command="BRUSH FROM DEINTERSECTION",Name=D,Control=True)
Bindings=(Command="PREFAB SELECTACTORSINPREFABS",Name=P,Shift=True)
Bindings=(Command="ACTOR ALIGN SNAPTOFLOOR ALIGN=0",Name=End)
Bindings=(Command="ACTOR ALIGN MOVETOGRID",Name=End,Control=True)
Bindings=(Command="CAMERA ALIGN",Name=Home)
Bindings=(Command="CAMERA ALIGN ACTIVEVIEWPORTONLY",Name=Home,Shift=True)
Bindings=(Command="MAP BRUSH GET",Name=P,Control=True)
Bindings=(Command="ACTOR FIND KISMET",Name=K,Control=True)
Bindings=(Command="ACTOR SELECT ALL FROMOBJ",Name=A,Control=True,Shift=True)
Bindings=(Command="ACTOR SYNCBROWSER",Name=B,Control=True)
Bindings=(Command="ACTOR DESELECT",Name=Escape)
Bindings=(Command="CTRLTAB SHIFTDOWN=FALSE",Name=Tab,Control=True)
Bindings=(Command="CTRLTAB SHIFTDOWN=TRUE",Name=Tab,Control=True,Shift=True)
[UnrealEd.ObjectEditorViewportInput]
Bindings=(Command="TRANSACTION REDO",Name=Y,Control=True)
Bindings=(Command="TRANSACTION REDO",Name=Z,Control=True,Shift=True)
Bindings=(Command="TRANSACTION UNDO",Name=Z,Control=True)
[Edited by Troodon80, 4/6/2010 11:15:36 AM]