I don't know, Spammy. Every time I play through it again I find something else to infuriate me. Like the designers didn't bother doing their homework and assumed that we're all too stupid to know the difference.
An absolutely essential part of any work of fiction is the suspension of disbelief.
What that means is that if the writer can insert enough human interest (ie: believable characters who you care about) and some semblance of truth into the work, that the can then spin the most fantastical yarn and it'll still be believable to the reader.
The creators of MW2 failed at this miserably.
i think what really bothers me about this game is the overdose of the emotional factor. too much theatrics. the realism and gfx and the SP campaign all look nice and over-all a good game but..it leaves me with a strong feeling of dissatisfaction..as if its in-complete.
I don't know, Spammy. Every time I play through it again I find something else to infuriate me. Like the designers didn't bother doing their homework and assumed that we're all too stupid to know the difference.
An absolutely essential part of any work of fiction is the suspension of disbelief.
What that means is that if the writer can insert enough human interest (ie: believable characters who you care about) and some semblance of truth into the work, that the can then spin the most fantastical yarn and it'll still be believable to the reader.
The creators of MW2 failed at this miserably.
i think what really bothers me about this game is the overdose of the emotional factor. too much theatrics. the realism and gfx and the SP campaign all look nice and over-all a good game but..it leaves me with a strong feeling of dissatisfaction..as if its in-complete.
That's probably because practically every scene was ripped right out of a movie or TV show.
That's what the CoD series has always been--like the MoH series has everything based on actual citations for the award.
I don't know, Spammy. Every time I play through it again I find something else to infuriate me. Like the designers didn't bother doing their homework and assumed that we're all too stupid to know the difference.
An absolutely essential part of any work of fiction is the suspension of disbelief.
What that means is that if the writer can insert enough human interest (ie: believable characters who you care about) and some semblance of truth into the work, that the can then spin the most fantastical yarn and it'll still be believable to the reader.
The creators of MW2 failed at this miserably.
i think what really bothers me about this game is the overdose of the emotional factor. too much theatrics. the realism and gfx and the SP campaign all look nice and over-all a good game but..it leaves me with a strong feeling of dissatisfaction..as if its in-complete.
That's probably because practically every scene was ripped right out of a movie or TV show.
That's what the CoD series has always been--like the MoH series has everything based on actual citations for the award.
yea...u're right. everytime i play MW2..i seem to find a new reason to feel dis-satisfied. as if something's bothering me..something's lacking. its not as if i didn't enjoy playing the SP campaign..but alongside that sense of enjoyment...i did feel..dis-satisfied.