Anyone else having this problem.
You go into battle and the enemy either sets you on fire or knocks you out and the timer for it does not count down so you will always be on fire or you can't get your character to stand up. Same happens for traps or spells that root. This didn't happen with the previous Trainer but now is.
It looks like when the trainer has frozen the memory address for health is also freezing the timer function for roots so it doesn't count down or when it does count down to 0 it doesn't remove the root effect.
common side effect of a cheater it thinks you are dead but you are not so, it is conflicting with itself and it tries to kill you but cant, so turn of those HP cheats!
Anyone else having this problem.
You go into battle and the enemy either sets you on fire or knocks you out and the timer for it does not count down so you will always be on fire or you can't get your character to stand up. Same happens for traps or spells that root. This didn't happen with the previous Trainer but now is.
It looks like when the trainer has frozen the memory address for health is also freezing the timer function for roots so it doesn't count down or when it does count down to 0 it doesn't remove the root effect.
common side effect of a cheater it thinks you are dead but you are not so, it is conflicting with itself and it tries to kill you but cant, so turn of those HP cheats!
Wrong. This is because of the "Unlimited Rogue Stealth" option, which doesn't seem to allow you to stay stealthed in combat, but does make all effect timers never count down.