You all should know that the developers have said using these Debugging scripts has a very high chance of screwing up your game and corrupting your character. The thing is, this may not happen immediately...it may happen 30 hours into the game.
recommendation is NOT to use these, or if you do keep a long list of savegames that you can go back to.
This may be true of some of them..... certainly not all. Some might prevent certain scripts from firing (say you were supposed to die, but were using godmode so you didn't die), or adjusting a number here or there might cause something to happen too soon (approval rating comes to mind on this one) and some others things. Nothing too major that I can think of. I can't think of anything where adding talents and attributes comes to mind but.... I suppose adding specializations like Blood Mage and their talents before you can get them legitimately could cause some issue if there was some sort of flag that was supposed to go up on getting Blood Mage legitimately.
""So there no way to add the points needed for a specialization?
Damn!"
There's trainer (KelSat) around which can add specialization points."
I believe that trainer is out of date if you've patched to v1.01 and no longer works correctly.