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Cheats and How to do them
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    Send a message to Centurions Fate
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    Centurions Fate posted on Sep 10, 2009 9:47:19 PM - Report post
     
    Making changes to items, ships, or weapons require a fresh game. The reason for that being is because all your current saved games keep a track of all the previous stats of items,ships,weapons that you have came a cross. Now for the dev interface to pop up, did you follow everything trying to hit f11? that should bring up a screen during your gameplay. If it doesnt work take the original unedited file and put it back in the directory and try again. I recommend doing one thing at a time not all at once for example, try editing a sloops stats then saving file, then running game to see if anything was changed. Also if you want to post the items you changed I will browse them and see if any corrections need to be made.
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    Centurions Fate posted on Sep 10, 2009 9:49:08 PM - Report post
     
    C:\Program Files\Playlogic\Age of Pirates 2\Program\Ships\Ships_init.c is your ship description for the game from where it pulls the stats.
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    Centurions Fate posted on Sep 11, 2009 4:32:51 AM - Report post
     
    Make sure you are looking in the right debuger.c located in C:\Program Files\Playlogic\Age of Pirates 2\Program\INTERFACE\debuger.c
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    FastPhoenix posted on Sep 26, 2009 3:49:09 AM - Report post
     
    I made some cheats to the debugger F11 key so if anyone wants to use them here they are(credits: all go to me because i personally wrote everything):

    So ahem what you need to do is this :
    1.Go to \Program\Interface\Debugger.c (or simply Debugger)
    2.After you opened the file press CTRL+F
    3.In the search box write F26 OR the button you want to replace (example F1) then press NEXT 5 times (till you find the text F26="empty" or F1="50,000 gold" if you folowed the example
    4.Replace starting from F26="empty" to F27="empty" with this and have fun playing with the ubermaxlvlpunyenemies cheat xD

    so a list of cheats that I personnaly wrote:
    1.Max your every stat/skill cheat
    2.Give yourself all totems cheat
    3.Give yourself the Kings Ship cheat
    4.Max Officer Stats&Skills cheat
    5.Best Weapons Cheat
    6.Max Crew & some goods Cheat


    @The 1st cheat regarding skills the features are :
    1.You get all perks (PERSONAL AND SHIP)
    2.You get all skills to 100
    3.You will have normal health (if you are rank 1 then 76 i think)
    4.Works on ALL classes (adventurer merchant corsair)
    5.You dont need to start a new game
    6.Forgot to mention you get all PIRATES attributes (power endurance reaction etc..)


    string descF26 = "Add all skills";
    void CalculateInfoDataF26()
    {
    totalInfo = descF26;
    ref ch = GetMainCharacter();
    // -->
    ch.perks.list.IronWill = "1";
    ch.perks.list.BasicDefense = "1";
    ch.perks.list.AdvancedDefense = "1";
    ch.perks.list.Ciras = "1";
    ch.perks.list.CriticalHit = "1";
    ch.perks.list.HPPlus = "1";
    ch.perks.list.HardHitter = "1";
    ch.perks.list.Tireless = "1";
    ch.perks.list.Rush = "1";
    ch.perks.list.EnergyPlus = "1";
    ch.perks.list.Sliding.descr = "1";
    ch.perks.list.BladeDancer = "1";
    ch.perks.list.SwordplayProfessional = "1";
    ch.perks.list.Gunman = "1";
    ch.perks.list.GunProfessional = "1";
    ch.perks.list.Grus = "1";
    ch.perks.list.Medic = "1";
    ch.perks.list.ByWorker = "1";
    ch.perks.list.ByWorker2 = "1";
    ch.perks.list.SharedExperience = "1";
    ch.perks.list.ShipEscape = "1";
    ch.perks.list.Trustworthy = "1";
    ch.perks.list.FlagFra = "1";
    ch.perks.list.FlagSpa = "1";
    ch.perks.list.FlagHol = "1";
    ch.perks.list.FlagEng = "1";
    ch.perks.list.Brander = "1";
    ch.perks.list.Aboard = "1";
    ch.perks.list.Troopers = "1";
    ch.perks.list.LongRangeGrappling = "1";
    ch.perks.list.GrapplingProfessional = "1";
    ch.perks.list.MusketsShoot = "1";
    ch.perks.list.BasicCommerce = "1";
    ch.perks.list.AdvancedCommerce = "1";
    ch.perks.list.FastReload = "1";
    ch.perks.list.ImmediateReload = "1";
    ch.perks.list.HullDamageUp = "1";
    ch.perks.list.SailsDamageUp = "1";
    ch.perks.list.CrewDamageUp = "1";
    ch.perks.list.CriticalShoot = "1";
    ch.perks.list.LongRangeShoot = "1";
    ch.perks.list.CannonProfessional = "1";
    ch.perks.list.Carpenter = "1";
    ch.perks.list.Builder = "1";
    ch.perks.list.LightRepair = "1";
    ch.perks.list.InstantRepair = "1";
    ch.perks.list.BasicBattleState = "1";
    ch.perks.list.AdvancedBattleState = "1";
    ch.perks.list.ShipDefenseProfessional = "1";
    ch.perks.list.ShipSpeedUp = "1";
    ch.perks.list.ShipTurnRateUp = "1";
    ch.perks.list.StormProfessional = "1";
    ch.perks.list.WindCatcher = "1";
    ch.perks.list.SailsMan = "1";
    ch.perks.list.Turn180 = "1";
    ch.perks.list.SandbankManeuver = "1";
    ch.perks.list.SailingProfessional = "1";
    ch.perks.list.Doctor1 = "1";
    ch.perks.list.Doctor2 = "1";
    ch.perks.list.Smuggler = "1";
    ch.rank=5;
    LAi_SetHP(ch,750,750);
    ch.PerkValue.EnergyPlus=sti(ch.PerkValue.EnergyPlus)=870;
    SetSPECIAL(ch, 10,10,10,10,10,10,10);
    pchar.skill.freeskill=sti(pchar.skill.freeskill)=1;
    pchar.skill.leadership=sti(pchar.skill.leadership)=100;
    pchar.skill.fencinglight=sti(pchar.skill.fencinglight)=100;
    pchar.skill.fencing=sti(pchar.skill.fencing)=100;
    pchar.skill.fencingheavy=sti(pchar.skill.fencingheavy)=100;
    pchar.skill.pistol=sti(pchar.skill.pistol)=100;
    pchar.skill.fortune=sti(pchar.skill.fortune)=100;
    pchar.skill.sneak=sti(pchar.skill.sneak)=100;
    pchar.skill.commerce=sti(pchar.skill.commerce)=100;
    pchar.skill.defence=sti(pchar.skill.defence)=100;
    pchar.skill.accuracy=sti(pchar.skill.accuracy)=100;
    pchar.skill.sailing=sti(pchar.skill.sailing)=100;
    pchar.skill.cannons=sti(pchar.skill.cannons)=100;
    pchar.skill.repair=sti(pchar.skill.repair)=100;
    pchar.skill.grappling=sti(pchar.skill.grappling=100;
    // <--
    totalInfo = totalInfo + LanguageConvertString(idLngFile,"new_string" +

    LanguageConvertString(idLngFile,"new_string" +
    "...Skills added successfully!";
    LanguageCloseFile(idLngFile);
    SetFormatedText("INFO_TEXT",totalInfo);
    }




    YOU WILL START WITH MAX STATS , ALL PERKS , ALL SKILLS and 750HP.
    I found the HP code so i made abit use of it and also found energy code so i also made use of that .

    [Edited by FastPhoenix, 9/29/2009 2:09:30 PM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    ELITE
    FastPhoenix posted on Sep 28, 2009 1:30:22 PM - Report post
     
    ALL MAPS Cheat (made by me) replacing button F25:

    string descF25 = "Reload location - for CALLS";
    void CalculateInfoDataF25()
    {
    totalInfo = descF25;
    ref ch=getmaincharacter();
    // -->
    GiveItem2Character(ch,"map_LSC"
    GiveItem2Character(ch,"map_bad"
    GiveItem2Character(ch,"map_normal"
    GiveItem2Character(ch,"map_bermudas"
    GiveItem2Character(ch,"map_jam"
    GiveItem2Character(ch,"map_cayman"
    GiveItem2Character(ch,"map_barbados"
    GiveItem2Character(ch,"map_TORTUGA"
    GiveItem2Character(ch,"map_Curacao"
    GiveItem2Character(ch,"map_martiniqua"
    GiveItem2Character(ch,"map_dominica"
    GiveItem2Character(ch,"map_trinidad"
    GiveItem2Character(ch,"map_puerto"
    GiveItem2Character(ch,"map_cuba"
    GiveItem2Character(ch,"map_Pearl"
    GiveItem2Character(ch,"map_hisp"
    GiveItem2Character(ch,"map_nevis"
    GiveItem2Character(ch,"map_guad"
    GiveItem2Character(ch,"map_santa"
    GiveItem2Character(ch,"map_antigua"
    GiveItem2Character(ch,"map_terks"
    GiveItem2Character(ch,"map_maine_1"
    GiveItem2Character(ch,"map_maine_2"
    GiveItem2Character(ch,"map_panama"
    GiveItem2Character(ch,"map_cumana"
    GiveItem2Character(ch,"map_full"
    GiveItem2Character(ch,"map_part1"
    GiveItem2Character(ch,"map_part2"

    // <--
    totalInfo = totalInfo + LanguageConvertString(idLngFile,"new_string" +

    LanguageConvertString(idLngFile,"new_string" +
    "...Skills added successfully!";
    LanguageCloseFile(idLngFile);
    SetFormatedText("INFO_TEXT",totalInfo);
    }


    ALSO BEST WEAPONS / ITEMS CHEAT replaces F27 button

    string descF27 = "Best weapons";
    void CalculateInfoDataF27()
    {
    totalInfo = descF27;
    ref ch = GetMainCharacter();
    // -->
    GiveItem2Character(ch,"toporAZ"
    GiveItem2Character(ch,"pistol7"
    GiveItem2Character(ch,"cirass5"
    GiveItem2Character(ch,"spyglass5"
    aref arItm;
    Items_FindItem("pistol7",&arItm);
    arItm.chargespeed = 3;
    arItm.dmg_min = 3250.0;
    arItm.dmg_max = 6500.

    // <--
    totalInfo = totalInfo + LanguageConvertString(idLngFile,"new_string" +

    LanguageConvertString(idLngFile,"new_string" +
    "Best weapons added!";
    LanguageCloseFile(idLngFile);
    SetFormatedText("INFO_TEXT",totalInfo);
    }


    ALSO KINGS SHIP replaces F28 button

    string descF28 = "Get the kings ship";
    void CalculateInfoDataF28()
    {
    totalInfo = descF28;
    ref mc = GetMainCharacter();
    // -->
    mc.Ship.Type = GenerateShip(SHIP_SOLEYRU, true);
    SetBaseShipData(mc);
    mc.Ship.Cannons.Type = CANNON_TYPE_CANNON_LBS42;
    SetCrewQuantityFull(mc);

    // <--
    totalInfo = totalInfo + LanguageConvertString(idLngFile,"new_string" +

    LanguageConvertString(idLngFile,"new_string" +
    "King's ship created!";
    LanguageCloseFile(idLngFile);
    SetFormatedText("INFO_TEXT",totalInfo);
    }


    ALSO MAX CREW & SOME GOODS replaces F30 button
    string descF30 = "Max Crew & Goods";
    void CalculateInfoDataF30()
    {
    totalInfo = descF30;
    ref mc = getmaincharacter();
    // -->
    SetCrewQuantityFull(mc);
    SetCharacterGoods(mc,GOOD_FOOD,2000);
    SetCharacterGoods(mc,GOOD_BALLS,2000);
    SetCharacterGoods(mc,GOOD_GRAPES,300);
    SetCharacterGoods(mc,GOOD_KNIPPELS,400);
    SetCharacterGoods(mc,GOOD_BOMBS,2000);;
    SetCharacterGoods(mc,GOOD_POWDER,2000);
    SetCharacterGoods(mc,GOOD_PLANKS,400);
    SetCharacterGoods(mc,GOOD_RUM,100);
    SetCharacterGoods(mc,GOOD_WEAPON,2000);
    // <--
    totalInfo = totalInfo + LanguageConvertString(idLngFile,"new_string" +

    LanguageConvertString(idLngFile,"new_string" +
    "Command executed successfully!";
    LanguageCloseFile(idLngFile);
    SetFormatedText("INFO_TEXT",totalInfo);
    }

    ALL TOTEMS CHEAT replaces F6 button

    string descF6 = "Give all totems";

    void CalculateInfoDataF6()
    {
    idLngFile = LanguageOpenFile("ItemsDescribe.txt"
    // -->
    totalInfo = descF6;
    ref mc = GetMainCharacter();
    GiveItem2Character(mc,"totem_1"
    GiveItem2Character(mc,"totem_2"
    GiveItem2Character(mc,"totem_3"
    GiveItem2Character(mc,"totem_4"
    GiveItem2Character(mc,"totem_5"
    GiveItem2Character(mc,"totem_6"
    GiveItem2Character(mc,"totem_7"
    GiveItem2Character(mc,"totem_8"
    GiveItem2Character(mc,"totem_9"
    GiveItem2Character(mc,"totem_10"
    GiveItem2Character(mc,"totem_11"
    GiveItem2Character(mc,"totem_12"
    GiveItem2Character(mc,"totem_13"
    GiveItem2Character(mc,"totem_14"
    GiveItem2Character(mc,"totem_15"

    // <
    totalInfo = totalInfo + LanguageConvertString(idLngFile,"new_string" +

    LanguageConvertString(idLngFile,"new_string" +
    "Totems added successfully!";
    LanguageCloseFile(idLngFile);
    SetFormatedText("INFO_TEXT",totalInfo);
    }


    [Edited by FastPhoenix, 9/28/2009 2:37:18 PM]

    [Edited by FastPhoenix, 9/29/2009 2:11:00 PM]
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    FastPhoenix posted on Sep 28, 2009 1:37:16 PM - Report post
     
    Navigator MAX EVERYTHING cheat only thing is he has low health if u want your officer to have more health then make his rank go up abit.Look at first post if you dont know where to put this.

    string descF19 = "Navigator Max Stats";
    void CalculateInfoDataF19()
    {
    totalInfo = descF19;
    // -->
    if (sti(pchar.Fellows.Passengers.navigator) != -1)
    {
    ref chr = GetCharacter(sti(pchar.Fellows.Passengers.navigator));

    chr.skill.freeskill=sti(pchar.skill.freeskill)=1;
    chr.skill.leadership=sti(pchar.skill.leadership)=100;
    chr.skill.fencinglight=sti(pchar.skill.fencinglight)=100;
    chr.skill.fencing=sti(pchar.skill.fencing)=100;
    chr.skill.fencingheavy=sti(pchar.skill.fencingheavy)=100;
    chr.skill.pistol=sti(pchar.skill.pistol)=100;
    chr.skill.fortune=sti(pchar.skill.fortune)=100;
    chr.skill.sneak=sti(pchar.skill.sneak)=100;
    chr.skill.commerce=sti(pchar.skill.commerce)=100;
    chr.skill.defence=sti(pchar.skill.defence)=100;
    chr.skill.accuracy=sti(pchar.skill.accuracy)=100;
    chr.skill.sailing=sti(pchar.skill.sailing)=100;
    chr.skill.cannons=sti(pchar.skill.cannons)=100;
    chr.skill.repair=sti(pchar.skill.repair)=100;
    chr.skill.grappling=sti(pchar.skill.grappling=100;

    ref ch=getcharacter(sti(pchar.fellows.passengers.navigator));

    ch.perks.list.IronWill = "1";
    ch.perks.list.BasicDefense = "1";
    ch.perks.list.AdvancedDefense = "1";
    ch.perks.list.Ciras = "1";
    ch.perks.list.CriticalHit = "1";
    ch.perks.list.HPPlus = "1";
    ch.perks.list.HardHitter = "1";
    ch.perks.list.Tireless = "1";
    ch.perks.list.Rush = "1";
    ch.perks.list.EnergyPlus = "1";
    ch.perks.list.Sliding.descr = "1";
    ch.perks.list.BladeDancer = "1";
    ch.perks.list.SwordplayProfessional = "1";
    ch.perks.list.Gunman = "1";
    ch.perks.list.GunProfessional = "1";
    ch.perks.list.Grus = "1";
    ch.perks.list.Medic = "1";
    ch.perks.list.ByWorker = "1";
    ch.perks.list.ByWorker2 = "1";
    ch.perks.list.SharedExperience = "1";
    ch.perks.list.ShipEscape = "1";
    ch.perks.list.Trustworthy = "1";
    ch.perks.list.FlagFra = "1";
    ch.perks.list.FlagSpa = "1";
    ch.perks.list.FlagHol = "1";
    ch.perks.list.FlagEng = "1";
    ch.perks.list.Brander = "1";
    ch.perks.list.Aboard = "1";
    ch.perks.list.Troopers = "1";
    ch.perks.list.LongRangeGrappling = "1";
    ch.perks.list.GrapplingProfessional = "1";
    ch.perks.list.MusketsShoot = "1";
    ch.perks.list.BasicCommerce = "1";
    ch.perks.list.AdvancedCommerce = "1";
    ch.perks.list.FastReload = "1";
    ch.perks.list.ImmediateReload = "1";
    ch.perks.list.HullDamageUp = "1";
    ch.perks.list.SailsDamageUp = "1";
    ch.perks.list.CrewDamageUp = "1";
    ch.perks.list.CriticalShoot = "1";
    ch.perks.list.LongRangeShoot = "1";
    ch.perks.list.CannonProfessional = "1";
    ch.perks.list.Carpenter = "1";
    ch.perks.list.Builder = "1";
    ch.perks.list.LightRepair = "1";
    ch.perks.list.InstantRepair = "1";
    ch.perks.list.BasicBattleState = "1";
    ch.perks.list.AdvancedBattleState = "1";
    ch.perks.list.ShipDefenseProfessional = "1";
    ch.perks.list.ShipSpeedUp = "1";
    ch.perks.list.ShipTurnRateUp = "1";
    ch.perks.list.StormProfessional = "1";
    ch.perks.list.WindCatcher = "1";
    ch.perks.list.SailsMan = "1";
    ch.perks.list.Turn180 = "1";
    ch.perks.list.SandbankManeuver = "1";
    ch.perks.list.SailingProfessional = "1";
    ch.perks.list.Doctor1 = "1";
    ch.perks.list.Doctor2 = "1";
    ch.perks.list.Smuggler = "1";
    LAi_SetHP(ch,1000,1000);
    ch.PerkValue.EnergyPlus=sti(ch.PerkValue.EnergyPlus)=870;

    }
    else
    {
    totalInfo = "No officer";
    }
    // <--
    totalInfo = totalInfo + NewStr() + NewStr() +
    "The command is executed successfully!";
    SetFormatedText("INFO_TEXT",totalInfo);
    }

    Health Cheat & Energy Cheat added now all you have to do is press this button to get uber officer (well not uber only max stats)

    [Edited by FastPhoenix, 9/29/2009 2:08:26 PM]
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    Belnick posted on Apr 13, 2010 7:16:56 PM - Report post
     
    lol, i miss the good ol days when ppl just made save games ediots where the normal ppl could just load save, edit what they wanted, save and play

    miss those days
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    cosmin27 posted on Apr 17, 2010 12:51:28 AM - Report post
     
    I made it work but all the colonies hate me what can i do to become some sort of neutral to them?

    [Edited by cosmin27, 4/17/2010 4:28:53 AM]
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