How to get yourself the flying dutchman or any other ship etc
This is the list of ships: My favorite is "The flying dutchman"
SHIP_BOAT
SHIP_TARTANE
SHIP_WAR_TARTANE
SHIP_LUGGER
SHIP_SLOOP
SHIP_SCHOONER
SHIP_BARQUE
SHIP_CARAVEL
SHIP_BARKENTINE
SHIP_BRIGANTINE
SHIP_FLEUT
SHIP_BRIG
SHIP_GALEON_L
SHIP_PINNACE
SHIP_CORVETTE
SHIP_GALEON_H
SHIP_FRIGATE
SHIP_LINESHIP
SHIP_WARSHIP
SHIP_BATTLESHIP
SHIP_MANOWAR
SHIP_SOLEYRU
SHIP_BRIGQEEN
SHIP_BRIGSW
SHIP_XebekVML
SHIP_CORVETTE_QUEST
SHIP_Arabella
SHIP_FLYINGDUTCHMAN
Now to get these ships locate the file Debuger.c located in the Interface folder, not the program folder(there is two of these files).
Now open it in notepad or equivalent. Locate the line
mc.Ship.Type = GenerateShip(SHIP_MANOWAR, true);
Change the (SHIP_MANOWAR, true); to (SHIP_FLYGINDUTCHMAN, true); or with any name you chose from the list above.
Below that line is some more stuff you can change it changes how much stuff you start out with like food,rum, cannonballs etc.
SetCharacterGoods(mc,GOOD_FOOD,500000);
SetCharacterGoods(mc,GOOD_BALLS,500000);//2000);
SetCharacterGoods(mc,GOOD_GRAPES,500000);//700);
SetCharacterGoods(mc,GOOD_KNIPPELS,500000);//700);
SetCharacterGoods(mc,GOOD_BOMBS,500000);//1500);
SetCharacterGoods(mc,GOOD_POWDER,500000);
SetCharacterGoods(mc,GOOD_PLANKS,50000);
SetCharacterGoods(mc,GOOD_RUM,500000);//600);
SetCharacterGoods(mc,GOOD_WEAPON,10000);//2000);
Now that you have changed all these lines to what you want, how do you get them in game? While playing hit F11 and get the dev screen up, hit F6 once you do that go to the harbor and get in your ship to load the real deal and you now have the flying dutchman etc
[Edited by msw_17, 9/9/2009 5:31:00 AM]
[Edited by msw_17, 9/9/2009 5:52:32 AM]