Activate the cheat, buy a player (or something similar), then deactivate the cheat straight after. That way, there is no possible way the enemy can benefit. Don't leave it turned on for no reason.
~Phoenix
i've tried that but it still happens. i turn the trainer on, launch the game, activate the trainer, start up a new campaign. push 5 on the keypad to activate the money (and i hear it working), and buy 1 player. my money is maxed. push 5 again to disable. buy the rest of the team (not buying anything like fan factor or re-rolls) and jump straight into a match.
i put like 50k for the bonus items. and it tells me i have that much available, then it shows me that my opponent puts something like 2.7 million in for his bonus items. plus he has enough to buy a star player (which is WAY too much for a day 1 team to be able to afford).
so somehow, the trainer is giving the other teams max money too. i'll try patching and using the new trainer and see if that works. i hope i can find a way to get it working right =) i use trainers to give myself advantages, not to give the AI the same advantages lol
There seems to be another issue with the newest version of the trainer: Namely, there's no way to prevent the unlimited money from applying to your opponents in campaign mode. I've tried activating the cheat, buying one unit to enable maximum gold, then disabling it, but my opponents still end up with the same amounts I do.
Edit: Looking at it, I don't think there's a way to avoid this. I edited my cash in the database for the team rather than using the trainer, same effect. It seems that the computer has this sort of cheating built in.
[Edited by war999, 7/4/2009 2:57:16 AM]
I might be completely misunderstanding, but if by same amount of gold you mean the pre-game money that can be used to buy ref bribes and stuff, the opponent receives an equal amount of petty cash as you put it.
Take for example a 1000 team vs another 1000 team.
If the first team adds in 500,000 cash from their own reserves, the other team also gets 500,000. As a result, the petty cash for both sides become 500,000.
At least that's what I've observed so far.
I'm guessing that the point of giving both sides money is to allow the team that receives extra money in the first place to "top off" their money and buy an extra bribe or something.
The other use could be for the massively-overpowered team to put in a ridiculous amount that couldn't be used completely by the other team and even the extra advantages.
How does the 1st option give unlimited use to bribes, spells, and apothocaries? I've tried everything I can think of with it but it seems to have no effect, in this version or the earlier one.
You activate it, then when you add or decrease bonuses (apothecaries, cheerleaders etc) it will set it to 10 or 11 and then let you increase it from there, well beyond it's sub-10 limit. Of course this still uses your cash, so you might want to make sre you have plenty of that first
~Phoenix
There seems to be another issue with the newest version of the trainer: Namely, there's no way to prevent the unlimited money from applying to your opponents in campaign mode. I've tried activating the cheat, buying one unit to enable maximum gold, then disabling it, but my opponents still end up with the same amounts I do.
Edit: Looking at it, I don't think there's a way to avoid this. I edited my cash in the database for the team rather than using the trainer, same effect. It seems that the computer has this sort of cheating built in.
[Edited by war999, 7/4/2009 2:57:16 AM]
I might be completely misunderstanding, but if by same amount of gold you mean the pre-game money that can be used to buy ref bribes and stuff, the opponent receives an equal amount of petty cash as you put it.
Take for example a 1000 team vs another 1000 team.
If the first team adds in 500,000 cash from their own reserves, the other team also gets 500,000. As a result, the petty cash for both sides become 500,000.
At least that's what I've observed so far.
I'm guessing that the point of giving both sides money is to allow the team that receives extra money in the first place to "top off" their money and buy an extra bribe or something.
The other use could be for the massively-overpowered team to put in a ridiculous amount that couldn't be used completely by the other team and even the extra advantages.
That's not the case. In my first match, against a team with a slightly higher rating, I put in 100,000. The other team only had 10,000. However, in my second match, when I had a much higher warband rating, the enemy had 1,000,000 gold to spend, even though I put in nothing. The amount the computer gets for pre-game bribes and buffs appears to be totally based on relative warband ratings.