Regarding the Cheats & Hints.
LINK IS IN 3RD MESSAGEAllright, so one of my friends discovered a script exacly like the speak menu, where you just spawn things instead, and ofcouse i wanted to get my nails in that an edit it.
So here is your choice, you can either download it from my TEMP mirror since i got no secure mirrors, or you can put in the text for the script.
You probably ask why i didn't upload this before, and well that's becouse you had the trainers.
And btw you just put it in your Radialmenu below the talk commands.
//--------------------------------------------------------------
"BarricadeBuilder,Survivor,Alive"
{
"Center"
{
"command" "cancel"
"text" "CANCEL"
}
"North"
{
"command" "prop_dynamic_create props_fortifications/sandbags_corner2.mdl"
"text" "Sandbags Coner"
}
"NorthEast"
{
"command" "prop_dynamic_create props_furniture/bathtub1.mdl"
"text" "Bathtub"
}
"East"
{
"command" "prop_dynamic_create props_junk/dumpster.mdl"
"text" "Dumpster"
}
"SouthEast"
{
"command" "prop_dynamic_create props_cemetery/cemetery_column.mdl"
"text" "column"
}
"South"
{
"command" "prop_dynamic_create props_unique/guncabinet01_main.mdl"
"text" "Gun Cabinet"
}
"SouthWest"
{
"command" "prop_dynamic_create props_unique/rope_bridge.mdl"
"text" "Rope Bridge"
}
"West"
{
"command" "prop_dynamic_create props_exteriors/wood_stairs_120.mdl"
"text" "Wooden Stairs"
}
"NorthWest"
{
"command" "prop_dynamic_create props_fortifications/sandbags_line2.mdl"
"text" "Sandbags Line"
}
}
//--------------------------------------------------------------
"BarricadeBuilder2,Survivor,Alive"
{
"Center"
{
"command" "cancel"
"text" "CANCEL"
}
"North"
{
"command" "prop_dynamic_create props_street/phonepole1_tall.mdl"
"text" "Phone pole"
}
"NorthEast"
{
"command" "prop_dynamic_create props_street/police_barricade4.mdl"
"text" "Large Police Barricade"
}
"East"
{
"command" "prop_dynamic_create props_street/police_barricade3.mdl"
"text" "Police Barricade"
}
"SouthEast"
{
"command" "prop_dynamic_create props_street/police_barricade2.mdl"
"text" "Small Police Barricade"
}
"South"
{
"command" "prop_dynamic_create props_street/police_barricade.mdl"
"text" "Xtreme Small Police barricade"
}
"SouthWest"
{
"command" "prop_dynamic_create props_fortifications/fencesmash.mdl"
"text" "Fence"
}
"West"
{
"command" "prop_dynamic_create props_industrial/wire_spool_01.mdl"
"text" "Wire Spool"
}
"NorthWest"
{
"command" "prop_dynamic_create props_unique/atm01.mdl"
"text" "Atm"
}
}
//--------------------------------------------------------------
"VehiclesBuilder,Survivor,Alive"
{
"Center"
{
"command" "cancel"
"text" "CANCEL"
}
"North"
{
"command" "prop_dynamic_create props_vehicles/ambulance.mdl"
"text" "Ambulance"
}
"NorthEast"
{
"command" "prop_dynamic_create props_vehicles/airport_fuel_truck.mdl"
"text" "Fuel Truck"
}
"East"
{
"command" "prop_dynamic_create props_vehicles/army_truck.mdl"
"text" "Army Truck"
}
"SouthEast"
{
"command" "prop_dynamic_create props_vehicles/cara_82hatchback.mdl"
"text" "Hatchback car"
}
"South"
{
"command" "prop_dynamic_create props_vehicles/church_bus01.mdl"
"text" "Church bus"
}
"SouthWest"
{
"command" "prop_dynamic_create props_vehicles/semi_trailer.mdl"
"text" "Trailer"
}
"West"
{
"command" "prop_dynamic_create props_vehicles/semi_truck"
"text" "Truck"
}
"NorthWest"
{
"command" "prop_dynamic_create props_vehicles/bus01.mdl"
"text" "Bus"
}
}
//--------------------------------------------------------------
"BarricadeBuilder3,Survivor,Alive"
{
"Center"
{
"command" "cancel"
"text" "CANCEL"
}
"North"
{
"command" "prop_dynamic_create props_unique/generator_switch_01.mdl"
"text" "Generator Switcher"
}
"NorthEast"
{
"command" "prop_dynamic_create props/terror/hamradio.mdl"
"text" "Radio"
}
"East"
{
"command" "prop_dynamic_create props/terror/ammo_stack.mdl"
"text" "Ammo Spawn"
}
"SouthEast"
{
"command" "prop_dynamic_create props_junk/trashcluster01b.mdl"
"text" "Junk"
}
"South"
{
"command" "prop_physics_create props_junk/wood_crate001a_damagedmax.mdl"
"text" "1 Box"
}
"SouthWest"
{
"command" "prop_physics_create props_junk/wood_crate002a.mdl"
"text" "2 Box"
}
"West"
{
"command" "prop_physics_create props_junk/wood_pallet001a.mdl"
"text" "Pallet"
}
"NorthWest"
{
"command" "prop_dynamic_create props_junk/trashdumpster02.mdl"
"text" "Big Dumpster"
}
}
//--------------------------------------------------------------
[Edited by Teh_Flamer, 5/4/2009 10:37:28 PM][Edited by Teh_Flamer, 5/4/2009 10:44:16 PM]