Our Puzzle Kingdoms Trainer is now available and supports STEAM.
Our Puzzle Kingdoms message board is available to provide feedback on our trainers or cheats.
Going to add more if I find something more interesting but remember to make backups of the files all the way.
The edits works with savegames you have.
[Edited by MultiForce, 5/1/2009 8:28:45 AM]
[Edited by MultiForce, 5/16/2009 1:50:47 AM]
ELITE
mrdabotto posted on May 15, 2009 7:49:38 PM - Report post
Great work. Now if you could just find a way to get lots of coins in advance.
ELITE
Redharp posted on May 18, 2009 5:04:19 AM - Report post
thanks a lot, this tavern timer was driving me nuts :P
"Every day i wake up little more handsome, but today i just went too far"
INACTIVE
MultiForce posted on May 18, 2009 6:42:17 AM - Report post
quote:
originally posted by mrdabotto
Great work. Now if you could just find a way to get lots of coins in advance.
You mean the money you start with when you attack a new kingdom?
ELITE
mrdabotto posted on May 18, 2009 3:42:11 PM - Report post
Nevermind. Now that I have leaned how to manage my troops properly, money is no longer the issue. Thanks
TIER 7
crayo posted on Jun 28, 2010 1:47:14 PM - Report post
I just got this game and started looking through the LUA files after reading the tip by MultiForce above. I thought I would post a couple changes I found.
Super Fast XP and Easy Gold
What this does: Multiplies your gained XP after a battle by 100. Since the amount of gold you get is based on how much XP you get you will also get a lot more gold. Using this, you can get a new hero from level 1 to level 20 in around 3 to 5 battles usually.
Open the BattleResults.lua file in: (game directory)\Assets\Scripts\Screens\BattleResults.lua
In the BattleResults:DisplayInfo function find where it says:
-- Check the xp is positive if winner_xpgained < 0 then winner_xpgained = 0 end if loser_xpgained < 0 then loser_xpgained = 0 end
Add this code below that:
if (self.winner:GetOwner() == 1) then winner_xpgained = winner_xpgained * 100 end
TIER 7
crayo posted on Jun 28, 2010 1:55:03 PM - Report post
Extra Turn(s) After EVERY Match
What this does: Normally, your hero gets a chance of one extra turn when they make a match that is "their color". This makes it so every time you make a match of ANY KIND you will get 2 extra turns (you can change the 2 to any number you like). BE WARNED: This can make the game WAY too easy, since if you get a match on the first move (not hard) it's quite possible the computer NEVER gets to play.
Open the PuzB.lua file in: (game directory)\Assets\Scripts\Puzzles\PuzB.lua
At the end of the PuzB:DoMatch function find where it says:
end CRH.CheckYield(coro_id,14) end end
Change it to:
end CRH.CheckYield(coro_id,14) end if self.players[self.currentPlayer].isHuman then self.players[self.currentPlayer]:TakeExtraTurnsNoLimit(2) end end
TIER 7
Blastrix posted on Jul 01, 2010 8:43:21 PM - Report post