Our F.E.A.R. 2: Project Origin Trainer is now available and supports RETAIL.
Our F.E.A.R. 2: Project Origin message board is available to provide feedback on our trainers or cheats.
pjlambo posted on Feb 22, 2009 9:31:35 AM - Report post
While the trainer allows you to use "bullet-time" considerably longer when you activate the option it still runs out and you have to re-engage it. Is this normal behaviour for the cheat?
ELITE
wkndplaya posted on Feb 22, 2009 6:04:15 PM - Report post
Infinite ammo (same) no reload (now at first this appears to work the clip is frozen but the ammo keeps going down and when it hits zero thats it, it's as if you no longer have ammo )
INACTIVE
pjlambo posted on Feb 23, 2009 2:17:24 PM - Report post
Cal mentioned with the trainer due to the way the game works you have to keep re-engaging the cheats several times during a session this may have something to do with the things we are noticing with the game.
TIER 7
SpiffinChicken posted on May 23, 2009 8:28:02 PM - Report post
I've starting using the trainer and the issue is still there, so I would say its to do with the game loading new data which affects the memory reading of the trainer.
I notice this happens after every save checkpoint, so I just press F1 ingame as normal - this resets the trainer again - then press the desired cheat hotkey to reactivate it. Maybe if the game had a proper quicksave/quickload it would work as Cailber intended.
[Edited by FMTopFan, 5/24/2009 8:23:33 PM]
Only using CH trainers to add fun to games already completed or for testing mods, etc.