Well, I've been playing the game for a few hours now and I keep thinking how awesome it COULD have been. It has a ton of potential but just fails to deliver. I mean, it's ok, I haven't stopped playing it yet so it's not terrible but it reminds me a lot of the game "Pandora": great concept, but poorly executed. Also, the in-game graphics are noticeably bettered than the pre-rendered cutscenes, a problem Pandora suffered from as well.
[Edited by Bikeracer4487, 5/21/2009 12:13:42 PM]
Couldn't agree more. I was *very* surprised that the cutscenes were rendered at a much lower quality than the what you see in-game, but I guess that was for the sake of the consoles.
The "vertical" part of the game is neat, but there should have been more freedom in how you use it. Most times there are only 2 or 3 paths at most you can use in the "open" sections.
The motorbike parts are nice and convey a good sense of speed, but a few sections with them where you have to drive on the walls can be tough.
Overall a 6.5/10 for originality mostly. A nice diversion for a shooter, but does not live up to its potential.
Graphics are worse than the first 3D Prince of Persia
Here I disagree. As I mentioned in my earlier post, the cutscenes are not rendered very well, but the in-game engine looks pretty good with all options set to max on a PC. It isn't "Crysis" by any stretch of the imagination, but it is better than the first 3D PoP.