Our Call of Duty: World at War Trainer is now available and supports RETAIL.
Our Call of Duty: World at War message board is available to provide feedback on our trainers or cheats.
PeTTs0n posted on Nov 16, 2008 1:55:33 PM - Report post
Tried the lvl with the three 200mm guns on Okinawa today, and for some reason, when I throw any number of satchels (1-3) and then trying to detonate them, they just wont blow up. Miller just stands, turning the darn knob on the detonator, and the charges lay as still as ever. Using options 1 and 3 of the 1.0 trainer (running 1.0 of the game, duh ^^) and no go on the satchels at all.
Anyone recon this, or got a really detailed instruction for using those buggers?
Cheers Oh, and thankyous fly out to Cal and pwiz as always!
"He who controls the past commands the future. He who commands the future conquers the past." - Kane
INACTIVE
Darkestedge posted on Nov 17, 2008 4:28:41 AM - Report post
hmm...try without the inf ammo cheat. There are ammo stashes for satchels anyway. I personally never had a problem, but then again i never used the trainer other than on one level for the god mode. I think i read somewhere that the inf ammo cheat effects people on one mission where you call in rocket strikes..might be the same problem.
Also,to actually kill the guns, you have to throw the satchels (right mouse button for me) through the bunker slits, NOT through the doors with the wire mesh. For some reason it never worked otherwise.
Hope that helps
ELITE
rebel000 posted on Nov 17, 2008 7:03:21 AM - Report post
All you have to do after you toss in a satchel charge when using the trainer is to just shoot them with any gun and they will blow up!!
It took me awhile to find that out.........try it, it will work!!!
My system: AMD Athlon 64 X2 6000+ Windsor 3.0GHz Socket AM2 125W Dual-Core 4 gigs dual channel memory Turtle Beach Montego DDl sound card 2 NVIDIA GeForce 8600 XXX Extreme's w/195.62 drivers Direct X 10 for Windows XP Windows XP Home Edition SP3
INACTIVE
MarkHouse posted on Nov 18, 2008 12:34:24 AM - Report post
i done a simular thing the satchels would not detonate,so i threw in a grenade after satchels and boom bunker destroyed. try it it works
ELITE
akatsukii posted on Nov 21, 2008 1:11:08 AM - Report post
Similar problem as with the problem in calling the airstrike in the second to last American mission. The problem lies with the trainer. With the satchel problem you can (as mentioned above) Just shoot the satchels or throw in a grenade after them.
With the American airstrike problem I have posted a solution in the appropriate thread.
SAGE
Raizo posted on Nov 21, 2008 12:07:25 PM - Report post
One of my friends have the same problem. It did not work either.