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Call of Duty: World at War Trainer
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  trainer 1.1 crashes
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to tokey43074
    ELITE
    tokey43074 posted on Nov 13, 2008 7:11:41 PM - Report post
     
    the regular trainer works... the mega trainer is a no go... i have tried everything.... oh well atleast one works


    thanks
  • Founder
    Send a message to Caliber
    FOUNDER
    Caliber posted on Nov 13, 2008 8:12:07 PM - Report post
     
    can you upload your single player .exe somewhere so i can look at it and see if there are changes?

    best,
    Cal
    Trainer Creator
    www.cheathappens.com
  • Send a message to Triggy-finger
    INACTIVE
    Triggy-finger posted on Nov 14, 2008 1:58:55 AM - Report post
     
    well if you say how i have to do that sure
    you can also visit gamecopyworld, there i found another no cd patch, mine was originaly from reloaded, since he makes the better nocd patches

    PWizard thank you for the mega trainer, im going to try that one out
    see what happens
    [edit]
    megatrainer fails to work as soon as you put in the options
    pressing f1 in main menu is ok but as soon as you click to start mission, it crashes back to desktop

    [Edited by Triggy-finger, 11/14/2008 3:36:04 AM]

    the regulair trainer does the same thing
    only you can see the cinematic and you can do whatever you like
    but as soon as you have to reload originally or you throw the last grenate ( no reload crashes emediatly )it crashes to desktop

    this is what it said:

    - R_Cinematic_BeginLostDevice()...
    DB_BeginRecoverLostDevice()...
    R_ResetModelLighting()...
    R_ReleaseAllModels()...
    R_ReleaseLostImages()...
    Material_ReleaseAll()...
    R_ReleaseWorld()...
    Com_TouchMemory: 0 msec. Using sum: -58714279
    Recovering lost device...
    R_ResetDevice()...
    Initializing render targets...
    Requested frame buffer to be 24-bit color with 8-bit alpha
    DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
    Initializing static model cache...
    Initializing dynamic buffers...
    Initializing particle cloud buffer...
    Creating Direct3D queries...
    R_ReloadWorld()...
    vertex stream 2: --------------------------
    vertex stream 2: needs 525524 bytes
    vertex stream 2: vertex buffer allocate ok
    vertex stream 2: --------------------------
    Material_ReloadAll()...
    R_ReloadLostImages()...
    R_OptimizeAllModels()...
    DB_EndRecoverLostDevice()...
    R_Cinematic_EndLostDevice()...
    R_AbortRenderCommands()...
    R_PushRemoteScreenUpdate()...
    Finished recovering lost device.
    Removing missile at position ( -92920.976563, 135375.937500, 6953.777344 )
    Removing missile at position ( -130920.671875, 52722.925781, 91.744324 )
    G_WriteGame 'see1-1' 'AUTOSAVE_AUTOSAVE'
    Removing missile at position ( -130789.453125, 18397.033203, -1062.405518 )
    Checkpoint Reached.


    Unhandled exception caught
    <- here i throwed the last handgrenate or shot the last bullet for reload

    [Edited by Triggy-finger, 11/14/2008 3:51:21 AM]
     
  • Tier 7
    Send a message to PWizard
    TIER 7
    PWizard posted on Nov 14, 2008 3:58:24 AM - Report post
     
    OK GUYS ----

    THERE ARE TWO VERSIONS OF THIS GAME:

    1. VERSION 1.0
    2. VERSION 1.1

    THERE ARE CURRENTLY NO NO-CD FIXES FOR VERSION 1.1. THIS MEANS THAT IF YOU ARE USING A NO-CD FIX OF ANY KIND, THE ONLY TRAINER THAT WILL WORK FOR YOU IS THE 1.0 TRAINER. TRYING TO USE THE 1.1 TRAINER ON 1.0 WILL CRASH YOUR GAME!!!

    PLEASE WAIT FOR A NO-CD FIX FOR THE 1.1 VERSION OR CONTINUE TO USE THE 1.0 TRAINER.

    THREAD CLOSED

    [Edited by PWizard, 11/14/2008 3:58:53 AM]
    Chris O'Rorke ([email protected])
    Owner: Cheat Happens.com
    Dingo WebWorks, LLC
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