Just chiming off your discovery I narrowed down which of those are the good drops and bad drops.
Using the following code
ZRareExpectation15 = 1000,
ZRareExpectation14 = 1000,
ZRareExpectation13 = 1000,
ZRareExpectation12 = 1000,
ZRareExpectation11 = 1000,
ZRareExpectation10 = 1000,
ZRareExpectation09 = 1000,
ZRareExpectation08 = 1000,
ZRareExpectation07 = 1000,
ZRareExpectation06 = 1000,
ZRareExpectation05 = 0,
ZRareExpectation04 = 0,
ZRareExpectation03 = 0,
ZRareExpectation02 = 0,
ZRareExpectation01 = 0,
ZRareExpectation00 = 0,
Will allow just the best items to drop (potions, cash, books, orange, yellow, set items and runes) no junk items drop at all.
I will further try to narrow down the list as time goes on. I would like to know which are just set and which are just orange next.
UPDATE:
-setting them all to zero just goes back to default and all you get is junky gray and blue loots
-Setting just: ZRareExpectation15 = 1000, and the rest to zero will still produce the same effects are the code I pasted above... so line 15 is the key to the whole thing.. its the line of code that controls the rarest drops (orange and green and books)
[Edited by woots, 11/12/2008 9:01:28 AM]