before 2.31 you set that to 1000 and you could get unique and rare items in the store. Now it does not work anymore, either because of a softwarehouse screwup or as an anti-cheat thing. Still it ****es me off, i want the goddamned new unics and sets!
Will stick with 2.12 till i'll find a way around.
I actually think it is a bug in the new patch.
A way to get the same results without altering the balance text was to create a toon and focus every item/armor/weapon slot and skills on bargaining.
With a high enough bargaining skill, the traders would have the same item selections we have been getting with altering the balance text.
I have tested this now with a toon and pretty much maxxed her bargaining skill.
Still absolutely nothing but whites/blues and some yellows.
I believe they broke Bargaining. In turn this has somehow broken the balance text lines.
Did you try combining the two together?
High bargaining with high balance settings?
I wonder if we should go really REALLY high on the balance and see if that fixes it...
Like.. instead of 1000 or 10000 go to 1000000000
The toon I created for bargaining was done on a balance text with the trader set to 10000.
Still nada.
I also tried raising it to 45000, then 450000. I did do 1000000 as well, not with the bargaining toon, but still nada.
The official forums have people complaining about Bargaining not working so I assume it is a bug.
hello im new here did all the balance txt.stuff, thanks
^^hmm i just started getting green gear, i just hit 15 too. maybe they start coming in after lvl 15? i could be wrong.
Im lvl 12 atm,
Currently in main city doing quests..
I'll let you know once I hit 15 as well
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Oh.. and btw was going thru the .txt files and I came across something interesting that may interest you all:
www.4shared.com/file/75101934/5976bc5e/Sacred_2Fallen_Angel_-_Hairstyles.html
I found another hairstyle to add to the list!!
According to the string its called:
family = "FAMILY_HAIR",
classification = "CLF_HAIR",
-- 3d model + animation info
name = "models/npc/seraphim/darkseraphim/s_darkseraphim_hair.GR2",
user = "WEARGROUP_INVALID",
mgr.typeCreate( , newItemType);
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U have to download the document in order to find out what the number is where i put at in the string of code
Sorry I don't wanna spoil it =P
I have also included.. are you ready?
I think its a horse's hairstyle as well in the document ..
I have to include I have NOT tested these yet..
maybe later today I will with the new seraphim hairstyle I discoverd..
[Edited by AngelSkye, 12/8/2008 6:18:07 PM]
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Just tested the hairstyles...
1.) The Seraphim hairstyle works, its just the same exact model used for the "dying Seraphim" in the beginning intro, when you select a "Seraphim" to play as... And is also used on the "evil murderous seraphim" in the first main city!!
NOTES: Sadly you cannot change the color of this hairstyle.. If you try to the models "invisible" ponytails become apparent and you have to re-style your character's hair again
~~~~~~~~
2.) As for the "horses tail" hairstyle it didn't appear as i thought it would, as it looks like a cannon is bursting through my Seraphim's chest *sigh*
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Thats it for my report on the hairstyles
[Edited by AngelSkye, 12/8/2008 7:40:28 PM]