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Rare Item drop found!!!
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to legend0fthefall
    ELITE
    legend0fthefall posted on Dec 01, 2008 9:55:46 PM - Report post
     
    quote:
    originally posted by Raalgra

    quote:
    originally posted by legend0fthefall

    quote:
    originally posted by King_Of_Pilots

    before 2.31 you set that to 1000 and you could get unique and rare items in the store. Now it does not work anymore, either because of a softwarehouse screwup or as an anti-cheat thing. Still it ****es me off, i want the goddamned new unics and sets!
    Will stick with 2.12 till i'll find a way around.

    I actually think it is a bug in the new patch.

    A way to get the same results without altering the balance text was to create a toon and focus every item/armor/weapon slot and skills on bargaining.

    With a high enough bargaining skill, the traders would have the same item selections we have been getting with altering the balance text.

    I have tested this now with a toon and pretty much maxxed her bargaining skill.

    Still absolutely nothing but whites/blues and some yellows.

    I believe they broke Bargaining. In turn this has somehow broken the balance text lines.

    Did you try combining the two together?

    High bargaining with high balance settings?

    I wonder if we should go really REALLY high on the balance and see if that fixes it...

    Like.. instead of 1000 or 10000 go to 1000000000

    The toon I created for bargaining was done on a balance text with the trader set to 10000.

    Still nada.

    I also tried raising it to 45000, then 450000. I did do 1000000 as well, not with the bargaining toon, but still nada.

    The official forums have people complaining about Bargaining not working so I assume it is a bug.

  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to Noodles
    VETERAN
    Noodles posted on Dec 02, 2008 8:09:16 AM - Report post
     
    Anyone try playing with these values?

    ChanceForAdditionalSlots = 450,
    ChanceForSlotToImprove = 200,
    ChanceIncForSlotImprovePerRareLevel = 50,
    ChanceToBecomeSlotItemForBlankItem = 0,
    ChanceToBecomeSlotItemForMagicItem = 0,
    ChanceToBecomeSlotItemForNormalItem = 250,
    ChanceToBecomeSlotItemForUniqueItem = 0,

    This is what mine looks like right now,

    ChanceForAdditionalSlots = 1000,
    ChanceForSlotToImprove = 1000,
    ChanceIncForSlotImprovePerRareLevel = 1000,
    ChanceToBecomeSlotItemForBlankItem = 1000,
    ChanceToBecomeSlotItemForMagicItem = 1000,
    ChanceToBecomeSlotItemForNormalItem = 1000,
    ChanceToBecomeSlotItemForUniqueItem = 1000,

    I tried setting these to 10,000. The game crashed after a item dropped. So I left it at 1000. As for the amount of slots, it gives me exact amount of slots listed for each item below;

    local subfamSlots =
    {
    {"SUBFAM_HORSE_SADDLE",2},
    {"SUBFAM_SEC_ARMSHIELD",3},
    {"SUBFAM_SEC_FOCUSITEM",2},
    {"SUBFAM_PRI_SWORD",3},
    {"SUBFAM_PRI_FISTWEAPON",2},
    {"SUBFAM_PRI_SHORTSWORD",3},
    {"SUBFAM_PRI_SABER",3},
    {"SUBFAM_PRI_DAGGER",2},
    {"SUBFAM_PRI_CLUB",3},
    {"SUBFAM_PRI_HAMMER",3},
    {"SUBFAM_PRI_AXE",3},
    {"SUBFAM_PRI_WHIP",2},
    {"SUBFAM_PRI_CHAINWEAPON",2},
    {"SUBFAM_PRI_BASTARDSWORD",3},
    {"SUBFAM_PRI_2H_AXE",4},
    {"SUBFAM_PRI_2H_HAMMER",4},
    {"SUBFAM_PRI_2H_SWORD",4},
    {"SUBFAM_PRI_JAVELIN",4},
    {"SUBFAM_PRI_HALBERD",4},
    {"SUBFAM_PRI_MAGESTAFF",3},
    {"SUBFAM_PRI_ENERGY_PISTOL",2},
    {"SUBFAM_PRI_ENERGY_WEAPON",3},
    {"SUBFAM_PRI_SHORTBOW",3},
    {"SUBFAM_PRI_LONGBOW",4},
    {"SUBFAM_PRI_THROW_DAGGER",2},
    {"SUBFAM_PRI_THROW_STAR",2},
    {"SUBFAM_ARMOR_HELMET",3},
    {"SUBFAM_ARMOR_SHOULDER",2},
    {"SUBFAM_ARMOR_CHEST",4},
    {"SUBFAM_ARMOR_ARM",1},
    {"SUBFAM_ARMOR_HAND",1},
    {"SUBFAM_ARMOR_LEG",1},
    {"SUBFAM_ARMOR_BOOT",1},
    {"SUBFAM_ARMOR_WINGS",2},
    {"SUBFAM_PRI_POLE",4},
    {"SUBFAM_ARMOR_BELT",4},
    {"SUBFAM_ARMOR_CLOTH_HEAD",3},
    {"SUBFAM_ARMOR_CLOTH_SHOULDER",2},
    {"SUBFAM_ARMOR_CLOTH_ARM",1},
    {"SUBFAM_ARMOR_CLOTH_CHEST",4},
    {"SUBFAM_ARMOR_CLOTH_LEG",1},
    {"SUBFAM_ARMOR_HEAD_TG",3},
    {"SUBFAM_PRI_MAGESTAFF_2H",4},
    {"SUBFAM_PRI_BLOWGUN",3},
    {"SUBFAM_MOUNT_CONTROL",2},
    {"SUBFAM_MOUNT_PROTECT",2},
    {"SUBFAM_WEAPON_BATTERY",2},
    }

    I was hope for there to be a way to add more slots, but no luck. I tried changing the values here but it didn't do anything. Also I don't know what determines getting either bronze, silver, or gold slots.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to legend0fthefall
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    legend0fthefall posted on Dec 04, 2008 6:44:01 PM - Report post
     
    ChanceForAdditionalSlots = 45000,
    ChanceForSlotToImprove = 20000,
    ChanceIncForSlotImprovePerRareLevel = 750,
    ChanceToBecomeSlotItemForBlankItem = 0,
    ChanceToBecomeSlotItemForMagicItem = 750,
    ChanceToBecomeSlotItemForNormalItem = 750,
    ChanceToBecomeSlotItemForUniqueItem = 750

    This is what I have mine set at.

    Reason being, whenever I set ALL the others to 1000, Items LOST stats to be replaced with a slot.

    As an example, I had a short sword that had an inherent +8 to Dexterity and +3 to Dual Wield and had 2 slots. I changed the slotted stats, all to 1000 and that short sword lost the Dexterity and Dual Wield bonuses and now had 3 slots.

    Quite a big loss IMO. I have yet to find a ring or necklace that gives both of those bonuses, that high, on one item.

    So by playing around some more with the numbers I found the above numbers work much much better.

    Virtually everything is slotted and NOTHING loses inherent skills to be replaced with a slot.

    I have not found a way to increase the # of slots though. That's prolly some in game mechanic somewhere.
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to AngelSkye
    ELITE
    AngelSkye posted on Dec 07, 2008 4:56:27 PM - Report post
     
    Ok, Im new at this..
    While I was Editing my balance.txt I managed to find the gold drop value string!

    Original Value: EXTRAGOLD = 0,

    Surprisingly I edited it and now im up to my neck in almost 10 mill

    My Value: EXTRAGOLD = 1000,
    ---------------------------------------
    Btw, Whats the max # for this string

    > ZRareExpectation15 = 1000, <
    ZRareExpectation14 = 0,
    ZRareExpectation13 = 0,
    ZRareExpectation12 = 0,
    ZRareExpectation11 = 0,
    ZRareExpectation10 = 0,
    ZRareExpectation09 = 0,
    ZRareExpectation08 = 0,
    ZRareExpectation07 = 0,
    ZRareExpectation06 = 0,
    ZRareExpectation05 = 0,
    ZRareExpectation04 = 0,
    ZRareExpectation03 = 0,
    ZRareExpectation02 = 0,
    ZRareExpectation01 = 0,
    ZRareExpectation00 = 0,
    ZRareBasepoints15 = 1350,
    ZRareBasepoints14 = 1320,
    ZRareBasepoints13 = 1290,
    ZRareBasepoints12 = 1260,
    ZRareBasepoints11 = 1230,
    ZRareBasepoints10 = 1200,
    ZRareBasepoints09 = 1175,
    ZRareBasepoints08 = 1150,
    ZRareBasepoints07 = 1125,
    ZRareBasepoints06 = 1100,
    ZRareBasepoints05 = 1080,
    ZRareBasepoints04 = 1060,
    ZRareBasepoints03 = 1040,
    ZRareBasepoints02 = 1020,
    ZRareBasepoints01 = 1000,
    ZRareBasepoints00 = 750,
    ZRareBonusamount14 = 4,
    ZRareBonusamount13 = 4,
    ZRareBonusamount12 = 4,
    ZRareBonusamount15 = 4,
    ZRareBonusamount11 = 3,
    ZRareBonusamount10 = 3,
    ZRareBonusamount09 = 3,
    ZRareBonusamount08 = 2,
    ZRareBonusamount07 = 2,
    ZRareBonusamount06 = 2,
    ZRareBonusamount05 = 1,
    ZRareBonusamount04 = 1,
    ZRareBonusamount03 = 0,
    ZRareBonusamount02 = 0,
    ZRareBonusamount01 = 0,
    ZRareBonusamount00 = 0,
    ------------------------------------
    Im trying to get set items to drop, but all I am getting are:

    From 1 Monster I can Get:
    1 - 10 Yellow Armors,
    1 - 15 Gold Armors,
    Exactly 3 Runes from 1 monster!!(For the Hero I am Playing 'In This Case Seraphim Runes')
    About 1 - 15 bags of gold
    And about 1 - 10 Potions

    I do get books every like 5 mins too lol, I've even got some useless ones, even a useless gold pendant as well..
    But No Green Armors as of Yet

    I dont know if its allowed but ill upload my .txt to a site and link it here so you can check out how I did everything

    www.4shared.com/file/74948065/9e7b2391/balance.html

    [Edited by AngelSkye, 12/8/2008 3:48:17 PM]
  • Send a message to Keithisleet
    INACTIVE
    Keithisleet posted on Dec 08, 2008 1:56:55 AM - Report post
     
    hello im new here did all the balance txt.stuff, thanks

    ^^hmm i just started getting green gear, i just hit 15 too. maybe they start coming in after lvl 15? i could be wrong.
     
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to AngelSkye
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    AngelSkye posted on Dec 08, 2008 4:03:48 PM - Report post
     
    quote:
    originally posted by Keithisleet

    hello im new here did all the balance txt.stuff, thanks

    ^^hmm i just started getting green gear, i just hit 15 too. maybe they start coming in after lvl 15? i could be wrong.

    Im lvl 12 atm,
    Currently in main city doing quests..

    I'll let you know once I hit 15 as well
    --------------------------------------------------------------
    Oh.. and btw was going thru the .txt files and I came across something interesting that may interest you all:

    www.4shared.com/file/75101934/5976bc5e/Sacred_2Fallen_Angel_-_Hairstyles.html

    I found another hairstyle to add to the list!!
    According to the string its called:

    family = "FAMILY_HAIR",
    classification = "CLF_HAIR",

    -- 3d model + animation info

    name = "models/npc/seraphim/darkseraphim/s_darkseraphim_hair.GR2",
    user = "WEARGROUP_INVALID",
    mgr.typeCreate( , newItemType);
    --------------------------------------------------------------
    U have to download the document in order to find out what the number is where i put at in the string of code

    Sorry I don't wanna spoil it =P

    I have also included.. are you ready?
    I think its a horse's hairstyle as well in the document ..

    I have to include I have NOT tested these yet..
    maybe later today I will with the new seraphim hairstyle I discoverd..

    [Edited by AngelSkye, 12/8/2008 6:18:07 PM]
    --------------------------------------
    Just tested the hairstyles...
    1.) The Seraphim hairstyle works, its just the same exact model used for the "dying Seraphim" in the beginning intro, when you select a "Seraphim" to play as... And is also used on the "evil murderous seraphim" in the first main city!!

    NOTES: Sadly you cannot change the color of this hairstyle.. If you try to the models "invisible" ponytails become apparent and you have to re-style your character's hair again
    ~~~~~~~~
    2.) As for the "horses tail" hairstyle it didn't appear as i thought it would, as it looks like a cannon is bursting through my Seraphim's chest *sigh*
    -------------------------------------------
    Thats it for my report on the hairstyles

    [Edited by AngelSkye, 12/8/2008 7:40:28 PM]

  • Send a message to Keithisleet
    INACTIVE
    Keithisleet posted on Dec 09, 2008 1:41:51 AM - Report post
     
    neat stuff im gonna give this a shot

    nice find
     
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to H3L10S
    ELITE
    H3L10S posted on Dec 09, 2008 6:06:11 AM - Report post
     
    Hey AngelSkye,

    Where did you get these lines that are in your balance.txt file and what do they do.

    SkillMagicFindFactor = 200,
    NumSectors = 3743,
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