BuckAMayzing posted on Nov 01, 2008 4:17:26 PM - Report post
Player.SetWeaponHealthPerc x Where x is the percentage of durability. It will set your currently equipped weapon. Maybe that can be bound to a key? Anyway, I found the command here. It's a full list of console commands.
TokenBad99 posted on Nov 01, 2008 6:24:44 PM - Report post
to bad this only works when you can hold the weapon..if the weapon already needs repaired..and you can't hold it cause it needs repaired...you can't use that cheat
TokenBad
ELITE
BuckAMayzing posted on Nov 01, 2008 6:41:02 PM - Report post
There's a way to do that by dropping it and using the AddItemHealthPercent, I'm sure. but I need to figure out the variable for the item that you target with the console. What I mean is the command would be [variable].additemhealthpercent 100. At least that's the way I believe it would work.
ELITE
maskipkiss posted on Nov 01, 2008 6:46:13 PM - Report post
thanks really needed that
AUTHOR
Tnor posted on Nov 01, 2008 6:56:40 PM - Report post
player.additemhealthpercent 100 [ref]
AUTHOR
Tnor posted on Nov 01, 2008 6:59:48 PM - Report post
^ I think.
Also kudos on this to whoever made the guide.
MoveToQuestTarget shall help me a lot =D
ELITE
BuckAMayzing posted on Nov 01, 2008 7:18:03 PM - Report post
well, apparently additemhealthpercent just adds the item to your inventory and requires you to specify the percentage of health it has. The syntax would be: player.additemhealthpercent ID# count,healthpercent
You do have the option to use player.inv You can use page up and down to navigate your inventory, get the item id from there, and then just add it to your inventory, basically repairing it. You could then drop the useless one. Gotta admit it's a pain though. Still working on finding a command that can just repair an item.
[Edited by BuckAMayzing, 11/1/2008 7:18:33 PM]
ELITE
BuckAMayzing posted on Nov 01, 2008 7:26:37 PM - Report post
Ok, got another way of doing this. It takes money and requires you to have a repair skill of 100. just type player.srm and it will open a merchant-style repair menu based on the player's repair skill, meaning you don't need duplicates to repair the items. There's probably an npc in the game somewhere that has a repair skill of 100 if you don't want to give yourself the 100 repair skill. Alternatively, you could set an npc's repair at 100 and just use their refid to call up the srm command. I believe the command would look like: srm (npc's id#)