Lord of the Rings: Battle for Middle Earth Message Board  STATUS: ACTIVE - Trainers are still being considered and updated for this title as patches are released. There is no guarantee that a trainer can be made or updated but it will be reviewed by our staff.

Our Lord of the Rings: Battle for Middle Earth Trainer is now available and supports RETAIL. Our Lord of the Rings: Battle for Middle Earth message board is available to provide feedback on our trainers or cheats.
Lord of the Rings: Battle for Middle Earth Trainer
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Any cheats or trainers yet
  • Send a message to commodog
    INACTIVE
    commodog posted on Dec 13, 2004 3:30:38 PM - Report post
     
    no i just edited all the pop caps by adding a 1 in front of them.
    I messed with build speed and such but see no difference
     
  • Send a message to commodog
    INACTIVE
    commodog posted on Dec 13, 2004 3:33:31 PM - Report post
     
    For Advanced People:
    You don't need to remove the INI.big file if you add -preferLocalFiles to the Target box in the shortcut link for opening TBFME. If you have no idea what I'm talking about here, just ignore this point. - Thanks to Kelso for the tip.
     
  • Send a message to bob
    INACTIVE
    bob posted on Dec 13, 2004 7:13:10 PM - Report post
     
    is it possible to make units/buildings change sides by editing the files
     
  • Send a message to Goober
    INACTIVE
    Goober posted on Dec 14, 2004 12:09:22 AM - Report post
     
    Nobody even seems to habe figured out what the cheat codes are for this game, let alone hacking like that. Hopefully someone will find either the cheats or a trainer soon, because I'm stuck with Osgiliath. I have like 3 minutes to take 3 bridges with like a dozen cave trolls and a Nasgul already produced by the enemy. Isanity!!!
     
  • Send a message to commodog
    INACTIVE
    commodog posted on Dec 14, 2004 3:48:06 AM - Report post
     
    i edited the ini file again.

    I now have 1200 command points, my farms are built instantly and i changed them from producing 15 points to 200 points. I also edited a bunch of calvary and infantry points and the barracks and archery ranges. I have an army so big following me around in campaign mode my computer goes to about 10 fps!

    [Edited by commodog, 12/14/2004 3:48:54 AM]
     
  • Send a message to Goober
    INACTIVE
    Goober posted on Dec 14, 2004 3:52:04 AM - Report post
     
    Well that's great, but is it just your farms that you know how to build instantly or have you learned how to get other buildings and perhaps units to produce much faster? And if so, some step by step procedures would be greatly appreciated
     
  • Send a message to commodog
    INACTIVE
    commodog posted on Dec 14, 2004 4:09:33 AM - Report post
     
    Well, it's not that hard. If you follow the instructions at the beginning of this post for command points, you do the same for structures and everything else you want to modify in the same file. Here is my example of farms:
    ;------------------------FARM-------------
    #define ROHAN_FARM_BUILDCOST 35
    #define ROHAN_FARM_BUILDTIME 1
    #define ROHAN_FARM_HEALTH 15000
    #define ROHAN_FARM_HEALTH_DAMAGED 1000
    #define ROHAN_FARM_HEALTH_REALLY_DAMAGED 500
    #define ROHAN_FARM_SHROUD_CLEAR 160
    #define ROHAN_FARM_MONEY_TIME 2000
    #define ROHAN_FARM_MONEY_AMOUNT 200
    -----------------------------------
    I edited all values to make the farm cheaper and faster to build, produce more food, have more health, and be eligble for upgrade sooner.

    Don't be afraid to mess with the gamedata.ini file. I will play with mine some more tonight after work and upload it somewhere.
     
  • Send a message to Goober
    INACTIVE
    Goober posted on Dec 14, 2004 4:15:44 AM - Report post
     
    Thanks,
    Finally, I can do some Rebalancing of the gameplay
     
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