X3: Reunion Message Board  

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X3: Reunion Trainer
Message Board for PC version
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REQ: a Trainer for this Insane game.
  • Tier 7
    Send a message to Loos15
    TIER 7
    Loos15 posted on Oct 11, 2010 7:33:53 PM - Report post
     
    Hi Blethial, I've been looking for a trainer
  • Current rank: 1 Star. Next Rank at 100 Posts.
    Send a message to blethial
    ELITE
    blethial posted on Oct 12, 2010 8:40:43 AM - Report post
     
    Hi Guys,

    I'm sorry, I've been very busy lately with work... So the most that I can do now is give you my script. Unfortunately, my version of X3: Reunion is 1.4.03. But read below.

    Now your task, is to request someone at CoSMOS forums to translate my script into a proper trainer which I currently can't do due to my schedule and the fact I couldn't register myself with them (3 attempts) for reasons unknown to me. You're halfway there, because if this doesn't work with version 2.5 you can try requesting the good guys over there to update the "entry points" and hopefully the structure will be the same to work with Retail Version 2.5.

    [ENABLE]
    //AA Script for X3: Reunion Version 1.4.03, Apr 2006 (Vanilla)
    //code from here to '[DISABLE]' will be used to enable the cheat

    alloc(MyCode,1024)
    alloc(InfHull,1)
    alloc(InfHullPlayerID,24)
    alloc(InfLaser,1)
    alloc(InfLaserPlayerID,24)

    //Declarations:
    label(_InfHullIn)
    label(_InfHullEnd)
    label(_InfHullBack)
    label(_InfLaserIn)
    label(_InfLaserEnd)
    label(_InfLaserBack)
    registersymbol(InfHull)
    registersymbol(InfHullPlayerID)
    registersymbol(InfLaser)
    registersymbol(InfLaserPlayerID)

    //Hacking Points:

    X3.EXE+C5405: //Decs from Hull
    jmp _InfHullIn
    nop
    _InfHullBack:

    X3.EXE+E0F6F:
    jmp _InfLaserIn //Decs from Laser
    nop
    _InfLaserBack:

    MyCode: //------------START OF CODE------------

    _InfHullIn:
    push edi
    mov edi,[esi+0000003C]
    mov [InfHullPlayerID],edi
    cmp byte [InfHullPlayerID],#10
    jne _InfHullEnd
    cmp byte [InfHull],1
    jne _InfHullEnd
    xor edx,edx
    //mov word [esi+000000ec],C350 //FA0

    _InfHullEnd:
    pop edi
    sub [esi+000000ec],edx
    jmp _InfHullBack

    _InfLaserIn:
    push ebx
    mov ebx,[eax+0000008C]
    mov [InfLaserPlayerID],ebx
    cmp byte [InfLaserPlayerID],1
    jne _InfLaserEnd
    cmp byte [InfLaser],1
    jne _InfLaserEnd
    mov edx,0

    _InfLaserEnd:
    pop ebx
    add [eax+00000124],edx
    jmp _InfLaserBack

    [DISABLE]
    //code from here till the end of the code will be used to disable the cheat

    X3.EXE+C5405: //Decs from Hull
    sub [esi+000000ec],edx

    X3.EXE+E0F6F: //Decs from Laser
    add [eax+00000124],edx

    dealloc(MyCode)
    dealloc(InfHull)
    dealloc(InfHullPlayerID)
    dealloc(InfLaser)
    dealloc(InfLaserPlayerID)
    unregistersymbol(InfHull)
    unregistersymbol(InfHullPlayerID)
    unregistersymbol(InfLaser)
    unregistersymbol(InfLaserPlayerID)

    //Script Made by Dennis Allan Barba using CoSMOS 5.6
    //Please give proper credits if you are planning to
    //redistribute or use any part of this script in your trainer, thanks mateys!

  • Tier 7
    Send a message to Loos15
    TIER 7
    Loos15 posted on Oct 16, 2010 11:03:29 AM - Report post
     
    Thank you for your hardwork!
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