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Basic Loadout file creation.
  • Current rank: 1.5 Stars. Next Rank at 500 Posts.
    Send a message to ByDesign
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    ByDesign posted on Aug 09, 2008 9:09:37 PM - Report post
     
    So I did a little experimenting based on some information on the offical forums.

    When you have access to the console you can use the "exec " command to run a simple text file that has valid console commands in it. This file has to be located in the ...\MassEffect\Binaries\ folder of you install.

    To this end I build a set of files to give any squad the gear I mosted wanted. For example I created a text file with the following commands in it and called it Weapons.txt

    giveitem self 10 assault_rifle manf_Spectre03_weap
    giveitem self 10 shotgun manf_Spectre03_weap
    giveitem self 10 pistol manf_Spectre03_weap
    giveitem self 10 sniper_rifle manf_Spectre03_weap

    giveitem self 10 assault_rifle manf_Spectre03_weap
    giveitem self 10 shotgun manf_Spectre03_weap
    giveitem self 10 pistol manf_Spectre03_weap
    giveitem self 10 sniper_rifle manf_Spectre03_weap

    giveitem self 10 assault_rifle manf_Spectre03_weap
    giveitem self 10 shotgun manf_Spectre03_weap
    giveitem self 10 pistol manf_Spectre03_weap
    giveitem self 10 sniper_rifle manf_Spectre03_weap

    giveitem self 10 assault_rifle manf_Spectre03_weap
    giveitem self 10 shotgun manf_Spectre03_weap
    giveitem self 10 pistol manf_Spectre03_weap
    giveitem self 10 sniper_rifle manf_Spectre03_weap

    giveitem self 10 assault_rifle manf_Spectre03_weap
    giveitem self 10 shotgun manf_Spectre03_weap
    giveitem self 10 pistol manf_Spectre03_weap
    giveitem self 10 sniper_rifle manf_Spectre03_weap

    giveitem self 10 assault_rifle manf_Spectre03_weap
    giveitem self 10 shotgun manf_Spectre03_weap
    giveitem self 10 pistol manf_Spectre03_weap
    giveitem self 10 sniper_rifle manf_Spectre03_weap

    giveitem self 10 assault_rifle manf_Spectre03_weap
    giveitem self 10 shotgun manf_Spectre03_weap
    giveitem self 10 pistol manf_Spectre03_weap
    giveitem self 10 sniper_rifle manf_Spectre03_weap

    giveitem self 10 assault_rifle manf_Spectre03_weap
    giveitem self 10 shotgun manf_Spectre03_weap
    giveitem self 10 pistol manf_Spectre03_weap
    giveitem self 10 sniper_rifle manf_Spectre03_weap

    When the command is used "exec Weapons.txt" this immediate executes all the valid commands in the text file and I end up with the highest level Spectre weapons for each of the characters.

    This can be done with any equipment, mods, ect.

    The last file I create is called Setup.txt this is a single file that calls all the others I have created. It looks like this;

    exec Amp.txt
    exec OmniTool.txt
    exec Mods.txt
    exec Weapons.txt
    exec Armor.txt

    So when I use the console command "exec setup.txt" it runs all the other .txt files I created and gives me all the items I will need for my game from that point going forward.

    Give it a try its not all that difficult and you never need to add all that gear one command at a time again.



    If Life was fair then every bad thing that has happened to you would have been deserved.
  • Send a message to Weresmilodon
    INACTIVE
    Weresmilodon posted on Aug 10, 2008 6:51:56 AM - Report post
     
    Don't suppose you could also post what is in the other four txt files?
     
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    Fireseal posted on Aug 10, 2008 7:40:37 PM - Report post
     
    Link

    the best manf_ for the omnitool and bio amp is

    Manf_Serrice_OmniTool
    Manf_Serrice_Bioamp

    so..
    giveitem self 10 omnitools manf_serrice_omnitool
    giveitem self 10 bioamps manf_serrice_bioamp



    To get the mods individually: Giveitem self # "code" EX: giveitem self 10 X_WAmmo_Inferno

    Armor Mods:

    * X_Armor_AblCoating
    * X_Armor_CombatExo
    * X_Armor_CushGel
    * X_Armor_EnerWeave
    * X_Armor_EnvSeals
    * X_Armor_Exoskel
    * X_Armor_FieldRegen
    * X_Armor_FirstAid
    * X_Armor_HardWeave
    * X_Armor_HazardSeals
    * X_Armor_KineticBuff
    * X_Armor_KineticExo
    * X_Armor_MedicalExo
    * X_Armor_MedicalIntf
    * X_Armor_MotoJoints
    * X_Armor_Plating
    * X_Armor_PressSeals
    * X_Armor_RegenPlating
    * X_Armor_ShieldBatt
    * X_Armor_ShieldMod
    * X_Armor_ShieldVI
    * X_Armor_ShockAbs
    * X_Armor_StimPack

    Grenade Ammo Mods:

    * X_GAmmo_AntiThorian
    * X_GAmmo_Cryo
    * X_GAmmo_Fusion
    * X_GAmmo_HE
    * X_GAmmo_Incendiary
    * X_GAmmo_Proton

    Weapon Ammo Mods:

    * X_WAmmo_AntiPersonnel
    * X_WAmmo_AP
    * X_WAmmo_Chemical
    * X_WAmmo_Cryo
    * X_WAmmo_Hammerhead
    * X_WAmmo_Harpoon
    * X_WAmmo_HE
    * X_WAmmo_HyperRail
    * X_WAmmo_Incendiary
    * X_WAmmo_Inferno
    * X_WAmmo_Phasic
    * X_WAmmo_Polonium
    * X_WAmmo_Proton
    * X_WAmmo_Radioactive
    * X_WAmmo_Shredder
    * X_WAmmo_Sledgehammer
    * X_WAmmo_SnowBlind
    * X_WAmmo_Striker
    * X_WAmmo_Tungsten

    Weapon Mods:

    * X_WGear_CombatScanner
    * X_WGear_CombatSensor
    * X_WGear_CombatVI
    * X_WGear_FrictionlessMat
    * X_WGear_HeatSink
    * X_WGear_HighCaliber
    * X_WGear_HyperRail
    * X_WGear_ImpSighting
    * X_WGear_KineticCoil
    * X_WGear_KineticStab
    * X_WGear_RailExt
    * X_WGear_RecoilDamp
    * X_WGear_ScramRail
    * X_WGear_TargettingVI

    [Edited by Fireseal, 8/10/2008 7:44:53 PM]
  • Current rank: 1 Star. Next Rank at 100 Posts.
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    Fireseal posted on Aug 10, 2008 7:55:53 PM - Report post
     
    Armour is similar,

    syntax: command targetobject modelranking itemtype itemmanufacturer

    ex:
    giveitem self 10 humanL manf_spectre03_armor

    for itemtype, you can use one of these:

    cheat quality assurance type:
    QASuperArmor

    generic:
    Armor_Heavy
    Armor_Light
    Armor_Medium
    Light_Armor
    Medium_Armor
    Heavy_Armor


    HumanH (h = heavy)
    HumanL (light)
    HumanM (med)
    KroganM
    KroganH
    TurianL
    TurianM
    QuarianL


    masseffect.bioware.com/forums/viewtopic.html?topic=632728&forum=125&sp=120

    note that you can use any type of itemtype if you use "target" instead of self when putting armour on the character, its just you won't be able to re-equip after if it is not valid.

    the itemtype gives the armour base stats, and the manf code determines the model used (visual appearance), and modifier stats. So you can use the qasuperarmor with any model, just that then you can't specify the type such as "Turian Light". Using the target parameter, you can put the armor on garrius for example

    giveitem target 10 qasuperarmor manf_hk_armor_predator

    just make sure you have the character targeted! (the blue interact ( ) in the hud).

    The initial poster listed the weapon itemtypes, and you can also use qa_superweapon (note the underscore, unlike with qasuperarmor).
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