Fear 2: Project Origin SynopsisFear 2: Project Origin is developed by Monolith Productions and published by Warner Bros. for Microsoft Windows, Xbox 360, and the PlayStation 3. It is a sequel to F.E.A.R.: First Encounter Assault Recon. The game is scheduled to be shipped on February 10, 2009 for United States and Europe on February 13, 2009
The sequel to F.E.A.R. continues the supernatural suspense story of a powerful psychic named Alma, whose rage against those who wronged her caused her to begin an escalating paranormal crisis that threatens to devour and replace reality with her own. Players will encounter Alma as they explore the city that was annihilated by the cataclysmic explosion of the previous game. Instead of playing as the Point Man, the game's protagonist is Michael Becket, a special forces operator whose squad is sent in to arrest Genevieve Aristide approximately thirty minutes before the ending of F.E.A.R.
DevelopmentThe follow-up will stay in the game's existing universe, retaining the original storyline and characters, although it won't recognize Extraction Point or Perseus Mandate (Meaning that Fear 2 takes place after Fear 1 and before Extraction Point).
Monolith Productions will require a new publisher for the game, since they were purchased by Warner Brothers Interactive Entertainment in 2004 while development of F.E.A.R. was under way, after which Vivendi Universal was dropped as publisher. Monolith has revealed it will be released in February, 2009.
The game was shown for the first time at the 2007 E3 Expo with an Xbox 360 demo. The demo footage showcased the game's revamped engine, and reveals glimpses of the plot, starting with a cutscene of Michael undergoing surgery overseen by Genevieve, with unexplained complications, later revealed to be linked with Alma.
In an interview with John Mulkey, the lead designer for F.E.A.R. 2: Project Origin, he describes the game as being "a more open environment" further noting that "a destroyed city opens up an incredible amount of opportunities." Also, Mulkey mentions that the enemies will be much more varied than in the previous game.
On January 22, 2009 a short single player demo was released where the player starts at interval 01 after the player's helicopter crashed before game play and the player must try to find his squad mates who were scattered around the city. The demo let the player engage with several Replica soldiers and included bullet time and the traditional scare-tactics from Alma. However the demo also included several new elements, ranging from movable cover to new weaponry and even a suit of "powered armor" the player can enter and use against enemy soldiers.
Name Your FearMonolith Productions announced a contest called "Name Your Fear" on June 4, 2007 to find a new name for the sequel, as F.E.A.R. was still owned by Activision/Blizzard. Contestants had until June 22nd to submit a name, after which three finalists would be chosen with fans being able to choose their favorite. The three finalists will have their likeness featured in the upcoming game. A special website was created for this contest.
On August 3, 2007, voting was opened to the public for the three naming finalists, which were Dead Echo, Project Origin and Dark Signal. Voting closed on August 10, 2007. On September 6, 2007 the winner was announced as Project Origin. On the games official website the reasons for Project Origin being chosen were explained;
Project Origin is a strong fan and developer favorite. We received over 400 submissions containing Origin in the name. The second submission of the contest was Project Origin, so we have had the name rattling around in our heads right from the beginning Project Origin is a natural fit for the title of the sequel because it is the Armacham program from which all of the trouble in the game world originates. The architect of Project Origin, Harlan Wade, used his daughter in a horrific experiment which turned her into the monster that we see in the first game. ... In the sequel, the repercussions of Project Origin are only beginning to unravel.
Later announced on September 8, 2008, Monolith Productions Inc. and WB Games Inc. revealed that they have purchased the F.E.A.R. name from Activision/Blizzard. The moniker Project Origin remains, though used as a subtitle.
Digital ComicOn October 31, 2008 Monolith and Warner Bros released an Exclusive Digital Comic on Gametrailers.com.
Link The comic takes place directly after the helicopter crash at the ending of the first F.E.A.R. and Jin Sun-Kwon is shown alive but Point Man and Douglas Holiday are absent. After noticing some bloody footprints leading away from the crash, Jin sees that the pilot Bremmer is still alive only to have his flesh melted off. Jin looks out the window only to see the younger form of Alma smiling and her eyes glowing red. She quickly fades away after discovery.
[Edited by BRUTALEO, 1/23/2009 5:22:40 AM]