You can still comment on any of the other reviews if you choose...our next review takes us back a few years.
Brothers in Arms: Road to Hill 30
When I first heard about this game I was of course excited to play (being a WW2 shooter) but had mixed feelings about the gameplay, I honestly never thought it would work, not in a WW2 shooter anyway...walking into this one I was definetly skeptical, well I'm glad to say I was wrong, dead wrong. But first for the lepers lets explain this one, Brothers in Arms: Road to Hill 30 is 'based on a true story' about the events that took place to the 502nd Parachute Infantry Regiment during the 101st Airbournes drop into Normandy on (D-Day) June 6th, 1944 and their progress afterwards, namely taking Carentan and defending it from Hill 30. You take on the role of Sgt. Matt Baker commanding a squad of a dozen or so soldiers being dropped behind enemy lines during these operations.
From the start they do a great job on both fronts in setting up the story/characters (namely Baker) to adapting you into the strategic gameplay...as you advance from mission to mission you eventually gain control of two squads, one to pin down and one to flank. Driving home the simplistic WW2 combat of 'fix and flank' or as Patton would say "Grab 'em by the nose and kick 'em in the pants!"...at first it definetly takes some getting used to but after awhile you'll find yourself setting up your attacks with pinpoint precision and quickly forget about the fast paced run-and-gun tactics of every other WW2 shooter you've played. This is where the overhead map really helps, it gives you the chance to scope out the battlefield and decide the best way to advance (cover and such)...and before you say "hey that's not real combat" well before each operation Paratroopers had the distinct advantage of an already scouted battlefiend with the enemies location. The enemy AI is top notch too, if your not quick in getting in on the enemy you'll soon find that your the one being flanked and overun, so be on alert because your enemies acually have 'brains' and make sound decisions on most occasions.
Moving on now to the story let me say that I was simply blown away by how emotionally entagled you get with the story, you'll actually start to find yourself caring about your squad of characters and think twice about sending them to their certain deaths. From your drop into Normandy to the defense of Hill 30 Brothers in Arms is an undeniably authentic experience. The weapons, gear, tanks, environment, everything has been gone through with a fine tooth comb...in fact Gearbox did such an authentic job that they actually went to the locations you fight in in the game designing the environment based on their findings...wow, you talk about actual being there. Realism is the key word here, even your squad will follow you around with their eyes making smart remarks on why your staring at them lol. Here's an example- After you've shot an enemy wait by his body and amazingly it will start to twitch, eventually four or five seconds later it stops confirming what you already know...unbelievable. What really drove it home for me though was when I shot an enemy in the head I got a clean wound, but when going for the chest its like a ketchep bottle exploded.
The graphics look very WW2, dirty and rustic but blending in well with the atmosphere around you, you'll even get rain falling on the screen...plus the sound does an exceptional job at engrossing you with the sounds of war. Bullets whizzing over your head, mortars exploding all around, the sound of your weapon churning out rounds and the all too hellish scream of a German soldier being cut down. But now comes its faults...the controls may be well setup and easy to learn but more times then not you end up killing your guys when ordering supressing fire, this happens alot in tense, quick decision battles. Plus while most of the script is well done Bakers dialogue post mission is anything but emersive, sounds like he's trying out for The Thin Red Line which doesn't work for him or on selling the player. There's a few glitchy problems as well...one I'm sure everyones run into is the stuck clattering of the Thompson (which you'll have to endure for the rest of the mission), very irratating, you'd think they'd of caught that one in testing. Also this game is hard, it will take a really patient gamer to play this one, the enemy at first will probably school your ass and leave you frustrated beyond belief, so you must be willing to learn from your mistakes. One last thing I should note is the language, while I'm glad they didn't dumb anything down (blood, gore language) there's quite abit of swearing in the game, so if your underage there's a reason why this one's rated M.
Final Verdict (Brothers in Arms: Road to Hill 30)-
Gearbox does an unbelievable job showcasing the real events of WW2 in the boots of a Paratrooper. The locations, the combat, weapons, everything...the detail is amazing. While there's a definte breaking in period the strategy based gameplay is done very well and drives home the reality of real WW2 combat. If your a fan of WW2 in any way, shape or form you have to try this one, they've give a new meanining to WW2 combat...its debatable whether this is the best WW2 franchise now on the market but with it's stunning attention to detail and engrossing story and gameplay its certainly deserving. Don't get me wrong I still love playing the MOH or Call of Duty franchises but now I realize those games are great if you just want to run around and kill Germans left and right, but if your looking for authenticity and realism then there's no other WW2 game on the market like the Brothers in Arms series...the perfect blend of history and fun!
9.5 (Outstandingly Excellent!)
Strongly Recommended.
Feel free to question or comment on this or any of the reviews I've done thus far...
[Edited by Jackal, 7/8/2008 5:11:04 PM]