hello fans of this game!
we put about 12 hours into looking at the demo of this game. We meaning myself and another independant coder. what we both discovered was the following:
1) the game has a tremendous amount of variables and is a very deep simulation with alot of details.
2) the game seems to encrypt 90% of all the information, including something simple like the money variable, which means that locating these values in memory is very difficult
3) we could not make much headway into this game regarding making a trainer even for the demo, so we have not yet purchased the actual retail game.
4) i cannot say that we 'won't' make a trainer for this game, but with this much time invested into it with nothing in return to post to the members, it looks doubtful.
there is a few games that come along each year that have so much encyption or crazy function coding calls that it makes it nearly impossible to code a trainer for it. so for now, i would say that we have tabled this game for the time being and will look at it along and along and see if we can make any progress on it, but for now there isn't anything we can post for the members.
best,
Cal
edit--> i am curious to those who have played the game what they would like to see a trainer for this game do? we may not be able to accomplish it, but any ideas are always welcome
[Edited by Caliber, 6/20/2008 3:28:31 PM]
Somebody at the Supreme Ruler forums at Paradox was able to hack the money in treasury using Artmoney but it wasn't easy because the treasury doesn't show the whole amount.
What i would like to see in the trainer is more money and fast build of units.