A text version can be downloaded via this link:
LinkWalkthrough for new players or players starting a new career.
Summary
Provide a somewhat logical sequence of cars and upgrades to buy during career mode to avoid wasting money with duplicate cars or upgrades. The initial suggested cars are: RX8 for grip, Charger R/T for drag and the 240SX you start with for drift. The 240SX, RX8, and Charger R/T are suggested because they’re unlocked from the start, they’re cheap (240SX is free) and competitive. React race days with speed events are skipped, until after Showdown 2, which unlocks the suggested 911 Turbo for speed mode. Then the remaining React race days with speed events are completed. Super Promotion race days are the first with wheelie events, where the Charger R/T is switched to wheelie mode and the suggested cars for drag are Camaro SS or Supra. Super Promotion also has the first Texas oval event, which the RX8 can only win via a drafting strategy (described later), but by this point in career, there’s enough money to buy an alternate grip car if wanted.
The best (non-extender pack) stage 4 cars for online play are: grip – Zonda (fastest), 911 turbo (most points on sector shootout); drag – Camaro SS, (Zonda if can’t launch in 5th); speed – 911 Turbo; drift – RX7; wheelie – Charger R/T (good enough). Keep this in mind when buying alternate cars in career mode.
General tips
If your game is patched, you may want to re-install the unpatched version before starting a new career, since the patch disables the “unlockallthings” cheat code that unlocks stage 4 parts. Complete career with the unpatched version, setup your online cars, save and backup your save file, then patch your game.
Turn off autosave. Save from the race day menu after each good race. If damage occurs, you can quit an event, exit career mode, and then reload career and rerun the event, to avoid spending money or markers on repairs.
Each of the 3 showdown days are unlocked by dominating and/or winning race days in from the hub just before the showdown day. The king hubs are unlocked by setting 10 track records in the related mode (grip, drag, drift, speed). The Ryo hub is unlocked by dominating showdown 3. Race days are normally dominated before completing all events, so continue with the race day after dominating to set all track records. Some races days auto-terminate once dominated the first time, such as the challenge race days, and you’ll have to re-run them if you want to set all track and race day records.
Under gameplay / assists, you can change the mode to casual, which slows down the AI, and turns on driving aids that slow your car a little. It’s mostly useful in sector shootouts, because the AI won’t set any of the sector checkpoints, so a player can set all 12 by increasing speed on each lap. In king mode, the assists will turn on after one or more races. Unless you want them on, go into practice mode and quit, then run another race.
Grip mode – Assists make it easier to drive the cars, but slow lap times a bit. Use traction and/or stability control for rear wheel drive cars, abs for front or all wheel drive cars.
Drift mode - drifting as long as possible with the car facing the same direction (left or right) accumulates more points than changing directions. Use the handbrake (if version 1.0), or the regular brake (if version 1.1 or later), with the car sideways to extend drifts, especially when approaching the finish line to keep the car facing in the same direction. Scraping the sides of a track with the nose of a car will extend drifts also. Backing up at the start of a drift allows a car to build up speed before entering the drift course.
Qualifier race
Player runs and keeps a Nissan 240SX for grip mode.
Battle Machine
Don’t upgrade the 240SX, save the money for Charger R/T and RX8. After the first race day (challenge Chicago), is dominated, choose the Cobalt SS. Run challenge Chicago again for more money and to set remaining track records. Sell the Cobalt SS and buy a Charger R/T for drag mode. Buy stage 3 nitrous for the Charger R/T, tune nitrous +10 (far right). There are 3 standard race days with just single 1/4 mile drag races. After those, buy a stage 3 drivetrain for the 1/2 mile drag races (no tuning required).
At challenge Texas, choose the 350Z when the race day is dominated. Run it again for more money and to set remaining track records. Don’t upgrade the 350Z.
Once you have the 350Z and $37,000 or more, sell the 350Z, buy a Mazda RX8, grip mode, and buy stage 3 nitrous. Run all race days except Nevada Highway II since it has a drift event. Switch the 240 SX to drift mode and buy a stage 3 engine, setup as shown below. If there’s enough cash, buy stage 3 tires for Charger R/T and stage 3 forced induction for RX8 (setups below). Run Nevada Highway II last.
Autoscuplt body kits improve performance. The other parts don’t affect target time, so they’re probably just cosmetic.
Drag Charger R/T parts - stock: brakes, stage 2: suspension (stage 3 causes wheelies), stage 3: nitrous, drivetrain, tires, turbo, engine. The Eaton Twin Screw supercharger is probably better. Tuning: shocks and springs +8 , front tire +10, rear tire -10, steer +8, boost and nitrous +10, 1st gear middle, rest of gears and final +10. Will run sub 7.5 second 1/4 mile drag races. Later this car will be switched to wheelie car with different setup.
Grip Mazda RX8 parts - stage 3: nitrous, tires, suspension, turbo, drivetrain, brakes, engine. Tuning: both tire pressures -10, boost and nitrous +10, drivetrain, 1st +10, 2nd +6, 3rd +2, 4th -2, 5th -6, 6th -10, final +5.
Drift 240SX parts - stock: brakes, tires, suspension, stage 1: drivetrain (already owned), stage 2: nitrous (already owned), stage 3: engine. Tuning: boost and nitrous +10.
[Edited by jeffareid, 6/6/2008 3:13:40 PM]